Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Taristin on July 28, 2001, 10:28:00 am

Title: While on the subject of Bump-Mapping...
Post by: Taristin on July 28, 2001, 10:28:00 am
I decided to fool around with my Favorite corvette, and I rather like the results, but tell me if it's good.

  (http://freespace.volitionwatch.com/us/images/mods/snipes/bumpsobek.jpg)  

Edit: The center pink glows are doubled resolution, that's why there are so many more of them.

[This message has been edited by Raa Tor'h (edited 07-28-2001).]
Title: While on the subject of Bump-Mapping...
Post by: Carl on July 28, 2001, 10:31:00 am
it looks good, but zoom in a bit it's hard to see.
Title: While on the subject of Bump-Mapping...
Post by: Jabu on July 28, 2001, 10:32:00 am
Whoa that's dark... I went to switch my screen brightness to full, then realised it already was  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

But it looks very nice. What I can see of it, anyway.
Title: While on the subject of Bump-Mapping...
Post by: Taristin on July 28, 2001, 10:35:00 am
Well, I wanted to make a smaller res, since my screen size is 1154xwhatever... I guess 640x480 i s too small. I'll zoom in on the deimos I'm testing now
Title: While on the subject of Bump-Mapping...
Post by: Taristin on July 28, 2001, 10:42:00 am
yeah, I don't understand why it looks so dark bump mapped, and so bright normally...

Is there a way to get self-Illumination out of TS?

[This message has been edited by Raa Tor'h (edited 07-28-2001).]
Title: While on the subject of Bump-Mapping...
Post by: Sandwich on July 28, 2001, 03:38:00 pm
Very nice. Like I've said before, bump-mapping rulez!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: While on the subject of Bump-Mapping...
Post by: Taristin on July 28, 2001, 05:57:00 pm
I should popst the Elysium... It's to drool for...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: While on the subject of Bump-Mapping...
Post by: Fineus on July 29, 2001, 02:01:00 am
Half of them are dude  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: While on the subject of Bump-Mapping...
Post by: Nico on July 29, 2001, 05:25:00 am
 
Quote
Originally posted by Raa Tor'h:
yeah, I don't understand why it looks so dark bump mapped, and so bright normally...
[This message has been edited by Raa Tor'h (edited 07-28-2001).]
Coz basically bump adds fake shadows on dark colours, making them even darker
Title: While on the subject of Bump-Mapping...
Post by: Joey_21 on July 29, 2001, 02:00:00 pm
Brighter = better  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Nice bumping though.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: While on the subject of Bump-Mapping...
Post by: wEvil on July 30, 2001, 11:09:00 am
put a couple of fill lights in

anyone tried using bump mapping with a PRman translator?

just a thought  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: While on the subject of Bump-Mapping...
Post by: Stryke 9 on July 30, 2001, 12:21:00 pm
Woah, its yellow!

I think my monitor's broken...
Yep, everything's yellow. My bad.