Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: Asprin on July 04, 2005, 10:24:29 am

Title: When the Darkness fall campaign
Post by: Asprin on July 04, 2005, 10:24:29 am
Hello all.

We're happy to inform you that we've finished the crush-test of the campaign and it is only briefing animation is remains to full complete.

This campaign is the first part of the war between Firstones alliance and the Shadows (approximatelly in 1280 a.c. by the Earth calendar).

More information and screenshots are avalible HERE (http://fstbp.i8.com)
Title: When the Darkness fall campaign
Post by: Primus on July 04, 2005, 11:49:58 am
Wou! Looking at the screenies it looks very cool. :)
Title: When the Darkness fall campaign
Post by: I_E_Maverick on July 04, 2005, 12:10:00 pm
looks interesting, and i would say, do english speech with russian accent, i dont mind this too much. most important is that you know what the actions is all about :)
Title: When the Darkness fall campaign
Post by: Trivial Psychic on July 04, 2005, 12:22:39 pm
I noticed that there were some Sharlins in the screenshots, but AFAIK, they weren't in service back then.
Title: When the Darkness fall campaign
Post by: Asprin on July 05, 2005, 08:31:28 am
About Sharlin.

It is only one vessel in the MF fleet. The Flagship, like Colossus in the original FS2. And it's technology is not so well as it were in Earth-Minbari war. Better than T'Inashi, but.......
Title: When the Darkness fall campaign
Post by: Sigma957 on July 05, 2005, 06:47:27 pm
Lookin cool. :)
Title: When the Darkness fall campaign
Post by: IPAndrews on July 06, 2005, 06:09:49 am
Give me a shout when you're campaign is ready for release Asprin and we'll make a big deal out of it ;)
Title: When the Darkness fall campaign
Post by: PSI-KILLER on July 07, 2005, 08:38:57 pm
Amazing , can't wait no matter what language it is in.
Title: About the language
Post by: aipz on July 10, 2005, 01:38:16 pm
I personally think that if the campaign was in english it would be better to understand for many TBP fans...
The accent isn't that important as long the sound samples are clear and the pilot can understand various comms during dogfight.. :)
Title: When the Darkness fall campaign
Post by: Fragrag on July 10, 2005, 02:49:41 pm
You guys take Beam Free All very seriously (http://fstbp.i8.com/Shots/screen07.jpg)

BTW, eliminate hostile presence... You got kidding me...

Looking good so far
Title: When the Darkness fall campaign
Post by: NGTM-1R on July 11, 2005, 02:49:59 am
What the...those are Lucifers!
Title: When the Darkness fall campaign
Post by: IPAndrews on July 11, 2005, 03:10:54 am
No, those are Drakh Raiders. One of my models. ;)
Title: When the Darkness fall campaign
Post by: Col. Fishguts on July 11, 2005, 09:18:28 am
Actually there are some Lucys in that screenshot ...
Title: When the Darkness fall campaign
Post by: IPAndrews on July 11, 2005, 09:42:12 am
Oh. Really? Well that's just silly :)
Title: When the Darkness fall campaign
Post by: tommy185 on July 13, 2005, 02:11:37 am
:confused: Can the fans help you with the voice acting? :)
Title: When the Darkness fall campaign
Post by: Asprin on July 13, 2005, 10:52:15 am
WDF

We've already finished half of the briefing animation, also we've made the trailer. Check the DOWNLOADS section. (http://fstbp.i8.com)

About Lucifer and Sathanas

As we've already marked (http://fstbp.i8.com/whats_new.html), this models are temporarily replaced by the SD LUCIFER as DK Carrier and SJ SATHANAS as DK Destroyer. There are some trobles with adapt an original Drakhs models.

Quote
Can the fans help you with the voice acting?


We shall be glad to get any additional help. How can we contact with you, tommy185 (by e-mail, for example)?
Title: When the Darkness fall campaign
Post by: DaBrain on July 13, 2005, 11:14:13 am
Nice trailer. ;)

Ask me if you need addtional weapon effects.
Title: Voice acting
Post by: berus on July 14, 2005, 03:26:27 am
I can help with voice acting and also checking english grammar and spelling.

