Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: The Spac on June 24, 2005, 06:05:07 am
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So I created a website so I can update progress as I work on it lol.
so ehre it is
http://home.iprimus.com.au/thespac/
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Just as a little warning Spac: it might not be a good idea to simply outline all of your missions on the website; that takes the surprise and anticipation that players have when they play new campaigns.
Aside from that, the site looks much better than the Geocities sites that many other new project leaders make. ;)
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Good Point Nuclear
Cept those ones I put up detail about 25% of what actually happens :)
If people go in expecting something and I throw in a few surprises that can work too, now I'll have to do that even more ;)
But next time yeah I think I'll be even more careful I just wanted something up heehee. Will probably be working on the site for the next few days instead of the missions lol.
Didn't have much time last night lol.
Question: Does anyone still play Freespace 1?
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Split from the campaign thread to keep the thread clean.
I still play FS1.
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How long would this campaign be? According to the FS Doc, Operation Thresher lasted just two days.
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Aye it does go for 2 days,the campaign is 13 missions but as for story progressing it's sort of fast. In my mission the admiral of the PVD Hope explains that the Terrans have moved alot of forces to Antares, and our spies in the Terran Alliance have informed them of a new terran operation, called Thresher.
They have a bit of warning before the Terrans actually begin, so the first few missions of the campaign are about the Vasudans consolidating their forces, then about half way threw is when the Terrans actually begin the campaign, sort of a blitz campaign, where their moving fast with everything they got, just trying to break threw to the Vasudan node. Once they blockade that they can mop up the vasudans left in Antares cause they won't be able to get support and begin attacks in the vasudan system.
It was a plan to end the war. Antares was the closest system to their homeworld so they tried to push threw there.
Because of the spies in the alliance the vasudans were able to prepare and even though they still had a tough fight the vasudans didn't really win neither did the terrans, they both just ran out of firepower and it became a stand off in the system again.
The begins the great war campaign
Oh and in this campaign you play as a vasudan.
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Well the Shivans were in Capella for about that same amount of time and they got 5-6 missions out of that.
It's certainly a good length for a mini-campaign.
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When I got online tonight and saw 14000 views I chocked on what I was drinking, until I went into the post and saw that it had been split lol.
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Yours is a popular campaign. :lol:
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It sounds interesting. I don't really play FS1 much anymore, but if a campaign like this comes out I have no problem loading it up on FS1 and playing it. I'm looking forward to it.
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Are you developing this for the Port or fs1?
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Sounds like a great idea for a campaign. :) I think the Terran-Vasudan War project might be covering Operation Thresher at its conclusion, but I've never heard of anyone else doing anything with it, so this could be pretty interesting. I'm always willing to load up FS1 to play through a campaign, even if I'm always overwhelmed by TEH GREEN every time I first see that HUD. :p
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I know I accidently turned my FS2 hud to the green and was like ouch... and then I couldn't figure out how to turn it back and now I'm stuck with it lol.
It is for Freespace 1.
since I've just came back to the community I'm not sure about most other projects, still trying to get my head around them all, there are SO many.
The fun part is really developing how vasudans might do things if you were a vasudan, I know there is the terran exchange project but I think their just being easy on the terran lol ;)
The unfun part is trying to balance battles where the players fighter has no shield, you can really get taken out quick!
Also what do you all think of speech, do most of the campaigns that have come out have voice files? or are most of them silent with the beep beep sound file?
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Most campaigns are silent as it takes a lot of effort to get all the voice acting done.
If you're making a campaign for FS2 (or using the port) you should never use the radio beep sound file as it prevents voice synthesis from working in FS2_Open.
In FS1 you can use it just fine though.
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voice synthesis?
and okies thanks for the advice!
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FS2_Open allows you to use Windows speech synth to read the messages to you. The quality isn't great but it's a lot better than missing important messages because you didn't see them flash up on screen or didn't have a chance to read them.
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oh neat sounds cool
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Originally posted by karajorma
FS2_Open allows you to use Windows speech synth to read the messages to you. The quality isn't great but it's a lot better than missing important messages because you didn't see them flash up on screen or didn't have a chance to read them.
One of the better things added by a great team:yes:
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Originally posted by karajorma
FS2_Open allows you to use Windows speech synth to read the messages to you. The quality isn't great but it's a lot better than missing important messages because you didn't see them flash up on screen or didn't have a chance to read them.
Personally, I hate that feature, I think it's just stupid. The voices sound so mechanical it just ruins the feeling of the mission. If I think I missed a message, I just press F4.
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Don't like it. Don't use it
It's not like it's hard to turn off :)
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Originally posted by DarthWang
Personally, I hate that feature, I think it's just stupid. The voices sound so mechanical it just ruins the feeling of the mission. If I think I missed a message, I just press F4.
