Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Devils_Hitman on July 03, 2005, 02:07:09 pm
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Yey, or ney
(http://members.iinet.net.au/~meloury/public_html/devils_hitman/ships/high_hercmk2.jpg)
http://members.iinet.net.au/~meloury/public_html/devils_hitman/ships/high_hercmk2_enh.jpg
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Nice:yes:
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Hooray!!! Someone finally fixes up the Herc II!!! :)
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You, sir, are God.
It looks TERRAN! TERRAN, FINALLY!
One or two small quibbles; could have modeled the missile tubes, otherwise good.
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AWESOME. I think it's time for a release.
Although it's not really a change in the model that I see so much(I mean yeah, it's changed, particularly the cockpit) so much as the textures. As for the cockpitk, I see no dude in there.
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Originally posted by ngtm1r
You, sir, are God.
It looks TERRAN! TERRAN, FINALLY!
One or two small quibbles; could have modeled the missile tubes, otherwise good.
I did model the missle tubes, adds quite a bit of polys though.
Still texturing at the moment, its all high res 1024x 1024.
Its allready ingame and viewable in the ship viewer, just crashes when I load a game.
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It just seems not round enough. The Herc II has always been round, sleek, and this model just shows it's angles more. The bympmap looks a bit plasticy, too. I know the roundness isn't Terran, but it was what :V: made of it, even if they wronged the Herc I that way.
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Oh, hey, where's the "02" on the side? Seems you're missin that.
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Pk. So it has a cocpit, and new maps... It doesn't look like any geometry was changed, though. In fact, it still appears to be carved from a wood block.
Some people like that... but....
To me, I can't see much detail added. All I see is what appears to be bump mapping.
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Awesome textures. Awesome in all ways.
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could use a little more smoothing
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-->> !!YAY!! <<--
Just awesome!:eek2:
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Originally posted by Raa
Pk. So it has a cocpit, and new maps... It doesn't look like any geometry was changed, though. In fact, it still appears to be carved from a wood block.
Some people like that... but....
To me, I can't see much detail added. All I see is what appears to be bump mapping.
That's what I was thinking, Raa.
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Originally posted by Raa
Pk. So it has a cocpit, and new maps... It doesn't look like any geometry was changed, though. In fact, it still appears to be carved from a wood block.
Some people like that... but....
To me, I can't see much detail added. All I see is what appears to be bump mapping.
Yupp, I don't see a difference too, except for the cockpit, which is pretty nice. ;)
The bumpmapping gives the fighter a stone like look...
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try not useing all those specal effects, it's hard to judge the thing, but from what I can see, it doesn't look like much was done.
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Originally posted by kasperl
It just seems not round enough. The Herc II has always been round, sleek, and this model just shows it's angles more.
Agreed :) It's a great start and all, but it does need to have smoother lines in my opinion. This is particularly evident around the engines.
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Would you be able to post an image of it untextured, next to an untextured image of the original mesh?
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It needs to be rounder, the missile tubes need to be inserted, and the intake on the bottom has horizontal slits, not four small squares. Otherwise, not bad - better than my attempt :)
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Originally posted by Unknown Target
It needs to be rounder, the missile tubes need to be inserted, and the intake on the bottom has horizontal slits, not four small squares. Otherwise, not bad - better than my attempt :)
In case you didn't see it, he said that the missile tubes were rendered and that they took up a fair amount of polys.
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I did miss that :p
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it doesn't look any higher poly to me.
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That cockpit glass looks so real. How did you do that?
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That's not in game. It's renderred.
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Originally posted by Raa
That's not in game. It's renderred.
Roger:cool:
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Post ingame screenshots, renders suck in the mod forum - they're for the art forum.
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Texture/Model Compare,
(http://members.iinet.net.au/~meloury/public_html/devils_hitman/ships/high_hercmk2_front_s.jpg)
Some more wireframe, untextured and comparison images here,
More Screens (http://members.iinet.net.au/~meloury/public_html/devils_hitman/ships/)
Ingame Shots,
"soon"
The original was originally quite blocky, but looks round because of smoothing groups.
Smoothing out more of the enhanced mesh will help with the look.
I think the texture does most of the work in making the model look better, I tryed going for a more 'old space metal' look. More will be added soon, including the 02.
I guess I should work on a more defined mesh next, like the Bassilisk/Mara or mabye the Loki. There wasnt many pollies I could add to the good old Herk 2, mabye I should just meshsmooth, that will 'round' out the edges a bit, just dont windge when u got a 10000 poly model. = )
One more thing, the models around 1056 polies, how much of a budget am I looking at for expansion?