You can reach me directly using keithvanning AT hotmail DOT com.
Title: When the Darkness fall campaign
Post by: IPAndrews on July 14, 2005, 06:50:40 am
Quote
Originally posted by Asprin
SD LUCIFER as DK Carrier


Ah well you have a Drakh Cruiser now. Although it doesn't actually carry anything. That's not my fault though, blame the Drakh.
Title: Voice acting
Post by: Asprin on July 14, 2005, 08:47:42 am
To berus, tommy185 and all who want to make the voices for WDF:

Please, send your e-mail adresses here  [email protected] and we shall send you more details.
Title: When the Darkness fall campaign
Post by: Primateavenger on July 26, 2005, 10:17:37 am
Hi Asprin

can't wait until this is released, been waiting for someone to deal with the First Great War, screenshots look amazing looking forward to the release

went to download the trailer and couldn't find it however?
Title: When the Darkness fall campaign
Post by: Jimby on July 26, 2005, 03:31:58 pm
I too can help with voice acting if you wish.  :)
Title: When the Darkness fall campaign
Post by: Azrael15 on July 27, 2005, 04:00:33 am
Voice actor here. Did work on Raider Wars as Fencer. Give me a shout.

PM me for my email.
Title: Re: Voice acting
Post by: lucius on July 27, 2005, 05:00:29 am
Quote

Please, send your e-mail adresses here  [email protected] and we shall send you more details.


Also ready to help with Voice Acting, just sent you an email.
Title: When the Darkness fall campaign
Post by: Asprin on July 28, 2005, 09:16:08 am
Sorry for delay, we've adapted the WDF to tbp-base 3.2 version.

All potential voice actors, you'll get WDF story line during next week. It will be contain description of the characters and their text.
Title: When the Darkness fall campaign
Post by: Asprin on September 15, 2005, 10:02:02 am
Hello.

The WDF campaign is finished and now avalible here. (http://fstbp.i8.com)
Instructions.

1). Make sure that your \DATA\TABLES directory is empty.
2). Extracrt installation file from ZIP archive.
3). Run "The Minbari Project.exe"
4). Select same directory where you have the main TBP game.

!!!!!When you'll start the game, create new pilot!!!!!

Some recomendations.

1). Remember, this campaign can be completed at any skill level.
2). Do not ask itself - how many enemy units are in battle area and when it will end; just carry on briefing objectives.
3). Pay attention at escort list, DIRECTIVES AND MESSEGES.
4). I'm sure that all of you are best pilots, so, I'm recomend to start it campaign with MEDIUM level.

Enjoy.
Title: When the Darkness fall campaign
Post by: aipz on September 15, 2005, 05:14:22 pm
Great first missions!
Nicely done are the older minbari weapons!
Cool work!:yes:

Howewer in the second mission I'm getting something strange...

I can't do anything...
my craft is not visible, I cannot move or attack- sit and watch is the only thing my craft is capable of...:wtf:

Even the end mission warp out doesn't work  :eek2: :confused:

Please, help!
Title: When the Darkness fall campaign
Post by: PSI-KILLER on September 16, 2005, 12:10:05 am
Amazing so far.  To bad I have to sleep now. The shadow ships move just like in the show.   Amazing!!!!

I do have one question the mission after you fly into hyperspace next to the drak mothership in the whitestar,   Where is the other cruser?  I am up to 800 kill count and I can still not find the other cruizer??
Title: When the Darkness fall campaign
Post by: Asprin on September 17, 2005, 06:27:58 am
To Aipz and PSI-KILLER

I've reinstalled the campaign and checked out this missions - there no any problems. :nervous:

Well...What version of tbp-base do you have? It must be 3.2 version.

Quote
Where is the other cruser?


Is it absent even in escort list?
Title: When the Darkness fall campaign
Post by: PSI-KILLER on September 17, 2005, 07:35:27 am
The first drah cruzier  is easy to find it is streight ahead in hyperpspace.  When i go through all targets I do not see the other Drach cruizer.   I flew in many direction for some time.  I am using 3.2.
Title: When the Darkness fall campaign
Post by: Asprin on September 17, 2005, 08:02:43 am
Quote
The first drah cruzier is easy to find it is streight ahead in hyperpspace. When i go through all targets I do not see the other Drach cruizer. I flew in many direction for some time.


