Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Turnsky on July 03, 2005, 10:58:01 pm

Title: Freespace sketchiness
Post by: Turnsky on July 03, 2005, 10:58:01 pm
t'was a bit on the bored side, and drew this up
(http://img.photobucket.com/albums/v625/Turnsky/Sketches/FS_stuff.jpg)


a little explanation on the beams, there has been one thing that irked me about FS2's ship designs was the fact that the beams on the orions either used the plasma turrets, or the small plasma turrets on the side..they just seemed....wrong..

these are propositions for something that would make an updated orion "look the part".
Title: Freespace sketchiness
Post by: Singh on July 03, 2005, 11:35:42 pm
hmm...the turret designs look simple...it could probably be made quite easily in DoGA CGA....

Nice perspective on the Fenris though :yes: :)
Title: Freespace sketchiness
Post by: Turnsky on July 03, 2005, 11:38:29 pm
Quote
Originally posted by Singh
hmm...the turret designs look simple...it could probably be made quite easily in DoGA CGA....

Nice perspective on the Fenris though :yes: :)


well i was trying to keep to the relatively simple design of the turrets, drawing from the modern types of beam cannons (they look like barnacles some of them) and the older types present on the old ships
Title: Freespace sketchiness
Post by: Singh on July 04, 2005, 09:06:26 am
well, i got something...it isn't exactly like the original, but at least its something :)

(http://img.photobucket.com/albums/v107/anandraj/Beam1.jpg)

(http://img.photobucket.com/albums/v107/anandraj/Beam2.jpg)
Title: Freespace sketchiness
Post by: Grug on July 04, 2005, 09:52:38 am
Cool. :yes:


And heya Singh, got any rear screens of that model. ^_^

I reckon that's actually cool enough to spend the effort to get it ingame...
When you consider it done, try exporting it to something that can be imported into 3ds max. (3ds or obj I think you mentioned you can get too?)

If no-one else volunteers, I'll have a go at rigging it up for ingame use and optimizing it a bit... :)
Title: Freespace sketchiness
Post by: Turnsky on July 04, 2005, 05:52:08 pm
close enough, as long as the design philosaphy is relatively intact, now try giving it textures and parking in on an orion ("draw" from the original turret textures so it doesn't look brand spankin' new, more like a retro-fit)
Title: Freespace sketchiness
Post by: Aquatayne on July 04, 2005, 07:24:55 pm
singh i think ur model is better cant wait till we can actually use on an orion

no offence turnsky
Title: Freespace sketchiness
Post by: Knight Templar on July 04, 2005, 07:31:37 pm
Very nice Turnsky.

By the way, you need to get on AIM/ICQ more often. :-p
Title: Freespace sketchiness
Post by: Singh on July 05, 2005, 09:12:54 am
Ok, I've managed to edit it quite a bit and make it a slightly higher poly/better quality. What do you think?

(http://img.photobucket.com/albums/v107/anandraj/Beam3.jpg)

(http://img.photobucket.com/albums/v107/anandraj/Beam4.jpg)

(http://img.photobucket.com/albums/v107/anandraj/Beam5.jpg)
Title: Freespace sketchiness
Post by: Aquatayne on July 05, 2005, 06:23:16 pm
****ing fantastic

from the side view, it looks like 1 of those circus cannons
Title: Freespace sketchiness
Post by: FireCrack on July 05, 2005, 08:41:23 pm
Personaly, i'm more of a fan of the "disk" turrets, but hell, this dont look bad! And considering the ones on the orion are kinda a retrofit, why not!
Title: Freespace sketchiness
Post by: Turnsky on July 06, 2005, 12:12:45 am
Quote
Originally posted by FireCrack
Personaly, i'm more of a fan of the "disk" turrets, but hell, this dont look bad! And considering the ones on the orion are kinda a retrofit, why not!


well, exactly, notice i did draw the disc type beam cannons there, they would look like a less "refined" version of the more modern ones that can be found on the hecates, etc.

Singh, kudos on the design.. can't wait to see 'em textured and on a high-poly orion. ;)
Title: Freespace sketchiness
Post by: Singh on July 06, 2005, 02:07:36 am
ermm....about textures - I'd rather no do em, at least, not in DoGA. I have enough trouble exporting it such that all the geometry comes out, but including textures screws up the export almost completely.

I'll upload the converted model tonight for anyone else to take a crack at it though :)
Title: Freespace sketchiness
Post by: Turnsky on July 06, 2005, 03:59:03 am
Quote
Originally posted by Singh
ermm....about textures - I'd rather no do em, at least, not in DoGA. I have enough trouble exporting it such that all the geometry comes out, but including textures screws up the export almost completely.

