Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: I_E_Maverick on July 07, 2005, 06:44:29 am
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...to have some kind of nebula around a moving ship?
if it is not, is it possible to have transparent textures with some kind of alpha channel to fake a particle system? or is there a particlesystem via emitter?
i am asking because i want to the shadow death cloud for tbp, i have done the superstructure so far, but now i need something to cover it when it is cold :)
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Yes.
Try opening a 32-bit TGA, slapping off half the alpha channel, and using that as a ship texture.
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That's going to like like a shield or aura effect. I think I_E_Maverick wants something different.
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It would be cool to be able to make objects spew nebula 'poofs'. To get an effect similar to that of the smoke rolling off the balrog from LOTR.
I can think of a number of situations where that would be useful... :)
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On the topic of nebual poofs, it would be neat to see moving poofs in susbspace.
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We already have particle spew for damaged ships and I remember seeing screenshots of particle-based thrusters so the technology is there we just need to coax the SCP gods into making the system more flexible.
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Yeah, but it's very very basic at the moment, IIRC. It'd need a lot of work to get a proper particle system in effect.
Having said that, I'd love to see it, as I want to be able to have ships that burn.... :drevil:
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well i would like more like a 3d nebula thing, something like the one you can play in special missions just in a gizmo or something.
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I requested a while back for dynamic nebula's in mission. So you can have a normal mission, with clouded areas to fly in and out / hide in etc.
I wouldn't hold your breath for something like that happening any time soon though... :(
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Isn't there a rudimentary particle system out there for things like engines? It'd be a horrendous hack, but you could use that to generate a particle cloud around your model.
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Actually, the particle system is mostly used for when a ship gets hit by something.
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Well I know that's what it's used for, but I remember seeing engine particle systems in addition to the damage ones some time awhile back. Surround the death cloud with engine points emmitting particles, and you get your cloud. That's what I was thinking, at least.