Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: WMCoolmon on July 09, 2005, 03:39:37 am
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Seeing as how mantis is down...
System: Linux, AMD64, 1 GIG RAM, GF6600GT, integrated audio.
I think that only the first is Linux-specific.
Pops on looping sound
When 'engaging my afterburners', I noticed that it seemed as though I heard a pop every time the sound would loop. I don't remember this from Windows 2000
Targetbox wireframe view the wrong size
The wireframe view of a model appears significantly smaller than the normal view of it.
Nonstandard res addendum: the wireframe model is also up and to the left of where it should be, as if the width/height of the clipping area isn't scaled correctly
This problem also seems to occur with jumpnodes.
Targetbox wireframe with textures not working
Supposedly, according to hud_targetbox_switch_wireframe_mode(), one view should be a wireframe with textures. However, this view simply shows as the normal mod; this could either be fixed, or the function could toggle between just 0 and 1.
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Crash on Printscreen in the first mission with Shivans
I'd destroyed everything except the Rakshasa when I tried to get a screenie of the lightning bolts - fs2_open immediately CTDed. I had to start it and quit to get my mouse back. I don't know how reproduceable this bug is, or the cause, but I figured I should note it here anyway.
No savepoint on mission start
As I discovered when I went back to replay the mission, there doesn't seem to be a savepoint when one has finished doing the loadout and starts a mission. I think taylor mentioned he was going to put this back in, and hadn't before for some reason.
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Pops on looping sound
old problem which should only affect Linux (or maybe OpenAL??) but has never pissed me off enough to track it down. Doesn't always happen (hardware/drivers?) and it's not a problem for me at the moment.
Targetbox wireframe view the wrong size
Fixed. I want to play with it a little though and perhaps find a better way of doing it before adding to CVS. I want to get a better idea of exactly what RT did with that stuff.
non-standard res problem is fixed now too, calls in wrong order.
Targetbox wireframe with textures not working
Probably linked to above. Perhaps when the basic problem is fixed this will just start working.
Crash on Printscreen in the first mission with Shivans
D3D or OGL? Window or fullscreen? Is it only happening in that mission?
No savepoint on mission start
Umm, thought I did put that back in. I did fix the problem which made it crap out before in that spot. Little late for this to be properly fixed and tested for 3.6.7 since I'm taking a long break from SCP related stuff but I'll make sure this is properly working with the all new and improved pilot code.
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1) All my testing right now is on AMD64 Linux - it's a helluva lot faster than Windows 2000 ever was, which is saying a lot considering I'm running with full AA, full AS, mv_adveffects with only minor slowdowns.
Although the extra 512 MB of memory may have a lil' bit to do with it. ;)
As for hardware/drivers:
[b]$ cat /proc/asound/version[/b]
Advanced Linux Sound Architecture Driver Version 1.0.6 (Sun Aug 15 07:17:53 2004 UTC).
Compiled on Jun 24 2005 for kernel 2.6.10-5-amd64-k8.
[b]$ cat /proc/asound/cards[/b]
1 [V8237 ]: VIA8237 - VIA 8237
VIA 8237 with ALC655 at 0xc000, irq 22
According to Synaptic, I have version 0.2004090900-1.1 of OpenAL.
4) OGL Fullscreen, and as far as I know, yes.
5) Hmm, well, it's not that big a deal unless you quit out of the mission (Or it crashes, which probably happens about as often. :p ;) )
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I've got this annoying CTD without any error that keeps happening. It happens after string variables have been modified a few times and are called from sexps. It's for my FRED Contest mission, so I can go into more detail if someone wants to fix it... hopefully before August 1st. ;)
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Crash on screenshot (update)
I managed to reproduce the bug (inadvertently) on the Enif station mission, shortly after it started; it looks like it may have something to do with playing FS2 for awhile. It may be a hardware issue; my GF is in the yellow (79 degrees C) when I checked ~30 seconds after it crashed.
"R" doesn't target attacking turret
I noticed, in the training mission that tells you about "R", that it doesn't target the attacking turret on the attacking ship, although it's supposed to.
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Crash on screenshot
Could be a hardware issue but I'd think that X would either crash or hang in that case rather than just the game. For OGL it shouldn't matter if you are running fullscreen or not so try it out in gdb with -window and -nograb and see if you can figure out if it's driver (hardware) related or not.
"R" doesn't target attacking turret
That new? May have been one of my targetting-invisible-target bug fixes so have a look at those in the CVS logs and see if you notice a problem. I tested it all pretty well before commit but don't think I ever actually tested "R".
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Slowdown on Leviathan model
Basically the Leviathan and the Fenris are the same model, but I experience a framerate drop when viewing the Leviathan model in the Techroom. :wtf:
[EDIT] (Was this the right thread to post that in? :nervous: )
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K, Mantis is back. Everybody transfer your bugs. :)
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w00tage!