I'll upload the converted model tonight for anyone else to take a crack at it though :)


fair enough
Title: Freespace sketchiness
Post by: Singh on July 06, 2005, 08:51:10 am
Here we go:

clicky! (http://freespaceserver.cjb.net/singh/Beam.rar)
Title: Freespace sketchiness
Post by: DaBrain on July 06, 2005, 01:48:45 pm
Those sketches are nice. I like the beam cannon Singh. :yes:

I think a turret should be easy to texture. ;)
But I'm not sure about the look of the texture...
Ideas?


@Turnsky BTW did you check your PMs in the last time? ;)
Title: Freespace sketchiness
Post by: Aquatayne on July 06, 2005, 07:03:59 pm
Quote
Originally posted by Singh
Ok, I've managed to edit it quite a bit and make it a slightly higher poly/better quality. What do you think?

(http://img.photobucket.com/albums/v107/anandraj/Beam4.jpg)



thers a problem wit that one (and may all uv done) we kno it can fire on an angle, but it doesnt look like it can fire at 90 degrees. my opinion move the cannon forward a bit. i reckon its good, but it just doesnt look like it can get to 90 degrees, an i reckon thats a great flaw
Title: Freespace sketchiness
Post by: Ghost on July 06, 2005, 07:43:52 pm
Quote
Originally posted by Aquatayne


thers a problem wit that one (and may all uv done) we kno it can fire on an angle, but it doesnt look like it can fire at 90 degrees. my opinion move the cannon forward a bit. i reckon its good, but it just doesnt look like it can get to 90 degrees, an i reckon thats a great flaw



You could do either that, or bevel out the part that swivels so it's kinda caved inwards with the back of the turret.
Title: Freespace sketchiness
Post by: Aquatayne on July 06, 2005, 07:46:37 pm
or raise the supports
Title: Freespace sketchiness
Post by: NGTM-1R on July 06, 2005, 08:07:10 pm
I hate to put a damper on stuff, but so far as I know you can't do side-mounted multiparts...
Title: Freespace sketchiness
Post by: Grug on July 07, 2005, 07:04:26 am
If someone fixes any probs up, lods it and UV maps it, I'll make the textures for it if you want. ^_^

Quote
Originally posted by ngtm1r
I hate to put a damper on stuff, but so far as I know you can't do side-mounted multiparts...


To the SCP mobile! :cool:
Title: Freespace sketchiness
Post by: FireCrack on July 07, 2005, 02:40:57 pm
Cut:

*HLP logo on spinning colorfull background zooms out to infinity*

*SCP logo zooms in from infinity to cover view*

wait a sec, arent al the main beams on the orion vertical anyways?
Title: Freespace sketchiness
Post by: Aquatayne on July 07, 2005, 06:56:40 pm
dont think so
all i kno is that all turrets are the same
Title: Freespace sketchiness
Post by: pyro-manic on July 13, 2005, 02:46:19 pm
Nope. :)

It's got it's main beam (the BGreen IIRC) on it's chin multipart turret, and all the others are on those little side turrets that look like smaller versions of the big turrets. They're only single-part ones, though.

Thinking about it, the Orion's beam placement is decidedly odd. Pre-beams, it's main guns were the large turrets on the top and underneath, with the side turrets being smaller secondary guns. With the beams added, the small turrets become the main battery, and the multi-parts stay with the blob lasers. That would require massive internal modifications, as the power requirements for the beams would be much greater than that of the lasers. So there would have to be a major refit of the power grid inside the ship...

Nice turret, Singh, and great sketches Turnsky. :)
Title: Freespace sketchiness
Post by: Turnsky on July 13, 2005, 06:49:29 pm
hence why i drew those turrets up, i kinda figured it was odd that some campaigns used the main turrets as the beam cannon (see Derelect or even warzone, i think) it just looked odd.
Title: Freespace sketchiness
Post by: FireCrack on July 13, 2005, 06:50:50 pm
So the slash beams are the top bug gun and the bottom big gun at the back?
Title: Freespace sketchiness
Post by: Singh on July 13, 2005, 11:30:21 pm
Quote
Originally posted by ngtm1r
I hate to put a damper on stuff, but so far as I know you can't do side-mounted multiparts...


As odd as it sounds, it gives me a different idea for a rather....different type of turret :drevil:

To DoGA!