Yes, yes....I've got it. Huh, looks like we must to create a path...:mad:

Well, try to replay previous mission. It must help.

And one more thing: mission that you can not finish is named as "In the enemy tail (Part 5)"; Do you speak about it?
Title: When the Darkness fall campaign
Post by: PSI-KILLER on September 17, 2005, 09:15:20 am
Yes it is that , the prevision was in the enemy trail part 4
Title: When the Darkness fall campaign
Post by: Asprin on September 17, 2005, 09:17:09 am
...and....Will you replay PART 4?
Title: When the Darkness fall campaign
Post by: PSI-KILLER on September 17, 2005, 09:18:12 am
i am doing it now
Title: When the Darkness fall campaign
Post by: Asprin on September 17, 2005, 09:20:14 am
All right. Awaiting you here.
Title: When the Darkness fall campaign
Post by: PSI-KILLER on September 17, 2005, 09:29:18 am
It appears i have the same problem..Part 4 is just flying next to a cruzier before the supernova, there is no other options, I still can only see one cruzie in part 5
Title: When the Darkness fall campaign
Post by: Asprin on September 17, 2005, 09:34:44 am
Hmmm...Well, I'll review events in this mission. So, I were right - There will be a path.:wtf: As soon as possible.
Title: When the Darkness fall campaign
Post by: Asprin on September 17, 2005, 09:55:58 am
All right, as were detected some serious bugs, will be undertaken next:

We shall recheck the campaign and shall release v.1.5, now with the ingame cutscenes.
Title: When the Darkness fall campaign
Post by: PSI-KILLER on September 17, 2005, 10:04:16 am
Cutsences sound groovy.
Title: When the Darkness fall campaign
Post by: aipz on September 17, 2005, 11:32:18 am
I'm using TBP 3.2
I've created a new pilot
unistalled 3d shockwaves and the newer
game executable 2005 08 28 before I installed "When the darkness falls"...

so I thought everything should be ok....
the first mission when you have to destroy the 5 waves of enemy fighters works perfectly....

the second one with the red alert screen
loads correctly but during the mission my craft "doesn't exist" I can't see it nor fly, shoot target warp out and so on...:wtf:

EDIT: and my craft isn't visible in the wings/ ships menu below the comm menu...:sigh:

Any ideas what may cause that?:confused:
Title: When the Darkness fall campaign
Post by: tommy185 on September 18, 2005, 07:31:38 am
Try to background it the mission. That helps. :p
Title: When the Darkness fall campaign
Post by: -Norbert- on September 19, 2005, 06:19:09 am
Aipz, are you sure you have no other tables in the table folder?
I had a similar problem once, that was caused by having wrong tbl files in there.
Title: When the Darkness fall campaign
Post by: aipz on September 19, 2005, 09:43:13 am
I've deleted everything from that folder prior to installation of When the Darkness Falls...

I'll try to uninstall and install the Base again...

I've installed many missions and other things lately so maybe that's the case here...:confused:
Title: When the Darkness fall campaign
Post by: aipz on September 19, 2005, 12:36:17 pm
Worked - too many new things were installed previously and something must have stayed although my best intents...
Title: When the Darkness fall campaign
Post by: -Norbert- on September 20, 2005, 04:38:37 am
I noticed what I believe is a bug.
Everytime when there is a Red Alert start (don't know if red alert is the correct thing - when missions are linked like the last 2 of the FS2 campaign) the status of the ships isn't carried over.
Instead I start out with 21% (the mission where you have to scan the shadow Tinashi) or 17% (where you take down the bases of the NMF) hull integrity, no matter how the ship was at the end of the mission before.
And it isn't really fun when you can only survive 5 hits and don't even survive one missile.
And half the times I dyed from friendly fire, because of the large area of effect the missiles have.

Edit:
I encountered a "slight" problem in the mission where you first encounter the Drakh (12 I think). Apart from the fact that you start with 5% hull (which I kind of corrected for me by setting it to 100% 1 sec after misison start) the mission is still impossible.
No matter what I do I can't survive it even on the lowest difficult setting.
The beams of the Drakh Raider kill me with 3 hits.
I suspect that the Drakh weapons are still at the original TBP damage output, which you really should lower. After all the Drakh where most likely not sitting on their hands and improved their tech as much as the minbari, so it doesn't make sense that the drakh are so much more powerfull than the minbari.

