Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Krackers87 on June 22, 2005, 09:53:41 pm
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Chris Taylor is God. (from pcgamer.. GO BUY IT NOW)
(http://hades-combine.com/hosted/files/cobra-kahn/upload/uploads/scan0002.jpg)
(http://hades-combine.com/hosted/files/cobra-kahn/upload/uploads/scan0003.jpg)
(http://hades-combine.com/hosted/files/cobra-kahn/upload/uploads/scan0004.jpg)
(http://hades-combine.com/hosted/files/cobra-kahn/upload/uploads/scan0005.jpg)
an exerpt..
"the supreme commander unit is not just a portable base but also a walking hangar. Its shoulders are launch points for attack aircraft, which can launch from there and even return to the shoulder hangar for refit and recovery."
(more exerpts later.)
my scanner blows..
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This game is a RTS?
I will probably get or *cough*download*cough* it sooner or later.
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Maybe it's just the fact that they're pics, not animated, but it looks 2d.
So this is Total Annihilation 2?
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Originally posted by Jetmech Jr.
Maybe it's just the fact that they're pics, not animated, but it looks 2d.
So this is Total Annihilation 2?
Its very 3d, and its the spirutual succesor.
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spirutual succesor.
Translation: No, it's just a clone with prettier graphics. Correct?
Thats some crappy 3d, or it's just a bad angle, then.
Whats the game called?
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Supreme Commander. And though I've never played Total Anhilliation, the perspective did seem to me to be very wierd indeed.
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Originally posted by Jetmech Jr.
Translation: No, it's just a clone with prettier graphics. Correct?
Nope.
It's by the same guy as made the original, and it'd be a direct sequel if not for the nagging issue of trademark ownership (hmm.... sounds a common problem).
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Excellent. :yes:
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Wow. I didn't think any upcoming RTS could top Earth 2160. Looks like I was horribly, horribly wrong.
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:yes2: :nod: :yes:
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*faints*
TA was always 3D, and quite fast even on low spec hardware.
Oh Mama! I miss you're cookin'
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Whoa. This looks like what every TA player has been having wet dreams about since the death of Cavedog... hope it stays true to the original
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Originally posted by Jetmech Jr.
Translation: No, it's just a clone with prettier graphics. Correct?
Thats some crappy 3d, or it's just a bad angle, then.
Whats the game called?
Its from the same guys who created the original. Thats why its considered the spiritual sucesssor. It can't be called TA2 because the rights are held by other companies but it can be very much a sequel.
We'll see how it works out. I always thought the C&C series was better than the TA series but we'll see.
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Never Played TA myself.
I still think the 3d looks crappy. When it comes to the little tanks and such, you can't even tell whether they're 2d, or 3d.
The terrain also looks dull.
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the original Total Annihilation was technically 3d too... it used 3d models and landscape, but it looked very 2d because you had one camera angle and not the greatest lighting. Looks the same here. I loved the TA though and I will definately buy this one.
One question though, how am I supposed to buy this game now, if it doesn't come out until 2006(on the first image).
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Personally I prefer to have a fixed top-down camera, spinny rotatey 3D ones have only ever meant fiddling to get a good angle on the action. There wasn't really a TA 'series' as such Ice, as Kingdoms wasn't made by the original team as Chris Taylor had already left Cavedog by then.
Personally I hope the non-rock/paper/scissors balance will be left in, and that tactics and not just unit type will determine the success of individual battles. Hopefully most individual units won't need micromanaging with 'special abilities' (a la Starcraft) either... although it'd be cool to have heroes with them in there.
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r/p/s has it's place, but if I build 2 dozen peewees I should still pwn anything below tech level 2.
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I like the way that the lighting makes it looks 2d. Kinda looks realy cool IMO.
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You know, as much as I enjoyed the original - this just doesn't look that good. It may be the textures or lighting, I'm not quite sure... I mean the scale looks pretty impressive and all, but the graphics just look a tad poor.
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The scanner is crap. He said so himself.
And I'm gonna faint. *hunts for online pics*
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Kal, it's become progressively more difficult for smaller developers to compete graphically with things like AoE3 on the horizon. In any case graphics have never meant anything to me for RTS games, which is why I still love TA, Warzone 2100 and even the older C&C series. TA had a very grandiose scale (which was easily managed from a superb UI) on the battlefield compared with newer efforts like Warcraft III, and that's what I'll always like about them.
Of course if you're just talking about the graphics, then they aren't as good as other offerings, no. :p
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TA was the first true tactical real-time strategy game.
It had true line of sight, and elevation *did* matter.
The later can't be said about the C&C series - which *did* invent the de-facto interface -, and Starcraft / WC3 is all about micromaged special units. (Which is nice, but isn't all that tactical/strategic. It's more like chess than wargame).
The 2150 series (you can get the last of the trilogy at HOTU) brought a number of nice innovations into the picture.
...though I haven't played Warzone so I can't speak about that.
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Did most people in this thread even play starcraft?
Starcraft not tactical and strategical? *start smilies* :wtf: :eek2: :shaking: :nervous: :confused: *stop smilies* True, Starcraft is a lot of micromanagement (especially in the beginning of a 1v1 online :D ) but after that forget the micro and start macroing. A good player will outmine another using "Tactics" to kick another players expansion or so. *Following: a whole load of blablablabla* on topic.
