Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Omniscaper on June 24, 2005, 04:27:07 pm

Title: Deathstar trench run WIP video
Post by: Omniscaper on June 24, 2005, 04:27:07 pm
Just having fun with fraps and editing......

http://www.penguinbomb.com/omniscaper/WIPS/trench.wmv

Its tough doing mouse camera work. :( Sorry, dont have the Starwars soundtrack unfortunately.





Screenshots of this WIP is also in the Star Wars Mod forum : http://www.hard-light.net/forums/index.php/topic,33322.0.html
Title: Deathstar trench run WIP video
Post by: Nico on June 24, 2005, 04:37:36 pm
neat :)
Title: Deathstar trench run WIP video
Post by: Jetmech Jr. on June 24, 2005, 04:38:20 pm
Love the music.

That looks great, though the DS seems a bit...small.
Title: Deathstar trench run WIP video
Post by: Omniscaper on June 24, 2005, 04:41:29 pm
Its 44km in diameter.... smller than the canon 120km. The approach scene was the game with 64x time compression. Its takes AWHILE to get to the behemoth in 1x.
Title: Deathstar trench run WIP video
Post by: Jetmech Jr. on June 24, 2005, 04:45:23 pm
Ah, Ok. Time Compression. That explains it :)
Title: Deathstar trench run WIP video
Post by: Unknown Target on June 24, 2005, 04:46:03 pm
Wow, that's pretty amazing - but how did you get the mouse to pan and move like that in FS2? I didn't think you could do that.
Title: Deathstar trench run WIP video
Post by: Omniscaper on June 24, 2005, 04:47:47 pm
I gave the Xwing strafing capabilities and turned off the HUD. Took me 2 hours to get the shots I was more or less content with. This game needs ingame cutscenes. Its pretty enough now to not need CG :).

WIth that 182,840 polygon Deathstar, the actual in game framerate was 120fps steady (God bless Bob's subobject lods feature). Fraps killed my fps to 30 as you can see in the video.
Title: Deathstar trench run WIP video
Post by: Jetmech Jr. on June 24, 2005, 04:49:59 pm
But CG is so much fun to watch...
Title: Deathstar trench run WIP video
Post by: Nuke on June 24, 2005, 04:53:21 pm
where can i find this fraps? nukemod needs a promotional video :D
Title: Deathstar trench run WIP video
Post by: Omniscaper on June 24, 2005, 04:53:25 pm
But when playing in combat, you are too busy trying to kill, that you dont really get the time to take in SCP's beauty. With in game cutscenes, you can get the awe factor much better.
Title: Deathstar trench run WIP video
Post by: WeatherOp on June 24, 2005, 04:56:04 pm
Thats awesome Omni!:D
Title: Deathstar trench run WIP video
Post by: Omniscaper on June 24, 2005, 04:57:41 pm
Danke!

Is the music a little over the top? I was digging through my music collection and couldn't find my SW soundtrack.
Title: Deathstar trench run WIP video
Post by: Jetmech Jr. on June 24, 2005, 05:01:26 pm
Quote
Originally posted by Omniscaper
Danke!

Is the music a little over the top? I was digging through my music collection and couldn't find my SW soundtrack.


Quote
Love the music.
Title: Deathstar trench run WIP video
Post by: WeatherOp on June 24, 2005, 05:10:49 pm
*Does an evil laugh while Omni makes Lucusarts look bad, with a 5 year old game engine.:nod:
Title: Deathstar trench run WIP video
Post by: NGTM-1R on June 24, 2005, 05:14:03 pm
Quote
Originally posted by Nuke
where can i find this fraps? nukemod needs a promotional video :D


Step into the vortex, my son, and find what you seek... (http://www.google.com)
Title: Deathstar trench run WIP video
Post by: karajorma on June 24, 2005, 06:07:40 pm
Quote
Originally posted by Omniscaper
I gave the Xwing strafing capabilities and turned off the HUD. Took me 2 hours to get the shots I was more or less content with. This game needs ingame cutscenes. Its pretty enough now to not need CG :).


The SEXPs are all there. They're even neatly grouped in the change>>Cutscenes section :D
Title: Deathstar trench run WIP video
Post by: aldo_14 on June 24, 2005, 06:21:42 pm
Cool.

Except my copy of Windows Media Player seems to be completely ****ed now, so i only see it what looks like 8-bit :(
Title: Deathstar trench run WIP video
Post by: Nico on June 24, 2005, 06:23:03 pm
Quote
Originally posted by Omniscaper
Is the music a little over the top? I was digging through my music collection and couldn't find my SW soundtrack.


I don't like it, but that's just me I suppose.
Title: Deathstar trench run WIP video
Post by: Setekh on June 24, 2005, 06:40:58 pm
Is that music from The Matrix Reloaded?

Highlighted. :)
Title: Deathstar trench run WIP video
Post by: karajorma on June 24, 2005, 06:52:16 pm
Yep. It's by Rob Dougan - Chateau is this particular track. He also did the one from the trailer (The one that us Brits know as the Law & Order theme tune).
Title: Deathstar trench run WIP video
Post by: Carl on June 24, 2005, 06:57:14 pm
44 km? pfft.  120 km or ban.
Title: Deathstar trench run WIP video
Post by: MatthewPapa on June 24, 2005, 07:01:56 pm
Nice video. The fs2 game engine never fails to amaze me.
Title: Deathstar trench run WIP video
Post by: Ghostavo on June 24, 2005, 07:22:15 pm
Dude.... duuuuuuuuude...... duuuuuuuuuuuuuuuuuuuude....

*faints*
Title: Deathstar trench run WIP video
Post by: DarthWang on June 24, 2005, 07:33:11 pm
And thus, my copy of X - Wing finally becomes obsolete.

Nice work.
Title: Deathstar trench run WIP video
Post by: Omniscaper on June 24, 2005, 07:54:20 pm
Kool... highlighted!? Thanks.

More pimpage for the Star Wars Mod Project. We need more help people. If you guys wanna play this game first hand PLEEZE help speed up a release. If you are willing and able to help in the areas of modelling, model conversion, texturing, beta testing, and beer drinking... please do!

Click on the avatar under my name to see whats going on and ask Karma what needs to be done.

Its Star Wars for Pete's sake!!! The ONLY true trilogy!!! It deserves a place in the Freespace Engine.
Title: Deathstar trench run WIP video
Post by: Cobra on June 24, 2005, 08:00:26 pm
:jaw:

holy crap, dude.

pros: Almost everything was right.
cons: needs fighters and turbolasers. :p

other than that: holy ****, that was awesome! :D
Title: Deathstar trench run WIP video
Post by: WMCoolmon on June 24, 2005, 08:21:21 pm
Very nice :yes: Music was fine, I actually kind of liked it ;)

Only thing is that it seems to me like the various extrusions on the trench would be better done wth bumpmapping :nervous: I'd have to watch ANH again, but it seems to me like the Trench had a lot more little ridgies and they were (relatively) smaller, then the extra polygons could be put into turrets and stuff.

Of course that would actually require bumpmapping...
Title: Deathstar trench run WIP video
Post by: Omniscaper on June 24, 2005, 09:16:00 pm
At the moment I'm using a single generic tile mape used on the Battlestar Galactica for detailing. I know it will look better if a map was specifically made for the trench.

For the mesh I'm using the Gamecube's Rogue Leader as a reference for the greebles.
Title: Deathstar trench run WIP video
Post by: Carl on June 24, 2005, 10:32:43 pm
don't you have a copy of the movie?
Title: Deathstar trench run WIP video
Post by: WeatherOp on June 24, 2005, 10:49:35 pm
*thinks about helping the Starwars project :drevil:, also thinks about being lazy.:lol:
Title: Deathstar trench run WIP video
Post by: Setekh on June 25, 2005, 12:40:14 am
Quote
Originally posted by Carl
don't you have a copy of the movie?


The game probably renders it a lot clearer.
Title: Deathstar trench run WIP video
Post by: Liquid Fire on June 25, 2005, 01:02:53 am
Not to mention you can view it from different angles and speeds.

Words cannot describe how cool this is. My only criticism is that the walls of the big trench that the little trench is in don't look good at all. I've already emailed this thread to two friends, who are both equally amazed. Has this really been done before? Ever?
Title: Deathstar trench run WIP video
Post by: WMCoolmon on June 25, 2005, 01:49:44 am
Quote
Originally posted by Omniscaper
At the moment I'm using a single generic tile mape used on the Battlestar Galactica for detailing. I know it will look better if a map was specifically made for the trench.

