Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Kosh on July 12, 2005, 02:29:07 pm
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I've seen it and it looks amazing. Anyone one else look at it? Comments about it?
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Meh, sure it looks good... But I think I'll stick to Halo and Half Life to satisfy my FPS needs.
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Quake IV is alive? Why did I think it is ID's Duke Nukem Forever.
Found the following pics using Google's image search. Yell at me if they're old.
http://www.dinoxpc.com/public/images/quake4_02_1024x768.jpg
http://www.okladki.friko.pl/gry/quake_4.jpg
http://www.gamestar.hu/apix/0410/cimlap/quake4.jpg
http://www.zanezane.net/articoli/zane/quake4hyperpreview/Marine10.jpg
http://www.igniq.com/images/quake170904.jpg (This looks rather Doomish)
http://images.appleinsider.com/quake4/quake4.jpg (Strogg render)
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It uses the Doom 3 engine, and it shows.
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That's unfortunate. Hopefully the mechanics will be refined this time around.
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No, I haven't seen it, but I've seen some internet screenshots and trailers. What made Quake and Quake 2 so special anyway?
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Originally posted by General Freak
No, I haven't seen it, but I've seen some internet screenshots and trailers. What made Quake and Quake 2 so special anyway?
Well Quake was sort of special as it was the first true 3D shooter. The rest were considered "2d and a half" and were all sprites and stuff.
The rest were sort of mediocre...
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It uses the Doom 3 engine, and so far looks exactly like a Doom 3 clone. If the gameplay of the previous Quake's stay, it will be basically Doom 3 in a different box. I hope they do something to differentiate it.
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At least there'll be vehicles and some more weapons (I hope).
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There was a full-on preview in PC Gamer UK a couple of months ago. Does look a bit of a D3 clone, but apparently you're gonna have a helluva lot more interaction and squadwork, and vehicles and open, varied areas.
Basically all the stuff D3 could have done but didn't.
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Originally posted by Unknown Target
It uses the Doom 3 engine, and so far looks exactly like a Doom 3 clone. If the gameplay of the previous Quake's stay, it will be basically Doom 3 in a different box. I hope they do something to differentiate it.
Of course the gameplay is probably going to be the similair. But one thing that you may or may not realize is that ID is appearently NOT developing Quake 4. Raven Software is.
And I loved Quake 2, btw.
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Originally posted by Kosh
Of course the gameplay is probably going to be the similair. But one thing that you may or may not realize is that ID is appearently NOT developing Quake 4. Raven Software is.
And I loved Quake 2, btw.
I knew about Raven Software's roll ever since the game was first announced :p. Anyway, Raven's record is pretty hit-or-miss, if I remember correctly.
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They managed to pull a decent shooter out of the Star Trek license...
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I liked SOF2 it used Id's quake 3 engine.
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Raven did Elite Force one, which was pretty good. But Ritual did EF2.
But EF1 and EF2 were about the only good games that came out of the ST franchise.
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I have heard that Quake IV will be focusing on Single Player more and on Multiplayer less. They are right on this one, Quake III has everyhing a multiplayer-thirsty man needs.
If it uses the Doom III engine, then I am sure it will be moddable: There already is a map editor released for Doom III, so it's logical there will also be a map editor for Quake IV.
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Originally posted by Kosh
Raven did Elite Force one, which was pretty good. But Ritual did EF2.
But EF1 and EF2 were about the only good games that came out of the ST franchise.
Not true - Bridge Commander was pretty freaking cool :)
Anyway, Raven also did SOF and SOF II, both boring, dull, and cliche gore-fests. Like I said - hit or miss.
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Originally posted by SuperCoolAl
They managed to pull a decent shooter out of the Star Trek license...
Screw that startrek crap, Raven made Heretic, THE true successor to Doom, with the morph egg, the tome of power and the phoenix rod!
All bow to Heretic!
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and of course it will be very brown.
