Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on July 01, 2005, 06:57:04 pm
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How do you like it?
(http://img291.echo.cx/img291/2637/galaxy2qp.th.jpg) (http://img291.echo.cx/my.php?image=galaxy2qp.jpg)
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I like it, although it'd be nice if you had chose a name that didn't make everybody go "STAR TREK" everytime they heard it.
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Originally posted by Ghost
I like it, although it'd be nice if you had chose a name that didn't make everybody go "STAR TREK" everytime they heard it.
TREKKIE!!!
Looks nice btw.
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Trekker, thank you.
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Kiddie fiddlers... :nervous:
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or as i like to call them, indefinite virgins :D
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I'm finishing the texturing now, and then all that's left is to add a few turrets and conver it..
Of course, I'm never quite satisfied with the texturing..I allways think It could be done better...
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Looks nice, but I wait for someone to make galaxy carrier. It would be awesome.
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Originally posted by Nuke
or as i like to call them, indefinite virgins :D
I hate you.
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Can it carry a galaxy?
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Originally posted by Ghost
I hate you.
Better hit where it hurts most :p
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Originally posted by DarthWang
Can it carry a galaxy?
I don`t think so, it`s only 25m long. :)
Seriously though, it`s a nice, blocky terran ship. Quite simple design, but I like it
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I've said it before - looks very HW2ish. Trashman, I seriously think you should go into MODding for HW2.
[edit] ...Why can you see a Trillian window labled "HLP"? o_O
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I like the basic design. Looking at it makes me itch to improve it though.
As for "New Galaxy", I didn't read that as a ship class (a la Star Trek) but as "a carrier design for a new galaxy" i.e. a new universe. :D
The only Trekkie I personally know is the hottest bisexual chick I've ever met. Given that I know her partner, I'm pretty sure she's definately NOT a virgin. Bonus Points: She's a SCAdian too.
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Now for the serious criticisms:[list=1]
- The engine array is bland. Instead of a rectilinear grid, why not use two or three different sizes of engine?
- What's the T-shaped tower coming out of the side?
- A runway? In space? What's that giant maw at the mouth of the ship for then?
- only four turrets? And worse, two of them fire across that runway on the dorsal surface.
- Not enough vertical detail on the top, and likely not on the bottom either.
- Right now the vertical profile is a rectangle. A some width changes would make this look a lot better.
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Btw, doesn't that ship looks like it's out of the 5th Element or something?
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Originally posted by Grimloq
I've said it before - looks very HW2ish. Trashman, I seriously think you should go into MODding for HW2.
[edit] ...Why can you see a Trillian window labled "HLP"? o_O
I am modding for HW 2..LOL
http://dj.rogueserv.com/ssc/ - guess I should make this part of my sig..
Oh...HLP is a group with HLP contacts in it.. or rahter where those contacts SHOULD be ...
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Originally posted by mikhael
Now for the serious criticisms:[list=1]
- The engine array is bland. Instead of a rectilinear grid, why not use two or three different sizes of engine?
//// Hmm...I kinda like it this way..it does have different engines to the sides
- What's the T-shaped tower coming out of the side?
//// A wing-like thing..the ship has 3 bridges/control towers - the central one, on the front above the main hangarbay and on that side wing thing
- A runway? In space? What's that giant maw at the mouth of the ship for then?
/// Ever heard a ship can have more than ONE fighterbay (vasudans are so smarter then terrans in this regard)
- only four turrets? And worse, two of them fire across that runway on the dorsal surface.
////I have jsut begun turreting it.. it will have ~60 turrets once I 'm done
- Not enough vertical detail on the top, and likely not on the bottom either.
/// I like some of my ship a bit flatter
- Right now the vertical profile is a rectangle. A some width changes would make this look a lot better.
///Hmmm....
[/list] [/B]
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Originally posted by mikhael
Now for the serious criticisms:[list=1]
- The engine array is bland. Instead of a rectilinear grid, why not use two or three different sizes of engine?
- What's the T-shaped tower coming out of the side?
- A runway? In space? What's that giant maw at the mouth of the ship for then?
- only four turrets? And worse, two of them fire across that runway on the dorsal surface.
