Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DaBrain on July 05, 2005, 11:44:02 am
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I use PS and the Nvidia DDS plugin for DXT5 map.
Well, lately the alpha channel turns completly white after the conversion.
I don't know why and I don't know how to fix this.
Yeah, I am the texture conversion guy... but I still have no idea... :(
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Well, I've never gotten alpha channels to work on any image, let alone a dds one, so I'm not help. but this is a :bump:
BTW; how was the UV? I know it's probably not the best, but is it useable?
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It's ok, I can modify it. :)
There is a lot of space in there. I'm going to scale up some parts.
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Good enough.
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use dxt1 if you dont need transparency. if you do i just add an alpha to the chanels list and that always works.
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I need the alpha channel for teh shinemap. :(
The main map uses the DXT1 format anyway.
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No way! It was so easy.
There is a new version of the plugin on the NV developer site...
It works perfectly now! ;7
Wait.... feeling stupid... damn... :doubt: