Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DaBrain on July 14, 2005, 10:21:19 am
-
Well, I've tossed this effect. I can't make it look the way I want.
So, it's quite nice anyway, but I prefer my old effect (for now :drevil: ).
(http://img304.imageshack.us/img304/2998/swtossed1cm.jpg)
(http://img304.imageshack.us/img304/1464/screen19365gm.jpg)
http://www.game-warden.com/starfox/Non_SF_related_stuff/shockwave01_tossed.rar
-
I wouldn't say it's nice. I would say it's BEAUTIFUL :( (now i'm crying, dammit).
But are you firing at the Hatshepsut[/b][/i]? :nervous: *Hides from Boomer*
-
Wow...just...wow. :eek2:
[noob] Where do I put it?
-
At first I thought that Hatshepsut pic was it charging its beam cannon.
Super nice stuff there DaB. :yes:
Jeryko: It goes in data/effects
-
Good God. Great Going.
*gobsmacked*
-
OMG!
But I'm more interested in the way the Hatshepsut looks in the first pic, it's glowing and has so much more cool detail than the ones in my game, what vp files and flags do you need for that?
-
Damnit DaBrain that's very nice! =o
*yoink!*
-
Originally posted by DarthWang
OMG!
But I'm more interested in the way the Hatshepsut looks in the first pic, it's glowing and has so much more cool detail than the ones in my game, what vp files and flags do you need for that?
For quick-ness(if you have the machine to run it) just grab the zpack and flick it to 'all features on'.
-
Quite possibly the nicest shockwave effect I've seen yet!
-
Wow. That's really awesome.
Methinks it should go in the 3.6.7 vp's somewhere. Probably adveffects.
-
BTW, all photoshop, or some help from Max?
-
I've used MAX and PS for this effect.
BTW I'm glad you like it. ;)
-
Cool,
Yup, its very pretty. ^_^
-
Really outstanding add-on. I wish there were a way to make them side specific, because I still like the blue one as well.;7
-
Are you interested in correct shockwave speeds?
Most of the time the shockwave is way too fast, because it has more frames than the old shockwave.
Try this WIP of the ships.tbl.
Please tell me if some of them are too fast or too slow. ;)
http://www.game-warden.com/starfox/Non_SF_related_stuff/SW_ships_table_WIP!.rar
BTW this is a modified version of the ships.tbl from the MV_effects pack.
-
:jaw: Holy--
-
The effect is awesome, but the multiple shockwaves look stupid with it.
-
If it was in blue color, it would be the nicest one..
Is there a detailed bluish shockwave around?
-
Well, that's no problem... but I forgot where I put the uncompressed frames to... :rolleyes: :nervous:
Edit: Uhm... well.... maybe I overwrote the frames after I re-rendered the frames... :sigh:
-
Personaly, i like the red, but dislike the "angled elipse" view of the shockwave, i much prefer nice circles.
-
Here is the blue version:
http://www.game-warden.com/starfox/Non_SF_related_stuff/Blue_sw_double_compression.rar
(http://img303.imageshack.us/img303/3352/screen19451za.jpg)
(http://img303.imageshack.us/img303/5848/screen19547vm.jpg)
Notice: I wasn't able to find the uncompressed frames, so I've used the compressed frames. I tried to get rid of the worst artifacts, but I'm still able to see those new frames were compressed twice...
Originally posted by FireCrack
Personaly, i like the red, but dislike the "angled elipse" view of the shockwave, i much prefer nice circles.
I can render them again, but the frames will be ugly. They require a lot of PS work. So it's no simple task. I'd have to start from the scratch.
-
I like...vey much
-
I like the blue better. It's prettier. ^_^
-
Yeah, i wasn't expecting you to redo, seemed like a big job. I was simply stating my preference...
Mabye i should make my own in this case.
To SCP: Those blue shockwaves make me wish for a +ShockwaveTexture in weapons.tbl, give the EMP missile a blue/purple shockwave and everything else can stay red.
-
Curse you and your ability to take screenies. :(
-
Much better than the old one...it's got the one thing that I always found lacking in previous explosions: brightness. Most explosions just don't seem to have any visceral punch, because they have the explosion but none of the retina-frying brightness.
-
Originally posted by Raa
Curse you and your ability to take screenies. :(
Just hit the "prnt scrn" key when you are playing.
-
Hmm...I jsut tested it...Nice...very nice..
However i have two gripes with it:
1. Too dark blue..it should be in lighter colours..
2. Planar explosions. I hate them. A shockwave will ALLWAYS look like a perfect circle, no matter from what angle you look at it, becoause it's a sphere. Those angles shockwave get on my nerves.
anyone know where I can find a bluish, non-planar shickwave? Like the original Fs2 one, only more detailed..