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Heretic and SOF II were both good games. Unfortunately, I have no way to play either by today. :sigh:
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And we will all return to the gothic cathedrals and lava pits in Q4! :D
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I think there will be rather bases. The Gothic style is only typical for Quake III.
I still don't doubt there will be lava. It's essential. :D
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Double post, sorry.
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I sort of laughed when the story on the site mentioned the "BIG GUN"
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Originally posted by TopAce
I think there will be rather bases. The Gothic style is only typical for Quake III.
I still don't doubt there will be lava. It's essential. :D
Quake 1 had them too as I recall. Quake 4 is, to my knowledge, set in the Q2 universe so there most likely won't be any of the gothic elements from Q1. I'd be more interested if I could shake the idea that this was going to be yet another all-graphics, no substance cookie-cutter FPS.
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I am curious if there will be any outside areas. By fancy level editing(Mr. Tim Willits), you can make box-based bases look nice, but if the engine does not have what it takes to make environment pretty, the map editors can do little. (Tried making something good-looking with the Jedi Knight I Engine, it was a hell)
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Quake 2 had "outside" areas so I'd imagine that, to create the same "feel", this would have them too.
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Originally posted by Unknown Target
Not true - Bridge Commander was pretty freaking cool :)
Anyway, Raven also did SOF and SOF II, both boring, dull, and cliche gore-fests. Like I said - hit or miss.
SOF2 was an excellent game - I still play it every so often. SOF1 was terrible, yes, but the sequel was very, very good.
As for Quake 4, I'm finding it hard to get excited, to be honest. Give me Bio Shock any day...
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SOF2 came bundled with my 9500 Pro. My brother ended up playing it more than I did because I could never get into it.
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EF1 wasn't that bad. Gamespot gave it good ratings (and its user ratings were just as good).
And Raven did not do EF2. :p If you don't believe me, then look both of them up on Gamespot.
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I still have EF1, might give it another playthrough...
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I think Quake IV looks cool, but I think Quake Wars looks promising too
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Quake Wars? What's that?
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Quake Wars (http://www.gamespot.com/pc/action/enemyterritoryquakewars/index.html?q=Quake+Wars) link at Gamespot
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Like enemy Territory but with a Quake subtitle.
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Damn, it's an online thing. :(
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What really intrigued me in the trailer was how awesome they made the Strogg ('a metallic spine, jutting awkwardly through muscle'). Even if the game's storyline isn't good enough to make the most of it, at least the trailer was really well made.
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Originally posted by Admiral LSD
Quake 2 had "outside" areas so I'd imagine that, to create the same "feel", this would have them too.
I hope you know I mean outside areas and areas in the environment, among trees, plants and scenery. Quake II had very few of these, I remember only one, near the end, when you were to infiltrate the Strogg outpost.
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Originally posted by TopAce
I hope you know I mean outside areas and areas in the environment, among trees, plants and scenery. Quake II had very few of these, I remember only one, near the end, when you were to infiltrate the Strogg outpost.
I wouldn't think lush green scenery would really fit in with the general setting of Q2. I haven't played all the way through Q2 - I got bored of it by about level 3 - so I haven't seen the area you're talking but I was referring to the point in the first few levels where if you looked up you could see the sky. I put outside in inverted commas because I wasn't sure how these areas were achieved, whether it was some engine trick to give the impression of being outside or if you really were outside.
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Knowing the Quake 2 engine, making environment is definitely hard, but I suppose Tim Willits (chief map designer for Id, a half-god) could probably make something better out of it.
In case you were wondering, A modified Quake II engine was used for Half-Life. Modifications were made in the engine to make better environment and more options and possibilities in Single player.
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HL was Quake 1, not Quake 2 :P
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HL used the Quake 1 engine? I thought they used there own thing.
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Originally posted by Kosh
HL used the Quake 1 engine? I thought they used there own thing.
Nope, they used Q1. Modified a fair bit, IIRC, but still Q1.