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Do meshsmooth and then see what the count is; right now it's looking awesome.
Have you thought about using Nico's cockpit? I like his pilot better, although as for the consoles, it makes sense that it would change in 32 years.
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The textures are really nice, but the model could definately use some work. It looks like you upped the polycount but left all the angles there.
Still :yes:
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Originally posted by Devils_Hitman
One more thing, the models around 1056 polies, how much of a budget am I looking at for expansion?
2500 polygons should be a good budget. smoothing out the angles should be top priority. also, there are quite a few inaccuracies on it, mostly on the nose/cockpit part.
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Um... I hate to put a bug in the program, but it looks no different, except for textures, which I don't think are very good... Don't look too Freespacey.
*Looks again* Actually, it does look better from the back. So, not bad, but I think you need to make the nose closer to the original, then smooth it better. If it were me, I would make the little bit in between the two 'pods' cylinder (I'm using that as a verb, so sue me. :p ) up slightly, though.
Oh, and, *Snicker* This isn't at you, but as a random note I just want to use this smiley 'cause it's so awesome: :hopping: XD Okay, sorry.
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I really see no major improvement. I see a cocpit, and I see that the nose and fin have changed, but aside frm that I see.... nothing.
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but if he had improoved it everyone would be like "Infedel! that isn't canon! I will eat your children!"
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's why you ignore assclowns like that.
I mean, I'll tell you if I don't like the way it was changed, but you *have* to take some creative liscence when doing high poly ships. Especially ones with ow quality models/maps.
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And then you have flame wars like when I tried my hands on the moloch :p
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Your moloch actually grew on me. What happened to the shielded worm?
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in the end it turned out ok, speaking of wich have you done any work on it sence then?
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*Is still waiting for the Moloch as well*
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dont be afraid to pour on the polies, its htl you know.
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Originally posted by Bobboau
in the end it turned out ok, speaking of wich have you done any work on it sence then?
Actually, I had completly forgoten about it until I posted that post above. I typed "when I tried my hands on the moloch" and thought "darn, I did work on a moloch :doubt:".
I'll make sure to forget that I have remembered about it.
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I fully retract TopAce's statement about the moloch.
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Thanks for all the feedback guys,
I meshsmoothed the edges a bit and got it around 2551 pollies, It does look alot smoother, while still keeping the same shape.
I wanted to add some more model detail, but I just couldnt bring myself to do it. One thing I've allways enjoyed about freespace was its simplistic designs. I didnt really want to go about adding fins or panels that have no reason to be there.
I'm having some trouble getting the cockpit transparent, I've searched the forum but I couldnt come up with some straightforward information. Any input on how to go about it in Max 7?.
Since its allmost finished, is there another ship you guys would like to see spruced up a bit?, I was thinking mabye the Erinyes, Loki, Dragon or the Seraphim.
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http://members.iinet.net.au/~meloury/public_html/devils_hitman/ships/high_hercmk2_wire.jpg
It looks good in there, but the smoothing _needs_ to be worked on. applying some smoothgroups would let the polies actually do their jobs and eliminate most of those angles. That'd be especially useful on the glass...
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If you want to add more detail and still stick it to cannon, I sugest beveleing the armor plates of the texture, as well as smoothing the model a bit... that way it will be the same, but only much better...
About the polycounts, yeah sure its htl, but I don't think we should exagerate. Methinks that 2100 polys is more than enough for a fighter, and I wouldn't consider adding any more... my 2 cents
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Originally posted by Nico
I'll make sure to forget that I have remembered about it.
Oh no, don't you (http://freespaceserver.cjb.net/venom/fs+/molochwip12.jpg) dare (http://freespaceserver.cjb.net/venom/fs+/molochwip13.jpg).
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Originally posted by FireCrack
I fully retract TopAce's statement about the moloch.
What have I said? I don't really remember.
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Originally posted by Nico
And then you have flame wars like when I tried my hands on the moloch :p
Your Moloch was bloody ace IIRC. Especially when it had that sort of 'nibbler' setup at the front.
I can't really comment on polycounts. I still have a (player flyable) transport with about 7000(+) polys sitting around waiting to be finished :drevil:
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Originally posted by aldo_14
I can't really comment on polycounts. I still have a (player flyable) transport with about 7000(+) polys sitting around waiting to be finished :drevil:
And /what/ have I done to you?!
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Originally posted by TopAce
What have I said? I don't really remember.
"We, the FS (or mabye it was HLP) community are patient and willing to wait"
;)
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Did I say such a nice thing? I thought my memory was better.
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Oh my god !!! It's awesome !! I want it NOW !! ^^
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Now that you posted those side-by-side comparisons, it's looking really nice. :)
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I think most people would be happier if it worked with stock textures (or those from Lightspeed's pack).
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I wouldn't
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Yes, but we weren't happy with you not sticking to already high resolution maps. :p
Edit: Serapis > Herc II
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Blasphemy!
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Vasudans > Terrans
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ml16>vasudan light laser
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Vslash > TerSlash
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Gah, screw you guys. Have you no pride?
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Umm what? Evidentaly we have uncontainable amounts of pride.
anyways, back on topic...
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*is full of Vasudan Pride*
(amongst others)
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Fenris>Aten. Beeyotches.
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in this thread herc2>*
I only dislike the serapis cause i always die in it.
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WEll, the Aten is a peice of crap, I'll give you that. So is the mentu. But cruisers are useless anyway.
Sobek > Deimos.
Hatshepsut > Hecate
Typhon > Orion
Horus > Valk
Seth > Apollo
Thoth > Ulysses
Yarr!
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"Sobek > Deimos"
Have you played freespace2?
Orion>*
and the rest i'l give you.
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I'm with Raa on this... It looks like the model was smoothed out, and a cockpit was thrown in. There's no new detail (a la Bob's herc I), and its to overrendered to be able to see anything promising that might be there.
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Raa: Ulysses is hybrid design. Not a fair comparison. So is Hecate.
Typhon, maybe. I still need to set up some test missions for the destroyers.
All the Vasudan fighters have is speed. Valk>Horus because of high weapon compatability plus 4 primary weapon banks. Prom+Banshee=me happy.
Seth is more on line with the Herc I, in my opinion. And in that, they're equal.
I suppose if we're going to continue this, we could either do it in PMs or split the thread...
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Originally posted by FireCrack
"Sobek > Deimos"
Have you played freespace2?
Right. While the Terrans were off killing themselves, the Vasudans were fighting the Shivans. With their Vastly superior fleet.
I played it. You were obviously too diluded with your terran pride⢠to see that. :p
Ghost, no need. this is over.
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ok, over is good.
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Sathanas > *."all Terran/Vasudan ships"
Shivan Pride = )
Edit,
My half-arsed attempt at a Seraphim,
(http://members.iinet.net.au/~meloury/public_html/devils_hitman/ships/Seraphim/serph8.jpg)
More (http://members.iinet.net.au/~meloury/public_html/devils_hitman/ships/Seraphim)
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Argh! Slow dooooooownnnnnnn with the eyecandy! Not to be mean or nothin, but take one thing at a time! Also, you have work to do if you want to keep doing that Seraphim.
Finish the Herc II first pleeeeeeeease.
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shut up and let the man work! :D
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Good work on both models. Top notch work, especially the textures.
NOW WHERE'RE THOSE NEW SHIVAN SHIPS YOU WAS SUPPOSED TA FINISH? ;)
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*suggests to release WIP versions so that we could see them in-game*
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What shivan ships..... :nervous:
(http://members.iinet.net.au/~meloury/public_html/devils_hitman/ships/boo.jpg)
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That's not a :v: ship, right?
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Originally posted by Raa
WEll, the Aten is a peice of crap, I'll give you that. So is the mentu. But cruisers are useless anyway.
Sobek > Deimos.
Hatshepsut > Hecate
Typhon > Orion
Horus > Valk
Seth > Apollo
Thoth > Ulysses
Yarr!
Ermm...the Diemos has far greater firepower (especially AAA) than the Sobek, not to mention can fire in ALL directions as compared to the smaller ship's forward arcs alone. It's also a fair bit sturdier if im not wrong.
The Hatsheput, however, is > hecate....as a warship. As a carrier/command centre tho, the Hecate would be a better choice.
Typon/Orion are pretty even. In terms of upgrades, the Typhon (according to canon information) is the weaker due to the bad integration of the beam cannon, however the Orion simply pwns it with a far greater beam distribution and wielding power.
Horus>valk only in speed....in firepower/armor valk>horus
Seth>apollo, hell yes, gotta give that one.
Thoth>ulysses wtf?? The Uly is a JOINT venture, so it really cannot be judged...
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Originally posted by TopAce
That's not a :v: ship, right?
It looks like a larval Demon-class Destroyer.
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It looked Rakshasa-like to me.
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Originally posted by Devils_Hitman
(http://members.iinet.net.au/~meloury/public_html/devils_hitman/ships/boo.jpg)
OMG. It's the giant Shivan crab with its rip-slash-cutshipsinhalf-pincers!
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Originally posted by WMCoolmon
It looks like a larval Demon-class Destroyer.
haha! Shivi Larvae! :lol:
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OH, HELL YES.
I can't believe you all don't remember. D_H was the one who started the Homeworld2 FS2 mod. He debuted with 3-4 New shivan ships he cooked up himself.
That's the Heavily armored looking Rakshasa one, I believe. Ace job, too.
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Welcome back, Devil's_Hitman!
That Herc 2 is the shiznit. Excellent work. :yes:
And I want more of your Shivan stuff - that kicked Arse (with a capital A) - but you never released any of it. Or I missed it....
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Ok, I'm having a little trouble getting it ingame. I've added engines and gunbanks, got it working in model view. works in loadout screen but as soo as i launch, it will crash.
Also my SD Ahriman is ingame but I have some errors there too;
1. After a few shots at the hull it strangely turns 90 degress or so,
2. Turret and barrel points are added , but turrets dont fire.
If anyone would like to help me out just PM me. The quicker I can get this sorted the faster I can get these models in and working.
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The second part seems to be an OGL thing... (I've seen stranger things happen in ogl)...
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If he's using FS2_Open, 2 would probably be a build problem - try Taylor's most recent build.
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Originally posted by kasperl
It just seems not round enough. The Herc II has always been round, sleek, and this model just shows it's angles more. The bympmap looks a bit plasticy, too. I know the roundness isn't Terran, but it was what :V: made of it, even if they wronged the Herc I that way.
Ysh... and are bump maps even working in game yet?!
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No....
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Hatsheput
I am getting extremely tired of this. Come on!
Spell it with me now
H-A-T-S-H-E-P-S-U-T
I know it's a mouthful but for God's sake let's try to spell it right.
BTW, Raa,
Aeolus>Mentu
Continue with the pre-ordained line of discussion.
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That's probably a simple typo rather than an inability to spell Boomer.
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Originally posted by Boomer
BTW, Raa,
Aeolus>Mentu
Originally posted by Raa
WEll, the Aten is a peice of crap, I'll give you that. So is the mentu. But cruisers are useless anyway.
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The Aeolus happens to be my favourite cruiser, so I also think that it's better than the Mentu.
To say the truth, I don't think the Mentu is crap, it works against fighters very well, with three AAAfs and some flaks. Against warships, cruisers are really unideal. Use corvettes or warships instead. Both Vasudan and Terran corvettes are quite useful, though, I prefer the Sobek to the Deimos. I don't know why.
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Originally posted by Boomer
I am getting extremely tired of this. Come on!
Spell it with me now
H-A-T-S-H-E-P-S-U-T
I know it's a mouthful but for God's sake let's try to spell it right.
hatseput.
hatsapet.
hatshapat.
hatsaphut.
Hat sheep suit.
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(http://www.thekidswindow.co.uk/images/products/FAN0211.jpg)
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hell .... buh, thought someone was shouting me.
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hazelsprut :nervous: :p
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Back on topic, or lockage-sprut.
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Originally posted by Devils_Hitman
Ok,I'm having a little trouble getting it ingame. . I've added engines and gunbanks, got it working in model view. works in loadout screen but as soo as i launch, it will crash.
If anyone would like to help me out just PM me. The quicker I can get this sorted the faster I can get these models in and working.
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*cough*
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Originally posted by Carl
hatseput.
hatsapet.
hatshapat.
hatsaphut.
Hat sheep suit.
Vacuum cleaner.
:nervous:
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just upload your WIP model and someone will fix it.
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Like maybe Bob. He said it first.
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Herc Pof
http://members.iinet.net.au/~meloury/public_html/devils_hitman/herc2test.POF
Textures
http://members.iinet.net.au/~meloury/public_html/devils_hitman/maps.rar
Has gunpoints and engines, just crashes when start mission.
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That's using far too many textures for a fighter.
Looks nice though.
