Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Carl on July 14, 2005, 04:15:00 pm

Title: My media.vp contribution
Post by: Carl on July 14, 2005, 04:15:00 pm
i was looking through Sparky VP and noticed that the texture for the Orion turrets is only 64x64! Given that the Orion's turrets are probably the most looked at (there has been plenty of buzz about them here if you recall) i thought this was pretty weak, so...


The old:

(http://img.photobucket.com/albums/v109/Carltheshivan/capital01-06.gif)

The new:

(http://img.photobucket.com/albums/v109/Carltheshivan/capital01-06a.jpg)

^__^
Title: My media.vp contribution
Post by: WMCoolmon on July 14, 2005, 04:25:56 pm
Actually, if you wanted to go as high as 512x512, I think that would've taken the same amount of space once loaded into memory.

But mucho gratias. :D
Title: My media.vp contribution
Post by: taylor on July 14, 2005, 05:59:03 pm
Quote
Originally posted by WMCoolmon
Actually, if you wanted to go as high as 512x512, I think that would've taken the same amount of space once loaded into memory.

If it's not power-of-2 then it only takes up more texture memory.  The memory used in bmpman would only be what it absolutely needed for the pixel data.  Anything not power-of-2 should be shunned but I think going 256x256 would be better than going up to 512x512 since it would use half the memory and still look about the same as what he posted.

And that does look *much* better than the old one. :nod:
Title: My media.vp contribution
Post by: WMCoolmon on July 14, 2005, 11:24:47 pm
Hrm, for some reason, fs2_open doesn't like the jpg, but is fine with a TGA version of it.
Title: My media.vp contribution
Post by: Col. Fishguts on July 15, 2005, 03:15:18 am
Quote
Originally posted by taylor
..I think going 256x256 would be better than going up to 512x512 since it would use half the memory and still look about the same as what he posted.

And that does look *much* better than the old one. :nod:


Am I missing something, I thought that a 512x512 takes 4 times the memory a 256x256 map uses ?
Title: My media.vp contribution
Post by: taylor on July 15, 2005, 03:35:02 am
Quote
Originally posted by Col. Fishguts
Am I missing something, I thought that a 512x512 takes 4 times the memory a 256x256 map uses ?

Yeah!!  You're totally missing something!

You're missing a :dumbass: smilie to throw at me.  :D
Title: My media.vp contribution
Post by: Grug on July 15, 2005, 04:30:32 am
LoL.

Nice work on the texture! ^_^

Now for all the other turrets! :D :p
Title: My media.vp contribution
Post by: Col. Fishguts on July 15, 2005, 04:34:22 am
Quote
Originally posted by taylor

Yeah!!  You're totally missing something!

You're missing a :dumbass: smilie to throw at me.  :D


Ah well, I was somewhat hesitant to call a code monkey a dumbass ;)
Title: Re: My media.vp contribution
Post by: DaBrain on July 15, 2005, 10:42:50 am
Quote
Originally posted by Carl

The old:
 


Well that's the stock texture, but there is already a new one in the MV pack.

The Orion already had high-res textures for a few months.
Title: My media.vp contribution
Post by: WMCoolmon on July 15, 2005, 03:32:54 pm
Here's the current MV version for anyone curious... (apologies for the bad cropping)
Title: My media.vp contribution
Post by: Carl on July 16, 2005, 08:57:45 am
yeah, but that's not very accurate. it looks almost nothing like the original.
Title: My media.vp contribution
Post by: Roanoke on July 16, 2005, 03:30:41 pm
the joys of cut 'n' paste eh ?