-
Ok, I've picked up a shockwave a made a loooong time ago.
Then I tweaked it in PS.
It *should* be exactly what you are looking for.
http://www.game-warden.com/starfox/Non_SF_related_stuff/Trash_shockwave.rar
Don't even dare to dislike it. :mad: ;7
-
I love you man! :D
-
Please, please ... be a chick. ;7
Damn... looks like I'm out of luck these days. :rolleyes:
BTW no problem. ;)
-
OO I love the last one...One thing though is that it ends kinda of abruptly. Also, how easy is it to change the colors of it? I like all of the different colors and I want to be able to change them myself if it isnt too hard.
-
There needs to be something in the SCP to make shockwaves different colors for different types of explosions. I think somebody mentioned an EMP explosion and then the rest be orange, but what about Shivan ships? We don't know what they run on; they might explode differently.
-
Originally posted by Kosh
Just hit the "prnt scrn" key when you are playing.
*shoots Kosh a dirty look*
That hasn't worked for months.
-
#define MAX_SHOCKWAVE_TYPES 1
That wouldnt happen to be one of the things that you change and then multi breaks would it?
-
Originally posted by Raa
That hasn't worked for months.
What's wrong with it now??
-
It's amazing how many times I suddenly hear about a feature not working for months.
I haven't had any problem with Printscreen, aside from the odd crash bug, on OGL Linux.
Doesn't work in D3D, though. Come to think of it, D3D doesn't seem to work at all under Linux. :p
-
Just wondering if it is possible to make the firse shockwave more of a Shivan beam warmup?
-
Originally posted by Jeryko
OO I love the last one...One thing though is that it ends kinda of abruptly. Also, how easy is it to change the colors of it? I like all of the different colors and I want to be able to change them myself if it isnt too hard.
I can make it fade out smoother. Shouldn't be a problem.
It's not that hard to change the colors, though it's quite difficult in this particular case, as the shockwave has more than one color.
You might end up screwing up a few colors in the end.
Just try it. ;)
Originally posted by boewolf
Just wondering if it is possible to make the firse shockwave more of a Shivan beam warmup?
I've no idea how you want it to look like...
-
Something like this only with the ring staying the same size and particles moving inward.
(http://img304.imageshack.us/img304/2998/swtossed1cm.jpg)
-
Ok, ok...
I've reworked the shockwave for Trashman.
Now it fades out smooth and starts with a big flashy glow.
I hope everybody is happy now. ;)
That's it. I've to do some work for my mods again.
(http://img321.imageshack.us/img321/4028/screen20308pp.jpg)
(http://img321.imageshack.us/img321/2738/screen20257tv.jpg)
http://www.game-warden.com/starfox/Non_SF_related_stuff/Trash_shockwave.rar
(I overwrote the old one.)
-
Damn man, that's burning my eyes with goodness. ^_^
Write some tutorials! :D
-
Originally posted by Grug
Damn man, that's burning my eyes with goodness. ^_^
Write some tutorials! :D
I'd love to... in german. :)
It's kinda hard to translate this technical stuff.
Plus I'm using german software, so I don't know how some things were named in the english versions...
-
Originally posted by boewolf
Something like this only with the ring staying the same size and particles moving inward.
(http://img304.imageshack.us/img304/2998/swtossed1cm.jpg)
Just rename all of the .dds files in reverse order and edit table files hehe :ha:
-
That won't look very good animation-wise...
[Sonic advice]That's no good![/Sonic adivce]*
*form more Sonice advice, visit this site:
http://www.ytmnd.com/list/?search=sonic+advice&user=
-
Oh I know, I was just throwing out stuff that could work... :p
-
:jaw:
i give it 2 thumbs up :yes: :yes:
-
Could you please write the tutorials?
I may be able to find someone who can translate it from German.
-
Ok, I'll try to write a tutorial, but that might take some time.
BTW you'll soon notice the methods I use are rather weird. ^^
-
ooh, could it be? Round shockwaves that fill their entire frame when fully expanded? And that match the :v: ones in timing?
-
Way cool. Would it be possible to create a variety of explosions/shockwaves (perhaps random, perhaps not) as different ships (possibly different types of ship) are destroyed? It sounds childish, but it'd make me want to destroy capships to see which shockwave came out! ;7
Anyway, cool shockwaves, nonetheless. :yes: :yes2:
-
Oh my ****ing god, Dab you did an excelllent work. I'm excited now.