When I read comments like this sometimes they make me wonder?? Stupid optional features;) Which is more of an interruption, repeatedly looking for messages and flying and stopping in game to check missed messages, or "listening" to a mech voice? I find it help actually, mechanical yes, duh!! Stupid no I would not say that at all.
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So simulated speech is useful if you get encircled by robots. The Terminator: Rise of the Machines mod would fit this simulated speech, then. :)
I think it's still better than nothing. It has already been discussed. Not only once, If I remember correctly.
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Originally posted by karajorma
If you're making a campaign for FS2 (or using the port) you should never use the radio beep sound file as it prevents voice synthesis from working in FS2_Open.
I prefer the beep to the synthesis personally.
That gives me an idea: what it simulated speech overrode the generic beep? That way people won't have to worry about which feature people will use. :)
EDIT: In fact, that probably qualifies as a bug. As of 3.6.7, simulated speech will override "cuevoice.wav" or "generic.wav" when turned on. That way, when it's turned off, the beeps will play.
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In Machina Terra, when the ETAK goes online, the messages should NOT be simulated-speeched! :D
It's a good idea, otherwise.
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Er... don't you mean Deus Ex Machina?
And if they want to use simulated speech on that mission, that's their problem. :p
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Since we are on this topic I wonder what is your opinion is of these??
Let me know.
Male briefing (http://sunstarentertainmentinc.com/sounds/mshb-n5.wav)
Female briefing (http://sunstarentertainmentinc.com/sounds/mshcb-n2.wav)
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They seem bareable though the way the say some thigsn like Ross 128 seems weird lol
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Originally posted by The Spac
They seem bareable though the way the say some thigsn like Ross 128 seems weird lol
Sounds pretty good for mech speech me thought:lol:
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no no I do think it's cool
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Oh ok. I was wondering because this is a though crowd.
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That's one of the best synthesized speech samples I've ever heard. :) What did you use to make them?
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Originally posted by Mongoose
That's one of the best synthesized speech samples I've ever heard. :) What did you use to make them?
Rhetorical rVoice.:D
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The synthesis there is great, my only comment would be that, like most speech synthesis, you sometimes need to type things slightly differently to get them pronounced correctly.
The only thing that made me very aware it was synthesised was the pauses between words seemed 'unnatural' at times. Other than that, very impressive indeed!
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Originally posted by TopAce
So simulated speech is useful if you get encircled by robots. The Terminator: Rise of the Machines mod would fit this simulated speech, then. :)
I think it's still better than nothing. It has already been discussed. Not only once, If I remember correctly.
Or if you're making a mission with Stephen Hawking in it.
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Originally posted by RED DIAMOND
Since we are on this topic I wonder what is your opinion is of these??
Let me know.
Male briefing (http://sunstarentertainmentinc.com/sounds/mshb-n5.wav)
Female briefing (http://sunstarentertainmentinc.com/sounds/mshcb-n2.wav)
Well, it's better than the default voice, but they still say 'Shivvan' instead of Shivan.
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Originally posted by DarthWang
Well, it's better than the default voice, but they still say 'Shivvan' instead of Shivan.
Mate you should have seen the paragraph and the tricks I used in spelling just to get it where it is.:D
I personally like them and will use them in my campaign. For the briefs maybe and then just a few in mission.
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Things I'd like to see for simulated speech support:
-Phoenetic (sp?) text boxes.
Basically, for anything that the simulated speech could be used for, a secondary text box will be available in FRED, where one can use phoenetic (again, sp?) spelling so that simulated speech will pronounce things correctly. This would be separate from the main text box, which is what actually appears on the screen. A test function would also be useful so that you don't have to play the mission to see if you got the spelling correct. This might necessitate additional data in techroom entries for phoenetic (?) ship, weapon, and species descriptions.
-Integrated Multi-Voice capabilities.
Just as we can assign command heads to specific ships, the ability to assign specific sim voices within the game, rather than one blanket voice that reads all text. It would be another option in the message list, or selectable as a persona in the ships editor, for in-game voices. Voices for CBs, briefings & debriefings would be selectable on a per-stage basis, since sometimes you may want different voices for different sections.
-Voice file overlay.
An option to have the simulated speech play over any included audio files so, for example, if you were playing BR's Shrounding The Light, you could hear simulated speech playing over the supplied Vasudan voicefile. Obviously, this would need to be selected on a case-by-case basis, since in the referenced campaign, some accompanying voice files ARE already in english, and thus you wouldn't want the simulated speech playing over the provided file. A little checkbox for each message, CB, Brief, & Debrief stage would indicate whether the voices should play over any supplied voicefiles.
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Good suggestion Psychic. :yes:
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Come to think of it, the phoenetic (sp?) box could also be used for emotion addition. It could include methods of adding emphasis or sudden changes in voice levels mid-sentence.