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Okay, I put it all into my FS2 data directory, in models and maps respectively... I keep seeing some transparent stuff, like I look at it from behind and see all the way to the cockpit glass. That means it's missing textures, methinks. Also, your cockpit glass is opaque. Grargh.
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Might it be the sheer size of the maps? 4mb (let alone 2 of them) seems abnormally large...
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you seem to be missing maps, noteably 'base', and (the aparently eroniusly assigned) 'default', as well as all the textures for the inside of the cockpit. try to use one map for the hull (seperate texture for the glass still) and one for the inside of the cockpit.
and I think the weathering effect was too strong on them, these ships are made of meatal, not granate.
and I found the problem, there is something screwy with the glow points.
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Originally posted by Ghost
Also, your cockpit glass is opaque. Grargh.
Yeah, I've checked this.
You have to use the alpha channel for the glass map.
Convert it to DDS using DXT5.
Originally posted by Bobboau
I think the weathering effect was too strong on them, these ships are made of meatal, not granate.
I think so too. The maps are quite nice, but try to add the details before you draw this line stuff.
Oh and tone down the glows. They are way to big. They shouldn't be on the main map too.
Well, it's still nice. ;)
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int the glow point properties, it needs to say $glow_texture=
not $texture= or what ever it is in the file
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any updates? did a search but didn't see any other hi-poly herc II threads. :)
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If the model gets updated, the author will post it.
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Yeah but a progress report wouldn't hurt. It has been 2 months since the last post after all.
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"Status report, Number One." ;)
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Well Im kind of waiting for the new POF editor to be released. The model is finished, I just cant get it working ingame.
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yey!
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What's the problem you're running into? Same thing as before?
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This is a little old. Devils_Hitman, please PM me if you're still around.
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Stupid question, but how do you get the exporter to take baked UVs instead of the assigned ones?
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you have to bake it, making sure to set it so that the model uses the baked map for everything. Then convert it to edittable poly again and work from there, IIRC.
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Not what I did, but close enough. The maps are essentially unedited from Devil's Hitman's version, just baked into a single texture. I did, however, swap out the cockpit, as the one in the model before looked like something out of TRON and the pilot himself was about 9 feet tall.
Download Me! (http://www.duke.edu/~cek6/devils_hitman_herc2.zip)
(http://www.duke.edu/~cek6/herc2.jpg)
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Oh god I think I love you
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I cannot begin to thank you enough StratComm, *downloading now*.
Thanks for adding a cool cockpit, if you dont have time to show me how to put more ships ingame, could I look at the source model to compare what you added.
Thanks again man, looks great.
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The cockpit is essentially one that Nico released a while back, though that particular version has been reformatted by me a few times as it has migrated from one ship to the next. It's not good for internal viewing (and I did not even bother to line up the eyepoint so it won't work for that anyway) but it adds a lot of detail from reasonable distances without too many polys. The most important change that I made to the model itself was to make the glass not a subobject and to make it single-sided, so that things behind it would be visible.
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Very Nice. :D
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Raaaah Stratcomm and Devil, you make an incredible job. I hope this time it will work ^^
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Meh. I didn't do anything, and there's no H in my name.
Also note that the mesh is finished...
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Looks really amazing...
On the side note, any development for HTL Ulysses. I saw a thread for it, but it stopped in somewhere mid-2004, and hasn't been bumped up since then.
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Not what I did, but close enough. The maps are essentially unedited from Devil's Hitman's version, just baked into a single texture. I did, however, swap out the cockpit, as the one in the model before looked like something out of TRON and the pilot himself was about 9 feet tall.
Download Me! (http://www.duke.edu/~cek6/devils_hitman_herc2.zip)
(http://www.duke.edu/~cek6/herc2.jpg)
my. GOD. no seriously, anyone who can make an good ship look even better is my god. :D *downloads*
all the ships should have modelled cockpits. :D
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And now the list of fighters that do is up to all three Hercs (I, II, and Ares), Pegasus, Perseus and Erinyes. I may try sticking one into the Myrmadon at some point as well, but it's cockpit configuration doesn't lend itself to the standard treatment well. It's doable, I think, but since you can't see the pilot from the side I don't know if it'd be worthwhile.
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Ares? What? Using this model as a base? Where?
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For the Myrmi: how about using a mostly-flat mapped section? Although it does look kind of cool without.
