Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nuke on June 26, 2005, 07:03:38 am
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if you look at a vanilla ship in the various pof viewing/editing tools you notice that everything that can be shot off the ship has a path associated with it. now does the engine actually use those or are they just left over from fs1?
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They are necessary for AI-Ship as an approach-path.
Example :
When you order an AI-Fighter to attack a turret or subsystem without a path added to it, the fighter will start firing at it from right were he stands (if he's not forced to evade some AA-Fire). He might even fire on the underside of a ship in order to destroy a turret on the top-side (of course with not much effect).
But when you set a path to a turret, then the AI-Fighter will fly to the end of the given path and start his attack-run from there.
It's the same like the hangar-paths, there are just there to control the flightpath of AI-Ships.
The only thing I never really understood is, why you can specify turrets to some AI-Paths, maybe something like a "this path is guarded by these turrets", though I don't really see any reason in this.
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Originally posted by Nuke
if you look at a vanilla ship in the various pof viewing/editing tools you notice that everything that can be shot off the ship has a path associated with it. now does the engine actually use those or are they just left over from fs1?
Try getting the AI to disarm a ship with no paths - or worse yet, misaligned paths. They'll prove their value pretty quick. :)