- Not enough vertical detail on the top, and likely not on the bottom either.
- Right now the vertical profile is a rectangle. A some width changes would make this look a lot better.
Well, in my opinion...
1. I think it looks cool...
2. For example, a docking structure, solar/sensor array, lefover parts. Dont care, it too looks pretty good, even if it is useless.
3. Marks an area where launching ships accelerate, and where you should not go in order to avoid collisions. Besides, Orion has it so it's cool.
4. Take another look. And the two you mentioned would be needed to protect the launch bay and incoming/outgoing ships.
5-6. Well it doesn't have to have sticks and structures littered trought the surface. Star Destroyer looks fine even if it is just a flying cone.
Looks great I say :yes:
Edit: Damn. you beat me to it...
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At least the Star Destroyer had a little variety, like the huge F***ing tower that stood up on top. And the general greebling bits along the sides. And the hanger underneath that had some real depth. Etc, etc, etc. Detail.
Here I see a cigar that someone stepped on and painted grey. And again, we're back to the same old Trashman-StratComm debate on style. I agree with Mikhael on about every point (in particular #1 and #6), but that's just my opinion. I will say that the most fun I have with designing ships is coming up with a good engine arrangement that incorporates anywhere from 3 to 6 different sized engines. (And a ship should use exactly one engine texture, as that's not a system that you'd see mixed and matched) But even just pulling those engines on the ends of the top row down a bit would break up the grid and make things worlds better there.
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I was waiting to see your response, Strat. I always see you go head to head with TM on his meshes. :lol:
EDIT fixed typo. I hate it when people spell my name wrong, too. :nervous:
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I know, I just can't help it :p
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One thing about fighterbays; nothing wrong with having 2+. However, it is somewhat odd to not only have 2 at opposite ends (i.e. problems transporting munitions, spare parts, ships between the 2), but which are also seemingly of completely different design.
Otherwise.... pretty generic & bland, mapping is ok if underdetailed (although sort out the differing shades of light blue, they make it look add), seems a bit too high poly for the general shape (parly because the detailing that is there is always of the same type - i.e. an extrusion with texture of a dark colour - leading to repretiveness in the design).
Average, I'd say. Doesn't seem technically bad, but lacks any sort of creative spark or uniqueness to make it stand out from the thousands of other hexagonal ships out there.
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...Please... For the sake of all things green and filled with vitamin A... Not 60 turrets... Like... Half that... Maybe...
As a semi-random note, the weird T-shaped thing off to the side is a common trait in Hiigaran ships in Homeworld2... They never seem to have a purpose, but they look kinda neat.
It's bland, yes, but eh... I say you get someone to make a custom UV for it. With a model like that, a UV map could make it really good, in my opinion.
Oh, and as for multiple fighterbays quite a distance away - they could be separate. The Falconer model I made (Well... making :nervous: ), for example, has 5 separate fighterbays, one of which is centrally located, the other four are quite a ways away. The idea (The backstory supports why, but I'm not gonna type it all out) is that the four smaller fighterbays each house a single wing of 4 fighters/bombers that are already prepped and in there for rapid launch, while in the main bay it's just a regular general-purpose fighterbay. So, they can get some pilots down to the smaller bays and launch immediately, getting 12 fighters out and into the fighter in a matter of seconds.
...Make sense? A rapid-deployment bay for emergencies.
*Re-rails topic*
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Originally posted by aldo_14
One thing about fighterbays; nothing wrong with having 2+. However, it is somewhat odd to not only have 2 at opposite ends (i.e. problems transporting munitions, spare parts, ships between the 2), but which are also seemingly of completely different design.
Not...necessarily. Two launch decks is not entirely unknown (several Japanese carriers prior to their refits in the 1930s had three launch-capable flightdecks in a terrace-like configuration on the bow), but they may not all be able to land fighters. One might be launch and the other landing.
And fighterbays, such as we see in the game, are really flight decks. FS1 Orions appeared to use them for hanger deck purposes as well, but given the fighters-carried increase they may have expanded storage and maintance to a second location by FS2. The Hecate almost certainly has seperate hanger and flight decks. The interior shot of the Psamptik is a clearcut case of seperate hanger and flight decks. The Tauret you see launched is transferred from elsewhere in the ship.