And maybe you could write on your website near the download link when it was uploaded. If I understood you right this isn't the final release and is still updated. That way people could see if what they have on their drive is the latest version.
Title: When the Darkness fall campaign
Post by: IPAndrews on September 26, 2005, 03:19:47 am
A word of caution to those thinking of installing this campaign. When Darkness Falls makes extensive changes to your Babylon Project installation which may make it incompatible with other campaigns.

To restore compatability should this happen uninstall all your TBP campaigns and the TBP base itself. Check with Windows Explorer to ensure that all the files are gone! Then do a complete reinstall of TBP.
Title: When the Darkness fall campaign
Post by: -Norbert- on September 29, 2005, 04:04:59 pm
There's a (in my opinion) better way.
Before installing the campaign rename your data folder into something else, then install it (e.g. data_1)
Now make a new folder named Darness_falls or whatever you like and move the new data folder and the B4-FAsW.VP file into it.
At last rename your data_1 back to data.

Now you can easily switch the mod on and off in the launcher without installing, moving or deleting any files.
Title: When the Darkness fall campaign
Post by: Deepstar on September 29, 2005, 07:48:49 pm
Oh, a TBP Campaign, i don't see this before...
Maybe it's a Problem only to me, but when i click on the Downloadlink, http://fstbp.rbcmail.ru/The_Minbari_Project.zip, i get a Site with "Document not found!", i try to Download this with "Save target as...", too, but there is only a corrupted ZIP File on my HDD, i can't open it with WinZIP/RAR/ACE :(
Title: When the Darkness fall campaign
Post by: den5 on September 29, 2005, 08:16:09 pm
It because the file was removed from server for updating . Wait when there will be a new version without bugs.
Title: When the Darkness fall campaign
Post by: Asprin on September 30, 2005, 09:47:41 am
All right. The path is ready and avalible here (http://fstbp.i8.com)  at the downloads section.

As I've already sad make sure that your \DATA\TABLES directory is empty, also, if you have the "HUD, INTERFACE, MODELS, MAPS, VOICES, EFFECTS" folders in the "DATA" directory remove it too.

The RED ALERT missions is not like in the original FS2 campaign, there are not enough time for full briefing in some ingame situations...So it is short-briefing missions and only in five operations "RED ALERT STATUS" will influence on the hull integrity.

Possible problems:

1). Mission 3. If auto-pilot will work incorrect press twice "Alt+A" (default combination).

2). All cutscens were created using FRED and unfortunately it have some influence at quality. Besides, all this version of fs2_open does not recognize "FRED -> cutscenes" operators, so there will not be any camera rotations e.t.c.

Next actions were done at several our computers (after removing TBP Base3.2) :

1). Installed TBP Base 3.2
2). Installed WDF
3). Campaign were checked out at all skill levels (including INSANE).

Result: there were not detected any problems except listed.


Updates.

1). NMF Shadow Tinashi updated
2). VE Destroyer updated
3). MF Space Station updated

Thanks to Den 5 for support. ;)

4). Eleven ingame bugs fixed
Title: When the Darkness fall campaign
Post by: PSI-KILLER on September 30, 2005, 11:25:05 am
groovy can't wait till i get home!

....few days later

I still have to play it.  I am involved in a move right now and its  crazy now.
Title: When the Darkness fall campaign
Post by: Asprin on October 04, 2005, 10:58:04 pm
Den, check the internal forum as soon as possible.:nervous:
Title: When the Darkness fall campaign
Post by: den5 on October 06, 2005, 09:19:37 pm
Checked.
Title: When the Darkness fall campaign
Post by: Asprin on October 07, 2005, 09:23:53 am
Campaign location has been changed. :(

WDF 1.5 (http://fstbp.jino-net.ru/The_Minbari_Project.exe)
Title: When the Darkness fall campaign
Post by: ChrisC on October 19, 2005, 02:24:27 pm
Awesome mod.  I haven't played Freespace or the Babylon Project in over a year.  However I downloaded this campaign and it has been loads of fun.  I recommend that everyone try it out.  I took a few screenshots to show some of the action:

*Images moved down to lower post*
Title: When the Darkness fall campaign
Post by: Cavane on October 20, 2005, 02:52:35 am
The file that you have up for download doesn't seem to be working.  I downloaded it multiple times and Windows would not open it, saying that it wasn't a valid windows32 file.
Title: When the Darkness fall campaign
Post by: Lt.Cannonfodder on October 20, 2005, 03:40:24 am
Awesome screens ChrisC! Any chance of seeing them full res?
Title: When the Darkness fall campaign
Post by: rynadrk on October 20, 2005, 04:59:16 pm
Are those Vorlon Dreadnaughts I see?
Title: When the Darkness fall campaign
Post by: PSI-KILLER on October 20, 2005, 08:47:07 pm
Amazing screenies!!
Title: When the Darkness fall campaign
Post by: Cavane on October 21, 2005, 07:33:13 am
Well I tried downloading the file again today, and it worked this time.  Got the installer, installed the campaign, Started playing it, everything's working fine until I try to fire upon enemy ships and I realize I've got no weapons.  I restart the mission, go weapons loadout and discover that none of my wing have any weapons.  I can move about just fine, only no weapons exist.  Any suggestions?
Title: When the Darkness fall campaign
Post by: karajorma on October 21, 2005, 07:42:57 am
Sounds like a team loadout error in the campaign file to me.
Title: When the Darkness fall campaign
Post by: Cavane on October 21, 2005, 08:33:20 am
Any way for me to correct that myself, then?
Title: When the Darkness fall campaign
Post by: Asprin on October 21, 2005, 09:04:40 am
Quote
I restart the mission, go weapons loadout and discover that none of my wing have any weapons.


This MOD has some own DATA adjustments. Make sure that your \DATA\TABLES directory is empty, also, if you have the "HUD, INTERFACE, MODELS, MAPS, VOICES, EFFECTS" folders in the "DATA" directory clear it too. Then reinstall the MOD.

P.S. Try next: place installation file into your B5 directory and run the file. Do not change installation path, just click "INSTALL" key.

Ohh, and one more thing - Will you create new pilot before you start campaign?

Quote
Are those Vorlon Dreadnaughts I see?


Yes. Only this model is not LODed.
Title: When the Darkness fall campaign
Post by: karajorma on October 21, 2005, 09:05:24 am
I was going to explain and then I figured it would probably be quicker to download it and check myself :)
Title: When the Darkness fall campaign
Post by: Cavane on October 21, 2005, 09:26:58 am
Alright, problem solved.  Here's what I did, in case this happens again.

1.  Removed the WDF components I'd installed.
2.  Renamed my original data file to data_1.
3.  Moved the installer into the TBP folder and installed it directly there.

Interesting, though.  When I first played it, I was getting camera rotations on the cut scenes, although they were very odd looking and skipped around, as if a very shaky hand was holding the camera.  Also, the station was absent originally.  However, now everything works fine.  Thanks for the help.
Title: When the Darkness fall campaign
Post by: Asprin on October 21, 2005, 09:36:44 am
Very well. If any problems will occur, please inform about it. :)

One more thing - If you want to skip cutscene press "Pad  *" or "Pad ."
Title: When the Darkness fall campaign
Post by: Cavane on October 22, 2005, 06:35:44 am
So, I'm fairly certain this is a user error, but I just haven't been able to get anywhere with it.  In the mission where you have to destroy the NMF bases at 4th Orbit, some very stange things happen.  First of all, after playing the mission several times, I notived that at some point, I become invulnerable.  Also, there seemed to be an infinite number of fighters that would keep appearing as long as I was destroying them.  I finally gave up at 57 kills and decided to head to the bases to see if I could take them out, since no one else seemed to be doing it.  The bombers had quickly taken out the weapons system on complex 2 and 3, but I never noticed any of my cruisers jump in.  So, at this point, the complexes are at anywhere from 98% to 100% health.  I pick one and start blasting away at it.  I empty my railgun, my missles, and am blasting away with both my light and heavy guns and it's hardly making a dent.  It took several minutes of this to reduce the health by 2 or 3 %.  Also, while I'm doing this, I'm able to ignore the bases and fighters that are just blasting the heck out of me, because I'm invulnerable.

