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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on June 20, 2005, 05:14:59 am

Title: softspots and hardspots
Post by: Nuke on June 20, 2005, 05:14:59 am
i have an idea for a particular kind of subsystem that lets you define softspots/hardspots in a ship's armor. essentially they would be a box with a damage factor associated with it. its not an actual subsystem in that it doesnt apply damage through the subsystem facter but rather multiplys armor damage.