And, given the nature of the ship in question (a carrier) it seems likely that a good chunk of the ship's interior will be given over to fighter storage and maintance (a hanger deck), probably enough to connect the two flight decks.
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When people start calling my ships bland I have a strange desire to takea big hammer and whack them sensless...
But then again, everyone if free to their oppinion.. hell there are people who belive elvis is still alive :D
but high-poly for the shape? I spent hours optimizing it and hand editing vertex and edges! I DARE ANYONE loud-mouth who calls it too high-poly for the shape to TRY and make a same looking one with less polys..
try..and then we'll talk..
AS for the bays, I'll prolly add more...The Lancer has 5 fighterbays and it's half the size of this thing (3-3.5km)
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Originally posted by TrashMan
Now for the serious criticisms:
1. The engine array is bland. Instead of a rectilinear grid, why not use two or three different sizes of engine?
//// Hmm...I kinda like it this way..it does have different engines to the sides
Actually, it appears to have eight identical engines in a grid. Those things on the side didn't strike me as engines. Sorry.
2. What's the T-shaped tower coming out of the side?
//// A wing-like thing..the ship has 3 bridges/control towers - the central one, on the front above the main hangarbay and on that side wing thing
I really like the side thing. I just wanted to know what it was.
3. A runway? In space? What's that giant maw at the mouth of the ship for then?
/// Ever heard a ship can have more than ONE fighterbay (vasudans are so smarter then terrans in this regard)
Absolutely! this just strikes me as a silly arrangement. This is where I'd take a cue from Starlancer: launch laterally. Or, if you want to launch along the keel, multiple flight decks in the front. The runway on top is just silly, no matter how you look at it. It screams "freet target zone"
4. only four turrets? And worse, two of them fire across that runway on the dorsal surface.
////I have jsut begun turreting it.. it will have ~60 turrets once I 'm done
Holy crap. Turrets of Endor!
5. Not enough vertical detail on the top, and likely not on the bottom either.
/// I like some of my ship a bit flatter
I like it flat. I just would hope to see a little more detail so the profile doesn't look so completely flat.
6. Right now the vertical profile is a rectangle. A some width changes would make this look a lot better.
///Hmmm....
So, in case I didn't make it clear, I think its a pretty groovy design, in need of a few refinements.
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The runway looks too... earth.
It looks like a big concrete slab on top now, and a tad out of place, you'd probably be better with some catapult thing or other runway design.
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I like it the way it is, personnally. I'll just agree to the runway thing, but definitively not to the engines or the need to make it have protruding things probing from everywhere. At worst, what I would do is add recessed details, not extrusions. If really you want to add details. And I'd remove the black things everywhere, they don't blend well with the shape.
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[sarcasm]oh yeah? what does VENOM know about ship design?[/sarcasm]
;)
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I'm currently rying to make another texture that wil lreplace that black one..alltough it will be of a darker hue, it shouldn't be taht fark...
I reckon I can allso change the landing strip texture to something else.. if I can find something suitable.
Oh..and you're right about the turret numbers...60 would be a bit too much for a carrier.. 35-40 would be more than enough.
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Add some more detail to the landing strip, now it looks like it`s just painted on the hull. Extrude it into the hull or stg.
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It's too big (7km?? :eek: ), but the design is ok, I suppose, though it's not very original. I have to point out that the engines look dreadful IMO. Fine, have lots of engines, but that layout combined with their shape looks terrible. A few large ones with some small er ones round the edges would look far better. Or just change the shape of the nozzles.
Apart from that, just add some details (though they could be there already but hidden by the textures). Those dark grey extruded bits look too boxy - put some details into the edges, and make them not-square somehow. :) And the sensor spikes on the front look like triangles - make them proper booms (if not latticed/framed, at least give them an I-beam cross section or chamfer them or something).
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Where do you get that it's 7km?
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Originally posted by TrashMan
AS for the bays, I'll prolly add more...The Lancer has 5 fighterbays and it's half the size of this thing (3-3.5km)
Though I could be reading it wrongly... :nervous:
Even at 3.5km, it's still too big though.