For the mesh I'm using the Gamecube's Rogue Leader as a reference for the greebles.


Well, I have no clue if this helps any, but here's a movie shot:

(http://www.vegatransports.com.au/starwars/OTC/death_star_trench.jpg)
Title: Deathstar trench run WIP video
Post by: Nuke on June 25, 2005, 04:55:00 am
Quote
Originally posted by ngtm1r


Step into the vortex, my son, and find what you seek... (http://www.google.com)


how dare you assume i would lower myself to _THAT_ level :D
Title: Deathstar trench run WIP video
Post by: TopAce on June 25, 2005, 05:35:31 am
You use FRAPs so well.....
Title: Deathstar trench run WIP video
Post by: Fade Rathnik on June 25, 2005, 01:08:43 pm
Quote
Originally posted by WeatherOp
*Does an evil laugh while Omni makes Lucusarts look bad, with a 5 year old game engine.:nod:


Indeed
Title: Deathstar trench run WIP video
Post by: Flipside on June 25, 2005, 02:21:18 pm
Amazing stuff Omni, that surpasses the work of paid professionals, as does a lot of the work on here. All we need now is some way of multiplying collision damage so that if you hit the sides, you're screwed ;)
Title: Deathstar trench run WIP video
Post by: Raptor on June 26, 2005, 04:58:10 am
[DarthVaderVoice]Impressive.[/DarthVaderVoice]

Only one small gripe: When flying down the trench, I didn't get the impression of speed like in ANH.  Except towards the end.  It felt like the x-wing was cruising down there, rather than charging along at break-neck speed.

Apart from that, very good;):yes:
Title: Deathstar trench run WIP video
Post by: Nuke on June 26, 2005, 07:07:27 am
omni, you certainly have a gift for recreating models from movies or tv or whatever. its certainly something i couldnt do. all my attempts to do unoriginal designs end in failure. but im curious, have you done any original models?
Title: Deathstar trench run WIP video
Post by: DaBrain on June 26, 2005, 07:30:29 am
http://www.game-warden.com/forum/showpost.php?p=9258&postcount=63

:)

Edit:

Here is some more reference on the Deathstar:

http://members.aol.com/nofear989/red2and3.gif

http://pages.videotron.com/jfp/swgallery/images/anh/death-star-turret-1.jpg

http://pages.videotron.com/jfp/swgallery/images/anh/death-star-turret-4.jpg

http://www.coronasquadron.com/wallpics/s-xw-ckpt-tr.JPG

http://www.coronasquadron.com/wallpics/s-xw-dthst1.JPG

http://www.coronasquadron.com/wallpics/s-xw-dthst2.JPG

http://www.coronasquadron.com/wallpics/s-xw-dthst3.JPG

http://www.coronasquadron.com/wallpics/s-trench1.JPG

Well, if you need it... :)
Title: Deathstar trench run WIP video
Post by: Ghost on June 26, 2005, 05:20:17 pm
Awesome. The screenshots in the SW forum thread don't do it justice. That opening shot where the X-wings pan across was BEAUTIFUL.
Title: Deathstar trench run WIP video
Post by: Nuke on June 26, 2005, 07:11:53 pm
Quote
Originally posted by DaBrain
http://www.game-warden.com/forum/showpost.php?p=9258&postcount=63

:)
 


damn omni, that kicks ass
Title: Deathstar trench run WIP video
Post by: DaBrain on June 26, 2005, 08:06:50 pm
Agreed. :yes:
Title: Deathstar trench run WIP video
Post by: Omniscaper on June 26, 2005, 08:24:10 pm
Thanks peeps for all the feedback. I'm slowly getting the creative impulse back. I'm still recovering from my Art skool brain washing sessions, which I'm barely resisting dropping out of. Doing this kinda stuff helps keep me grounded in the PRACTICAL world. Though not currently luccrative, I consider all the models I've made for FSO to be portfolio material to build up.

I have so many FSO projects I'm juggling now. Its tough managing my workload and my attention span. The BSG project is still my priority, but I'll be helping other projects where ever I can.

In reguard to original designs, I prefer not to do original designs unless I have a story and campaign for them to be a part of. If a project needs original designs, and I happen to have the time, I can provide. I'd rather not spend the time and effort on a model that will just collect dust on my PC, that will never be used by the community. I prefer to exercise my 3dsmax skills on models that can be used right away.

In reguard to originally desinged models, I've done MANY, all of which are in my sketch books where only few have translated into 3d. (Art History classes can get boring but thats where my creative juices for sci-fi madness realyl kick in). :)
Title: Deathstar trench run WIP video
Post by: Gregster2k on June 27, 2005, 04:47:39 pm
PLEASE make a full size version too though? 44 is not really enough, the curving of the end of the tunnel is getting to me --- it will look a lot cooler if you also make a full-size version

T_T
Title: Deathstar trench run WIP video
Post by: Ghost on June 27, 2005, 11:48:02 pm
Oh! Needs Y-wings, too.

Plus a bigger Death Star; in the movie the curve of the DS was barely noticeable; yours is blatant.
Title: Deathstar trench run WIP video
Post by: Jal-18 on June 28, 2005, 12:38:10 am
I'd like to take this time to point out that in the movie, they were using a flat model of the Death Star surface to film on.
Title: Deathstar trench run WIP video
Post by: Ghost on June 28, 2005, 12:44:18 am
...Oh. *insert blushing smiley here because I'm using the quick response box and is too lazy to look up the code for it*
Title: Deathstar trench run WIP video
Post by: Nuke on June 28, 2005, 03:12:58 am
id like to se a half constructed rotj death star, that would be freaky and make a kich arse mission :D
Title: Deathstar trench run WIP video
Post by: Jal-18 on June 28, 2005, 08:58:20 am
In all reality, you probably would see substantial curve on a station that's only 160 km in diameter.
Title: Deathstar trench run WIP video
Post by: Nico on June 28, 2005, 09:22:25 am
Well, it is noticeable in the movie. Not much, but you do see the curve.
Title: Deathstar trench run WIP video
Post by: Hiddengecko on June 28, 2005, 10:48:27 am
Sweet! Where can I get the X-wing model?
Title: Deathstar trench run WIP video
Post by: Omniscaper on June 30, 2005, 11:49:33 pm
In case u folks haven't been checking the Starwars project forum, heres my latest progress video on a re greebled trench.

http://www.penguinbomb.com/omniscaper/WIPS/DSv2.wmv
Title: Deathstar trench run WIP video
Post by: Gregster2k on July 01, 2005, 02:57:25 am
Actually, since in the movie they used an actual straight trench for filming if I'm not mistaken --- the trench in the movie is barely curved at ALL.

the trench being in a different location is one thing, messing with the size of the death star is unforgivable  :D
Title: Deathstar trench run WIP video
Post by: Omniscaper on July 01, 2005, 03:07:15 am
The DS in the video is at its FULL canon 120km diameter.
Title: Deathstar trench run WIP video
Post by: Gregster2k on July 01, 2005, 03:12:54 am
*compares original video to new one*

I'll be damned...
Title: Deathstar trench run WIP video
Post by: SuperCoolAl on July 01, 2005, 03:35:51 am
Nice work :D

I don't mind the trench being slightly curved if that's what it would look like on a 120km death star as in the 2nd vid, might make it more realistic...

To everyone above- why wouldn't they use a flat model, its not as if they could build a real 120km diameter death star model!
Title: Deathstar trench run WIP video
Post by: Carl on July 01, 2005, 03:39:55 am
no, but they could curve it a bit.
Title: Deathstar trench run WIP video
Post by: Carl on July 01, 2005, 03:43:24 am
Omni I think you could double the density of the "stuff" on the walls of the trench, and then use a texture map with very pronounced details on it to fill in the rest. basically, the trench wall cannot have any empty spaces in it.
Title: Deathstar trench run WIP video
Post by: Omniscaper on July 01, 2005, 03:51:48 am
Textures will make the difference in this case. At the moment I'm just using a generic tile. My focus at the moment is the mesh. I'm feeling out Bob's sobobject LOD feature to see what kind of models are possible.

