Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Nobilis Draco on July 28, 2001, 09:07:00 pm

Title: New render
Post by: Nobilis Draco on July 28, 2001, 09:07:00 pm
 (http://publish.hometown.aol.com/nobilisdraco/images/crashed%20pers.jpg)

Two beacon fish float past the encrusted wreckage of a perseus, that crashed during training exercises.

Kudos to carl for converting the model for me because I'm lazy.
Title: New render
Post by: Dr.Zer0 on July 28, 2001, 09:57:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif) Welcome to the HLPBB  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

Well I see the Persus but what are those things floting in the water?

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Calvin (Calvin & Hobbes):
YAAH! DEATH TO OATMEAL!
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Head Campaign Manager in Knossos Campaign ("http://www.vidavision.com/entertainment/drzer0/index.html")
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This is what happens if you're on SpaceCrack:     (http://dynamic.gamespy.com/~planetannihilation/ubb/smilies/ubercrack.gif)
Title: New render
Post by: Shrike on July 29, 2001, 01:37:00 am
 
Quote
Originally posted by Dr.Zer0:
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif)  Welcome to the HLPBB   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif)    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

Well I see the Persus but what are those things floting in the water?

Um, beacon fish?  And what's up with the weird smilie selection?
Title: New render
Post by: Fineus on July 29, 2001, 01:55:00 am
Woah, I love the lighting on that dude - it looks just right... I guess those fish give out a hell of a lot of light though  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


And welcome to the HLPBB!

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Co-Creator:  Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
Title: New render
Post by: Dr.Zer0 on July 29, 2001, 02:10:00 am
 
Quote
Originally posted by Shrike:
And what's up with the weird smilie selection?

I just thought that I could do something differnt  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/ninja.gif)

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Calvin (Calvin & Hobbes):
YAAH! DEATH TO OATMEAL!
------------------
Head Campaign Manager in Knossos Campaign ("http://www.vidavision.com/entertainment/drzer0/index.html")
------------------
This is what happens if you're on SpaceCrack:     (http://dynamic.gamespy.com/~planetannihilation/ubb/smilies/ubercrack.gif)
Title: New render
Post by: Fineus on July 29, 2001, 02:17:00 am
Mad smilies look like you kinda don't like people, try another smily next time  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: New render
Post by: Nobilis Draco on July 29, 2001, 03:34:00 am
Thanks, I guess i posted this in the wrong place, sorry.

 
Quote
Originally posted by Shrike:
Um, beacon fish?

Their kinda' like a jelly fish... sorta'

Title: New render
Post by: Bobboau on July 29, 2001, 03:36:00 am
no this is the right places for renders.

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Bobboau, bringing you products that work.............. in theory
Title: New render
Post by: Nobilis Draco on July 29, 2001, 03:48:00 am
I originaly put it in general freespace, somebody moved it.
Title: New render
Post by: Nico on July 29, 2001, 05:16:00 am
 
Quote
Originally posted by Nobilis Draco:
 (http://publish.hometown.aol.com/nobilisdraco/images/crashed%20pers.jpg)  

Two beacon fish float past the encrusted wreckage of a perseus, that crashed during training exercises.

Kudos to carl for converting the model for me because I'm lazy.


Very nice  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Now you could add some noise to the blue backgroung to make it look more like water... he... it looks like water, but... oh well, you got the point  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: New render
Post by: CobaltStarr on July 29, 2001, 11:51:00 pm
How about some bubbles floating up from the ship, too?
Title: New render
Post by: Carl on July 31, 2001, 05:08:00 am
the ocean floor is too plain. all there is is a rock and sand. usually there would be more than one rock, right?
Title: New render
Post by: Nobilis Draco on August 01, 2001, 04:39:00 am
Maybe, I dive and I've been to 1000' in a DSRV it is possible to find a single large rock sitting in the middle of a sand bed with nothing around it,
Title: New render
Post by: Shrike on August 01, 2001, 05:53:00 am
I'm not the expert (you are here) but given the general lighting conditions, shouldn't there be more stuff around?  It looks fairly close to the surface.
Title: New render
Post by: Snakeseyes on August 01, 2001, 06:29:00 am
As I said to him in the WS, he could add a projector to a light coming from above. That could make sea look more real. He said that its too deep to have a light.