So, like I said, this is probably a user error, but the mission parameters seemed really odd to me.  Perhaps there is something I must do to call in my cruisers?
Title: When the Darkness fall campaign
Post by: ChrisC on October 23, 2005, 02:26:05 am
I had that same problem.  I finally called in the cruisers and they eliminated the bases quickly.  Just make sure the bombers have disabled the base's weapons or they'll make short work of the cruisers.  Oh and I'll try to post some full rez screenshots tomorrow.
Title: When the Darkness fall campaign
Post by: ChrisC on October 23, 2005, 02:47:46 am
Alright hopefully these are the hi-rez ones:

(http://img.photobucket.com/albums/v207/ivanenski/screen02.jpg)

(http://img.photobucket.com/albums/v207/ivanenski/screen08.jpg)

(http://img.photobucket.com/albums/v207/ivanenski/screen12.jpg)

(http://img.photobucket.com/albums/v207/ivanenski/screen15.jpg)

(http://img.photobucket.com/albums/v207/ivanenski/screen18.jpg)

(http://img.photobucket.com/albums/v207/ivanenski/screen20.jpg)

edit-lvlshot the pictures :)
Title: When the Darkness fall campaign
Post by: ChrisC on October 23, 2005, 02:49:06 am
(http://img.photobucket.com/albums/v207/ivanenski/screen22.jpg)


(http://img.photobucket.com/albums/v207/ivanenski/screen32.jpg)


(http://img.photobucket.com/albums/v207/ivanenski/screen33.jpg)


(http://img.photobucket.com/albums/v207/ivanenski/screen37.jpg)


(http://img.photobucket.com/albums/v207/ivanenski/screen47.jpg)

edit- lvlshotted the pictures:)
Title: When the Darkness fall campaign
Post by: Cavane on October 23, 2005, 06:00:34 am
I figured it was something like that.  How do I go about calling in the cruisers, though?
Title: When the Darkness fall campaign
Post by: Trivial Psychic on October 23, 2005, 08:02:57 am
What are those white beams coming from the Minbari Tinashi corvettes?
Title: When the Darkness fall campaign
Post by: ChrisC on October 23, 2005, 10:27:21 am
Cavane, you have to call for reinforcements to get the cruisers to come in the way you would any other time, pushing C for the comm menu and then 4 for reinforcements.  Psychic, the white beams are the Tinashi's main battery, I guess it's an older weapon that was replaced sometime down the road.
Title: When the Darkness fall campaign
Post by: ToecrusherHammerjaw on October 23, 2005, 04:44:16 pm
Antimatter cannon, if I read the tech manual correctly.  I also seem to recall the Sharlin being armed with one too.
Title: When the Darkness fall campaign
Post by: Asprin on October 24, 2005, 04:16:32 pm
Quote
Antimatter cannon, if I read the tech manual correctly.

No, no, no....If you're talking about it:
Quote
What are those white beams coming from the Minbari Tinashi corvettes?


It is the long-range beams - low damage, but high distance.

Quote
Sharlin being armed with one too.


In this MOD the Sharlin is sole vessel - the flagship of the United Clans Forces (UCF). Like the GTVA Colossus in the original FS2 campaign, and it has another arms...
Title: When the Darkness fall campaign
Post by: Trivial Psychic on October 24, 2005, 09:49:10 pm
Well, you've got the presence of the Sharlin somewhat covered, but why is there a Whitestar in one of those shots?  If this campaign takes place during the Shadow war 1000 years ago, why is one of those modern warships present?  Time travel?
Title: When the Darkness fall campaign
Post by: Asprin on October 25, 2005, 09:27:18 am
I can explain it.

MVG Grey Star is only similar to ISA White Star. It has another arms; it has smaller maneuverability and speed...

There will be another model instead of this in the "Shadows upcoming" campaign - second part of the First Ones Alliance - Shadows war.
Title: When the Darkness fall campaign
Post by: IPAndrews on October 25, 2005, 09:37:25 am
Wow you've got an answer for everything. You guys need different geometry for this "Grey Star" though since the White Star you have at the moment just looks like a... erm... White Star.
Title: When the Darkness fall campaign
Post by: Asprin on October 25, 2005, 09:49:44 am
Quote
different geometry for this "Grey Star"


It will be...:p