If someone would like to offer a better tile map to use, I'll plug it into the model. It would save me some time and will make future video clips look sweet.
Title: Deathstar trench run WIP video
Post by: Carl on July 01, 2005, 04:12:06 am
(http://img.photobucket.com/albums/v109/Carltheshivan/5f3638ff.jpg)
Title: Deathstar trench run WIP video
Post by: Nuke on July 01, 2005, 04:12:34 pm
i liked the new video, damn its lookin sweet.
Title: Deathstar trench run WIP video
Post by: Getter Robo G on July 01, 2005, 05:05:40 pm
Two questions...

1.)  How did you get FRAPS to work for you that good? Damn last time I tried the demo it worked for crap even on lowest resolution/size...

2.)  How do you get rid of the Hud for cutscene fredding/video capturing or just cool screenies?

Looking great!!!!!!!

Makes me want to bust out some old stuff.
Title: Deathstar trench run WIP video
Post by: Ace on July 01, 2005, 05:39:37 pm
Quote
Originally posted by Carl
(http://img.photobucket.com/albums/v109/Carltheshivan/5f3638ff.jpg)


Green on the Deathstar? I'd stick to grey/lighter grey.
Title: Deathstar trench run WIP video
Post by: WMCoolmon on July 01, 2005, 10:06:16 pm
Quote
Originally posted by Omniscaper
In case u folks haven't been checking the Starwars project forum, heres my latest progress video on a re greebled trench.

http://www.penguinbomb.com/omniscaper/WIPS/DSv2.wmv


.wmv makes Penguins cry.

Any chance of a .mov, .avi, etc?
Title: Deathstar trench run WIP video
Post by: Carl on July 02, 2005, 12:39:11 am
Quote
Originally posted by Ace


Green on the Deathstar? I'd stick to grey/lighter grey.


there is absolutely no green on that. must be your monitor.
Title: Deathstar trench run WIP video
Post by: Liquid Fire on July 02, 2005, 01:30:15 am
A bit of fiddling with photoshop reveals that there is in fact no green. The parts that appear that way are in fact slightly yellow, which still looks a bit odd. Correction:
Quote
Yellow  on the Deathstar? I'd stick to grey/lighter grey.
Title: Deathstar trench run WIP video
Post by: Mefustae on July 02, 2005, 02:07:47 am
(http://img229.imageshack.us/img229/959/ertldeathstar6gj.jpg)

Looks pretty good to me :p ...
Title: Deathstar trench run WIP video
Post by: WMCoolmon on July 02, 2005, 02:44:48 am
You know I suspect the same sort of light-bending properties would apply to the Death Star that apply to the moon.

Of course, if the Death Star was close enough to be a similiar size to the moon, the solar system would be completely ****ed anyway (at least as it regards to earth)
Title: Deathstar trench run WIP video
Post by: Turnsky on July 02, 2005, 03:39:31 am
the deathstar was mostly battleship grey..
why?.. 'cuz that's what they used to make the original movie.. battleship bits. :p
Title: Deathstar trench run WIP video
Post by: Ace on July 03, 2005, 01:41:58 am
Quote
Originally posted by Carl


there is absolutely no green on that. must be your monitor.


There's *color* in it. Color and Imperial ships don't mix. :p

Anyway, I'm hoping that the main body of the Deathstar will have similar greebling. It looks like the LOD system can handle it.
Title: Deathstar trench run WIP video
Post by: Omniscaper on July 03, 2005, 02:09:22 am
I'm sure it will handle it, but its the tedious set up process and unstable conversion process that will make life difficult for me.  There is still a nasty pop up that is very noticable when the objects are in render range. Perhaps the SCP geniouses can find a way to fade those in. :)
Title: Deathstar trench run WIP video
Post by: Cobra on July 03, 2005, 03:37:13 am
Quote
Originally posted by Gregster2k
I'll be damned...


couldn't have said it any better myself. :) nice work omni. i think you're even putting :v: to shame with that. :nervous:
Title: Deathstar trench run WIP video
Post by: Nuke on July 03, 2005, 04:34:15 am
flight attendant, i think were gonna need some napalm here :D
Title: Deathstar trench run WIP video
Post by: DaBrain on July 03, 2005, 06:08:08 am
Quote
Originally posted by Omniscaper

If someone would like to offer a better tile map to use, I'll plug it into the model. It would save me some time and will make future video clips look sweet.


http://www.game-warden.com/starfox/Non_SF_related_stuff/DS_maps.rar
Just created. ;)

Pick one of them.

