Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: FireCrack on July 06, 2005, 05:13:05 pm

Title: I hate truespace
Post by: FireCrack on July 06, 2005, 05:13:05 pm
How do you guys do it? i just cant use truespace to save my life! Can someone give me a hand here, all my submodels keep getting dumped to my models origin on lod1 and in the debris, i need help!!! also i'm getting some other weird problems, i can only import with modelview, PCS gives me an error

Stack overflow protection was engaged,
Please correct the errors in this model (too many polygons in same average location).
Compile aborted after GenerateBSP reached a depth of 1000 recursions.


is this even right?

(http://img.photobucket.com/albums/v66/FireCrack/truespaceistehghey.jpg)
Title: I hate truespace
Post by: Roanoke on July 06, 2005, 05:24:01 pm
LOL, seeing this thread brings back some memories of my first conversion.  The debris shouldn't be in a seperate group. Dump 'em in to the main grouping as you have for each LOD. The rest doesn't look too bad but I haven't done a cob conversion for ages. You may need to rename the lights aswell.
Title: I hate truespace
Post by: FireCrack on July 06, 2005, 05:36:48 pm
Man, my UV mapping is gone too! hurrah for truespace!
Title: I hate truespace
Post by: karajorma on July 06, 2005, 06:15:54 pm
Be warned that the way PCS exports a pof is not the way that the hierarchy has to be for it to convert it back in again.

In other words studing the :v: models won't help you much at all. You need to look at the modding tutorials :)
Title: I hate truespace
Post by: FireCrack on July 06, 2005, 06:27:22 pm
ah ok, modding tutorials, what a good idea! if i could find some...
Title: I hate truespace
Post by: karajorma on July 06, 2005, 06:30:39 pm
Have you not looked at my FAQ? :)
Title: I hate truespace
Post by: Vasudan Admiral on July 07, 2005, 05:03:21 am
I made a quick note in the Wiki PCS entry on this:
http://dynamic.gamespy.com/~freespace/fsdoc/index.php?pagename=PCS
Quote
If it gives a "Too many polygons in same local area!" (or something similar) error, it can mean one (or both) of two things. Either there is a duplicate of one of the objects in the SCN in the EXACT same position as another of the EXACT same shape, or your object is too small. To fix the first problem, find the duplicate object and delete or move it. To fix the second, scale the whole ship up in TS to the size you want it to appear as in FS. Then, before converting, set PCS's scaleing to 1 rather than 20 and convert. That should fix it.
The fix is basically saying to PCS that 1 TS metre should equal 1 FS metre during conversion if you get this particular error.
Hope that helps. :)