-
I dont know if I posted it long ago but I tried to do a sphere shockwave conversion from Trek. It worked but the colors looked Prismatic, something about pallette? Anyway I have no clue about those things and abandoned it. Do you want me to try to find the files and then you take up the challenge Brain?
-
As long as the frames are ok, no problem. ;)
I prefer 32-Bit/24-Bit frames. ;7
-
Hatshepsut
[Bosch allusion]For the first time in my life, I am filled, with joy.[\Bosch allusion]
They spelled it right. Sniff.
Cookies for everyone!!!!!
@DaBrain: Ooooooh. Pretty.
-
Originally posted by Boomer
[Bosch allusion]For the first time in my life, I am filled, with joy.[\Bosch allusion]
They spelled it right. Sniff.
Cookies for everyone!!!!!
@DaBrain: Ooooooh. Pretty.
Everyone but Rott spelled it right. I 'corrected' him.
-
Meh, I'll let him off the hook.... this time. :drevil:
-
*makes taylor cry* ;)
Would it be possible to use a different shockwave for different species' ships (blue = terran, current mvp = vasudan, red = shivan), and the first one in this thread for bombs and stuff?
-
Originally posted by WMCoolmon
*makes taylor cry* ;)
Well I'm going to make you code it so... :ha: :D
Would it be possible to use a different shockwave for different species' ships (blue = terran, current mvp = vasudan, red = shivan), and the first one in this thread for bombs and stuff?
It's been asked before (many times actually) and I looked into it. It would be possible (and pretty easy) to expand the species.tbl to include this info for ship explosions only, and let the normal effect work like it does now for bombs, and anything else that's not a ship. The only reason that I haven't done this already is because of the memory/bmpman requirements. Other than that it would probably take around 20-30 minutes to code in. Just modify the species code and shipfx_do_shockwave_stuff() to send an identifier/filename to shockwave_create() to use for current_bitmap.
Of course that's just one way to do it and have it flexible, able to still use the default if no species specific version is specified. The shockwave code is already able to use multiple animations but it's only set to use one. That one's filename being hardcoded. It could be fixed to have multiple shockwaves always available but after looking at it I thought that the species.tbl idea seemed cleaner.
It took me all of 0.5 seconds to fall in love with the new blue shockwave and roll it into my VPs. But as great as it is, it's 95 frames. I still hate animations that large but given what it is and the fact that there is only one, I can live with it and not complain. Having four of them would suck a$$ though. It's been suggested to just create a greyscale shockwave and color it in game. That would work but I think it would look like crap. Especially after what DaBrain has done with the newest version.
-
Well, I'm sorry for the ammount of frames. ;)
The effect in the media VP looks very stuttery for slow shockwaves (like when a Sathanas blows up).
Well, the shockwave needs more than 10 MB ram now...
I think that's still ok, for mid-range systems or low-end systems with a good gfx card.
Anyway, I'm working on a new shockwave. It should fix that memory issue to some extent. Well, in theory. ;)
I'd like to create a real 3d shockwave.
It's probably going to be complicated, but it would require less ram. (I could just use a tile map.)
I really, really need a glow/bloom effect for this. Otherwise the shockwave will look pretty boring. And I also need ANI/EFF support for glowpoints.
I can't do it with a static glowpoint.
But I guess, this won't be possible anytime soon...
-
Well, one thing I asked about doing with the materials system was tiling a texture so that you could use 1/4 of a shockwave in place of one big image. IIRC Bobb said "yes, but later".
-
Originally posted by DaBrain
Well, I'm sorry for the ammount of frames. ;)
I cared only until I got in game and blew some **** up. Destroyed all enemy ships, all friendly ships and seriously considered coding in a suicide key just to see the damn thing again. :D
It's just plain magic and probably the best use of any graphic used in the game. I can easily forgive 95 frames when something like that gets created. :nod:
NOTE: The previous sentence is not an invitation for all of you art freaks to go creating pretty animations to get off the hook for 90+ frame animations. I am a code monkey and I will modify the game code to BSOD your computers specifically.
*** This concludes your daily Public Service Announcement ***
(the above is a joke btw, just in case it went past anyone)
-
To which blue shockwave are you referring, the first or second set DaB released? (curious)
-
I haven't checked this out in game yet but, DaBrain, what program did you use?
I could probably make my own explosion animation in Adobe After Effects like I did with the subspace vortex. I'll have to try that sometime.
BTW the screenshots look awesome. :yes: :cool:
-
The main aniamtion is done in MAX, but the largest part is done in Photoshop.
I think I could have done it completely with PS, but I'm lazy. ;7
-
@Ulala: The second set is what I like the best.
-
Someone needs to implement that "use only 1/4 of the shockwave for texture" thing.