Preview (25% of one map):

(http://img85.imageshack.us/img85/3288/dsmapcolor7rz.jpg)
Title: Deathstar trench run WIP video
Post by: Bobboau on July 03, 2005, 06:24:01 am
the fadeing thing, yeah. that'll be doable eventualy
Title: Deathstar trench run WIP video
Post by: Grug on July 03, 2005, 06:46:09 am
Quote
Originally posted by Bobboau
the fadeing thing, yeah. that'll be doable eventualy


Cool. :yes:


Nice stuff Omni, as usuall. ^_^
Title: Deathstar trench run WIP video
Post by: DaBrain on July 03, 2005, 09:28:06 am
Quote
Originally posted by DaBrain


http://www.game-warden.com/starfox/Non_SF_related_stuff/DS_maps.rar
Just created. ;)

Pick one of them.

Preview (25% of one map):

(http://img85.imageshack.us/img85/3288/dsmapcolor7rz.jpg)


Well, the bright one is better for a Star Destroyer.

This one looks more DS-ish. :)
http://www.game-warden.com/starfox/Non_SF_related_stuff/DS_map2.rar

(25% again)
(http://img45.imageshack.us/img45/5102/dsmap34sw.jpg)
Title: Deathstar trench run WIP video
Post by: Nuke on July 03, 2005, 07:29:56 pm
i think it will tile with too many hard lines and make a nasty tile. perhaps create a border arondit that blends in the edges well. you could mirror it horizontally then vertically, but that would look redundant. best tiles are ones where you cant find the edges.
Title: Deathstar trench run WIP video
Post by: Omniscaper on July 03, 2005, 07:38:45 pm
NICE greebs!!! With in game greebled mesh, the tile will not be so pronounced.
Title: Deathstar trench run WIP video
Post by: Carl on July 03, 2005, 07:43:28 pm
i put color on it that matched the color in this screeny.

(http://www.vegatransports.com.au/starwars/OTC/death_star_trench.jpg)
Title: Deathstar trench run WIP video
Post by: DaBrain on July 04, 2005, 05:22:10 am
Quote
Originally posted by Nuke
i think it will tile with too many hard lines and make a nasty tile. perhaps create a border arondit that blends in the edges well. you could mirror it horizontally then vertically, but that would look redundant. best tiles are ones where you cant find the edges.


I've checked the tiling already. No hard lines. The interlude between the maps is hard to find, even in high zoom levels. ;)

I think it will work fine, but I can always make it "more tileable". ^^
Title: Deathstar trench run WIP video
Post by: Nuke on July 04, 2005, 05:52:03 pm
with all the paneling in the texture they should blend in well. ive just stopped using tiles all together and stick with very high res single maps. but that wouldnt work with something this big.
Title: Deathstar trench run WIP video
Post by: Woolie Wool on July 06, 2005, 03:09:12 pm
Do you have a link to the music?

(If you want SW music, I have a Duel of the Fates mp3)
Title: Deathstar trench run WIP video
Post by: TopAce on July 06, 2005, 03:57:41 pm
The Duel of Fates is not a music that could be used for space combat.
Title: Deathstar trench run WIP video
Post by: FireCrack on July 06, 2005, 04:05:38 pm
I have the battle of yavin music somwhere around here, if i can find it...
Title: Deathstar trench run WIP video
Post by: Hippo on July 06, 2005, 04:35:17 pm
Quote
Originally posted by TopAce
The Duel of Fates is not a music that could be used for space combat.



Its on the episode 1 soundtrack... Its the one with the chanting like ness, only with hight voices... used mostly for the battle between obi-wan, qui gon, and maul...
Title: Deathstar trench run WIP video
Post by: TopAce on July 07, 2005, 03:28:58 am
^

I DO know that, that's why it's not a good track for space battles.
Title: Deathstar trench run WIP video
Post by: Cobra on July 11, 2005, 08:43:01 pm
Quote
Originally posted by Woolie Wool
Do you have a link to the music?

(If you want SW music, I have a Duel of the Fates mp3)


gimme.

I've got that on CD, but it sounds deeper and off-key when compared to the original version.