Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Deepstar on July 02, 2005, 10:39:49 am
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Hi all, i don't know that this is the correct Forum, but i have a few Problems.
I've already working on the Translation for Revenge - Final Conflict and have now a curios problem.
I don't have a Weapon selectable in the FRED2s Team-Loadout.
But a few days ago, all was okay, i don't add a new Weapon, but have changed a few Ship data, and deleted a few unnecessary entries, but after that, all was okay, too. But after i want start the translation on Mission 24, there was no weapon in the Team Loadout, but these Weapons are okay, because i can equip AI Ships with them.
I checked both tables a few times, but can't find the error, so i hope, that someone here can help me, i searched the forums, but don't find a Thread about this.
Also i have another Problem since the original Version of Revenge, i ignored it, because i only shows up when i start a Debug Build, but because i want to know, where the problem is, i met the following error:
Note: This error i have also in a Debug Build for FS2_open.
Assert: count < max_ints
File: D:\src\fs2_open.testing\code\Parse\PARSELO.CPP
Line: 1914
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
fred2_open_T-20050630-dbg.exe 005012c3()
fred2_open_T-20050630-dbg.exe 00502022()
fred2_open_T-20050630-dbg.exe 0050236e()
fred2_open_T-20050630-dbg.exe 0044ef82()
fred2_open_T-20050630-dbg.exe 00447471()
fred2_open_T-20050630-dbg.exe 00909da2()
fred2_open_T-20050630-dbg.exe 00909704()
fred2_open_T-20050630-dbg.exe 009072a9()
fred2_open_T-20050630-dbg.exe 00907745()
USER32.dll 77d18654()
USER32.dll 77d1ea97()
USER32.dll 77d19153()
USER32.dll 77d1c9e8()
ntdll.dll 77f65da3()
USER32.dll 77d20111()
------------------------------------------------------------------
I used the Original 3.6.5 Build from FRED2 for Mission 1-23, but now i'm use the newest Taylor build from 30.06, i thought it's a problem with the build, but also in the 3.6.5 build i have this problem, now.
And this is not a Problem in Mission 24, because i don't have a Weapon Teamloadout in a New Mission, too.
The tables incl. custom Ship Files, like models for a In-Game Test (1,5 MB) (http://home.arcor.de/gs-ds/fs_revenge.rar)
NOTE: I know, the english text in the tables is not perfect at the Moment, but i want to update this text in the future.
Thx for Help, all
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Sometimes Fred shows little quirks like that, it can be rather irritating at times.
Thankfully though we have trusty old Notepad. ;)
Just open the mission file in notepad (as it is only a text file) and add in the entires you need at the relevant places. Compare with other missions if your not sure how it should look. :)
Should help you sort things out until you get Fred working again.
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After i reform the weapons.tbl, now i have weapons again aviable in Fred.. but i don't know where the problem was... with the new form in the tables i have another funny errors with a debug build... something like "Bogus" and the old "count < max_ints" bug ;)
But FS2 and Fred2 with a normal Build (no Debug) is now running now perfectly, again.
But nevertheless, thx for the hint with Notepad.. i knew from the "Text-Format", but i think i will never come to the idea to use Notepad ;)