Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Ghost on July 04, 2005, 04:55:34 pm

Title: Beam problem
Post by: Ghost on July 04, 2005, 04:55:34 pm
Okay... I'm assuming everyone here has screwed around with the FS Port mod, yes? Well... I have it installed to a mod directory, but for some reason, the beams from the Lucifer have transferred over, so all the Shivan beams in the main game(after selecting No mod in the features) are orange instead of red. It's so very bothersome. Help, anyone?

C:\Games\FreeSpace2\fs2_open_T-20050602.exe -spec -glow -pcx32 -jpgtga -d3dmipmap -2d_poof -rlm -nobeampierce -dualscanlines -ship_choice_3d -targetinfo -orbradar -3dwarp -ballistic_gauge -snd_preload -mpnoreturn -env  -ambient_factor 55
Title: Beam problem
Post by: Hippo on July 04, 2005, 07:41:22 pm
are you seeing the Shivan Super Laser, or the beam GE made?
Title: Beam problem
Post by: Ghost on July 05, 2005, 11:51:57 am
The beam, I believe. Know how in FS Port the Lucy actually fires a beam now, the orangy one? Well, when I'm playing standard FS2_Open, it's like that(the color).
Title: Beam problem
Post by: GS_Topp on July 06, 2005, 12:35:26 am
hmm i didnt install it into a mod dir and it didnt happen to me