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Ares has been done by Raa for ages and has been in the Media VPs since at least 3.6.6. As for the Myrm's cockpit, the issue isn't the configuration. The issue is you'd only ever see the pilot when you are about 1 second from a head-on collision. Of course, given that Myrms are mostly used as wingmen and not enemies, that may be appropriate anyway. If I do it though I'll use a fairly dark glass map, so that it retains some of the feel of the original.
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Oh... right. *feels silly*
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As for the Myrm's cockpit, the issue isn't the configuration. The issue is you'd only ever see the pilot when you are about 1 second from a head-on collision. Of course, given that Myrms are mostly used as wingmen and not enemies, that may be appropriate anyway. If I do it though I'll use a fairly dark glass map, so that it retains some of the feel of the original.
I've always wanted to see a setup for the Myrm with the pilot suspended, maybe strapped in and in a standup position... :nervous:
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Strapped in a stadup position would be weird...
Rathe have him sittiong on a chair halfway up, wiht a funky console wrapping around...
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It's not that weird if you're a B5 fan. Starfury pilots are strapped into their craft standing up.
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hehehe As much as I appreciate the quality of models on the Upgrade project, I must admit, this is why I never model pilots for my ships. The next thing you know you are more worried about where the pilot sits or how tall he is than the ship itself ;)
I admire modellers who have this kind of patience and attention to detail.
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For Vasudan ships, is it possible their bizarre morphology allows them to sit comfortably in contorted positions? I mean, there isn't anything connecting their 'hips', so maybe they can fold themselves up somehow? The lower Anubis cockpit suggests the occupant would be in a pretty nuts position.
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Just a quick question, is the "02" going to be placed on the Herc II in the future or was it decided not to be used on this particular enhancement. By the way, the ship looks awesome.
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I just like having cockpits so I can turn on "show ship" and fly them around...
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Please tell me how to install this and other models like it. I put it in the freespace2\data\models folder but ingame there's just an engine glow. No model and no texture. If you shoot it though the sheild flash and the guy says "hold your fire!" I think the game might be loading the model but not the textures... :confused:
EDIT: I do have fs2_open...
EDIT 2: I found out myself, it all goes in multidata. Thanks anyway.
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no. it doesn't go in multidata. If you read the wiki, pof files go into the /data/models/ folder, and tga, dds, pcx files go into the data/maps folder.
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I just like having cockpits so I can turn on "show ship" and fly them around...
what's the command for that, again?
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Adding "show ship" to the flags area in ships.tbl.
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Or just use an XMT:
#Ship Classes
$Name: GTF Perseus
$Flags: ("show ship")
$Name: GTF Hercules
$Flags: ("show ship")
;;...and so on...
#End
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Or just use an XMT:
#Ship Classes
$Name: GTF Perseus
$Flags: ("show ship")
$Name: GTF Hercules
$Flags: ("show ship")
;;...and so on...
#End
What is a XMT ? and what extension should we give to the file ?
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http://www.hard-light.net/wiki/index.php/Modular_Tables
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Hello,
I believe I posted once about the Herc II already, but no one has answered my question, which is no big deal really. I just wanted to know if the "02" was going to be placed on the Herc II in the future or if it was decided not to be placed on it. Sorry if am sounding like a purist, and realize that I am not neglecting the bigger picture about the Herc II... it is awesome and I truly appreciate the work that was put into creating it. Thanks, guys.
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It was decided to not be placed on it for a couple of reasons. The ones I know of (since I didn't actually make the texture) are that the 02 looks somewhat silly on every single instance of the ship, and because the map was mirrored completely. So no, no plans (nor is it possible without recompiling the model) to put the 02 back on.
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I see what you mean. Thanks for the update.
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What about some kind of texture replacement like the Orion nameplates (or does that require a flat surface?), alot of work for a fighter but could be intresting
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That'd be doeable, but I can't get it now. I'll play with that when I get back to school.
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ooo good stuff i like it a lot :yes: :yes:
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It'd be sweet if someone would fix the textures on this thing. I'll ignore the 1024x2048 main texture for now (though someone probably will go to hell for that ;)) but what's almost impossible to ignore is that it's using the new texture for LOD0 and the original texture for LOD1/2/3. The textures look very different so when you see a herc2 in game with the new texture, it's targetbox view has a completely different texture on it. Idealy it would just have every LOD UV mapped to the same texture and that texture saved as a DXT1 compressed DDS with full mipmap levels.
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That needs fixage.
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It does. I didn't spend long on it when I converted it, so it could stand re-doing. Unfortunately the maps don't exactly line up as it stands now so I'll just have to rebuild the LODs.