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Off-Topic Discussion => General Discussion => Topic started by: Carl on July 23, 2001, 10:25:00 pm

Title: And yet another render
Post by: Carl on July 23, 2001, 10:25:00 pm
 (http://forums.hispeed.com/ubb/uploads/995945422.JPG)
Title: And yet another render
Post by: Daedalus on July 23, 2001, 10:50:00 pm
Nice.... but is missing something... planets and/or nebulae?

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Title: And yet another render
Post by: Alikchi on July 23, 2001, 10:52:00 pm
WOW!

Somebody else loves the Herc! Wooooooo!!

What is that he's* destroying? a Mara?


*Hercs are to be referred to as male.
Title: And yet another render
Post by: Carl on July 23, 2001, 10:53:00 pm
i would have put a planet in, but i haven't gotten the software for making them yet, which should have come a few days ago btw.
Title: And yet another render
Post by: Carl on July 23, 2001, 10:54:00 pm
 
Quote
Originally posted by Alikchi:
What is that he's* destroying? a Mara?

yep, good eye.
Title: And yet another render
Post by: Sushi on July 24, 2001, 12:41:00 am

First off, very nice work, for a beginning renderer.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) The models are rendered very crisply and the thruster glows look great. The lasers are also nicely done, and are fairly well aligned to the perspective of the scene...but the Mara isn't. It seems to be almost as far away from the camera as the Herc is, and the angle the Herc seems to be firing at just doesn't seem to match up. If the exploding Mara were bigger, it would help a lot. Also, you could try to use realistic lighting and shadows- the engine lights look good, like I said, but making it look more like the sun is the only source of white illumination on the Herc would be great. And, to make the shadowed parts still visible, you could color them darkly in green, from the lasers.

Just my bit of humble criticism!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Keep them coming, once again, excellent work!

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[This message has been edited by Sushi (edited 07-24-2001).]
Title: And yet another render
Post by: NeoHunter on July 24, 2001, 01:49:00 am
Nice render. How did you do the explosion effect?

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Title: And yet another render
Post by: Fineus on July 24, 2001, 03:24:00 am
Cool render dude!

as for the explosion, I think it could be a method Setekh told me about yesterday. Hint: Uses the explosion .ani from the sparky.vp file.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: And yet another render
Post by: Setekh on July 24, 2001, 03:48:00 am
 
Quote
Originally posted by Thunder:
I think it could be a method Setekh told me about

Don't I tell you everything?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: And yet another render
Post by: NeoHunter on July 24, 2001, 04:41:00 am
What method? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Anyway,I once tried to use the explosion animation from the sparky.vp file. Didn't COME OUT THAT NICE THOUGH.:d

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I want a better title!!!  (http://freespace.volitionwatch.com/excellence/Crazy.gif)  

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                          [b][email protected][/b]                                        >
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Title: And yet another render
Post by: Fineus on July 24, 2001, 05:06:00 am
If your using Photoshop, try extracting the one frame you want from the explosion using Aniview, then import that as a new layer into your picture. Then change the layer blending to addition or screen (I use screen). This should get rid of all the black around the explosion. Layer them to get a brighter more interesting explosion (haven't tried this yet but Setekh (who doesn't tell me everything) says it's good).

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Title: And yet another render
Post by: Setekh on July 24, 2001, 07:21:00 am
 
Quote
Originally posted by Thunder:
Setekh (who doesn't tell me everything)

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: And yet another render
Post by: Taristin on July 24, 2001, 09:20:00 am
I usueally try that, but PSP is a little different for mixing...  I should try to get my hands on Photoshop...
Title: And yet another render
Post by: Carl on July 24, 2001, 10:26:00 am
 
Quote
Originally posted by Thunder:
If your using Photoshop, try extracting the one frame you want from the explosion using Aniview, then import that as a new layer into your picture. Then change the layer blending to addition or screen (I use screen).

exactly.

 
Quote
Originally posted by Thunder:
First off, very nice work, for a beginning renderer.  The models are rendered very crisply and the thruster glows look great. The lasers are also nicely done, and are fairly well aligned to the perspective of the scene...but the Mara isn't. It seems to be almost as far away from the camera as the Herc is, and the angle the Herc seems to be firing at just doesn't seem to match up. If the exploding Mara were bigger, it would help a lot. Also, you could try to use realistic lighting and shadows- the engine lights look good, like I said, but making it look more like the sun is the only source of white illumination on the Herc would be great. And, to make the shadowed parts still visible, you could color them darkly in green, from the lasers.

this render is in real 3D done in truespace, so the mara is exactly the right size, even if it doesn't seem that way. and i did use
realistic lighting, the sun is the source of white illumination. there are no lights on the thrusters (there aren't in FS, so there aren't in my render. i'm trying to make it true to the game) and i tried making green illumination on the herc, but it didn't look right.
and who said i'm a beginning renderer?
Title: And yet another render
Post by: QXMX on July 25, 2001, 12:05:00 pm
Looks cool and crisp  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)  Good work.

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