TA owned! The AI was crappy tho.. (most ppl said that, i had difficult beating it cos i only played camps)
Hope AI will be bettter :)
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TA was also very MOD-able.
BTW you can install some AI-s that give a run for your money.
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TA was also very MOD-able.
BTW you can install some AI-s that give a run for your money.
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I did actually. It always managed to kick my ass if i didnt see the whole map (Queller AI, the best around problably). TA is indeed quite MOD-able, ever seen the Star Wars TA conversion? quite fun to play :) And of course, there were tons of 3rd party unists around. I even managed to build a few crappy ones on my own, wasnt hard at all.
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TA's why I started messing around with Rhino 3D, which led to a number of my early FS models that have never seen completion. :p
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Awsome. :yes:
TA was fun because of the pure RTS elements in it, you could hold massive battles between hundreds of tiny units and battle over a few hundred meters of ground over and over.
It may not look cutting edge graphics but hopefully it lives up to the original fun. :)
THQ puts doubts in my mind however...
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Originally posted by SadisticSid
Personally I hope the non-rock/paper/scissors balance will be left in, and that tactics and not just unit type will determine the success of individual battles. Hopefully most individual units won't need micromanaging with 'special abilities' (a la Starcraft) either... although it'd be cool to have heroes with them in there.
I saw the entire article scanned in high resolution. Chris Taylor is quoted saying "f*** rock/paper/scissors", in pretty much those exact words.:D
I'm personally eager to see the superunits. Battleships that take two normal RTS screens and destroyers that can move out on the land... mmmmmmmm. The transport gunship does not sate my hunger for UNLIMITED POWER!
*pushes a button and unleashes screaming nuclear doom on enemy armies*
Mwhahaha! This game is going to rock, and not because of fancy graphics, but because of sheer content. [and the screenies you see don't even show the strategy portion of the game... though to be fair, it is only discussed in the rest of article]
And what is the problem with THQ, Grug? They did a fine job regarding Dawn of War, another cool RTS.
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The pics look 2d from my scanner, it really sucks. I'll post some real screeenies when i can get my hands on them.
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THQ = Red Faction, that memory still burns in my mind... :doubt:
DoW was ok I guess. I just hope this one doesn't suffer too badly from publisher syndrome...
Good find though Krackers, any mention of a release date?
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August 2006
way too damn long.
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http://archive.gamespy.com/landing/supremecom/
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Read all the gamespy articles, this is awesome!
The only real qualm i have at the moment is that the explosions dont have a nice bright glow around them.
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I'm worried how they're going to pull off such large scale battles with physics in multiplayer. The lag would be horrendous...
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I still play TA. Can't wait! :D
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Originally posted by Sandwich
http://archive.gamespy.com/landing/supremecom/
*creams pants*
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Ewww.....
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I was inspired to play TA again. But couldn't find my disks. :(
They stopped making the old one too... :(
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'As Chris Taylor puts it, "you can't just build in Moscow and click on Paris." Air units and even certain naval units can traverse the massive Supreme Commander maps quickly, but the biggest guns that you can produce in bulk will have to travel across the land. So the question becomes: how to get them there?'
Er...I thought that, real-life historically speaking, the biggest guns belonged to the battleships, the largest bombs belong to the aircraft, that sea travel was the slowest and that armies have moved across whole continents in just days, weeks and months if on foot? (German Barbarossa campaign, Mao's 'Great March', Soviet counter-attack in late 1941-early 1942).
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General Freak, land armies in the 20th century started to acquire greater speed due to the railroad and road networks. I doubt there is such a thing in TA.
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...but the biggest guns that you can produce in bulk...
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Oh, I see that I have both discovered something I missed out and that humanity has taken a step backwards in mass transportation in Supreme Commander. :P
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You know 10.000 years of total warfare can really wreck an infrastructure - especially since crippling it is among the most frequent modern tactics.
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I just hope they have PeeWee's and EMG. :) I loved those little guys.
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'Now, there is a whole timeline from present-day Earth to more than 1,800 years into the future.'
10, 000 years? You must be talking about Total Annihilation. This is the 'spiritual sequel'. It's not really Total Annihilation 2. Would ALL of Earth's infrastructure get destroyed? The game's not even finished yet, so I think they will have some roads in the game, and maybe other forms of transportation (maybe maglev instead of rail) in the Earth landscapes, and maybe in the alien landscapes too (except the Mars one).
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General Freak, the game doesn't involve Earth very much, so mass transportation methods seem to be missing.
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T^his is actualy TA's spiritual PREquel.
And these are not urban worlds, so masss transportation does not exist, and for those that may be urban, we can postulate that they are not designed to accomodate such vehicles (The k-bots in TA were at the smallest 7 meters in height.) that is of course, if they still exist after the havoc that can be guessed was wreaked prior, as SupCom is in a universe that is filled with war.
Another thing is that there are the aerial transports which may be used for the rapid movement of troops.
Originally posted by Grug
I just hope they have PeeWee's and EMG. :) I loved those little guys.
I'll put 20 bucks on that if theyre not included in the game, theyl be modded in within 3 days of release.
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Originally posted by Krackers87
I'll put 20 bucks on that if theyre not included in the game, theyl be modded in within 3 days of release.
Probably. I loved EMG spam. A peewee rush supported with flash tanks.
Constant attrition until the unit cap is reached with the bomber fleet under construction in base. That or several nuke strikes at once. >D