Originally posted by RaaThat is why I hope some one would bake it.
*downloads*
Dayamn! That's alot of textures...
Originally posted by Raa
The model needs to be rotated 90 degrees (especially if you want to preserve backward compatability) but all in all it's great looking.
Originally posted by Rott3
Now that is how a Mjolnir should look like.
P.S You FUBARed the second pics link.
Originally posted by taylor
:hammer: :lol:
You do realize that the included LOD3 map is a .bmp right? Don't think that will actually get rid of the warning message. ;)
Originally posted by redmenace
even the elimination of one texture might help
Originally posted by Darkage
I still remember i made a animation with this a long time ago. Yes it's Mik's. I believe we were talking about a high-poly version of the Mjolnir back then, dunno the exact reasion why he made it:)
Originally posted by redmenace
even the elimination of one texture might help
Originally posted by StratCommwell any luck on this front?
My texture editing tools are woefully inadequate, and I'd like to keep the new map DDS. Can someone merge beam2.dds with rbase.pcx, along with the -shine and -glow textures from mv_textures into one map each (one diffuse, one spec, one glow)? I'm thinking side-by-side, 512x1024 for diffuse and whatever fits for the rest. Making those maps fit side-by-side shouldn't be too hard to map, I just can't combine them adequately with the tools that I have (points at DaBrain, if he has the chance)
Originally posted by mikhael
I was having fun, Darkage. I was just buggering about with Lightwave and decided to work on the Mjolnir. That's the version YOU have.
This version is the medium poly version I did for FSOpen.
Originally posted by StratComm
Not yet. I'm still looking for those maps and/or a DDS import/export tool for GIMP.
Originally posted by Kazan
i demand unfettered access to screenshots!