Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: epmode on July 18, 2005, 06:42:10 pm
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Just as the title says, I am not getting any music at all once I start a mission. I have warble_fs2.vp in my root directory, nothing in root/data/music.
Everything else seems to work perfectly. Sound effects, speech, graphics included.
Not sure what else I'd need to list to help troubleshoot, as I'm kind of new to this program.
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Strange.. I tried moving mv_music.vp and warble_fs2.vp into a subdirectory (as was suggested in this ("http://www.hard-light.net/forums/index.php/topic,31973.0.html") thread,) and everything works fine.
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Is this in custom campaigns or the default one?
If it's in custom ones the mission designer might not have specified any music to be played.
Have you got music turned on in your Freespace 2 options? Check by pressing F2 in the main hall.
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It was the default campaign, and yes, the music was turned on. I even heard it during the mission briefing. It only disappeared when the mission began.
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Do you have the -nomusic flag enabled in the Launcher?
It's in the features tab, on the 'List Type', go down to audio, and if the Disable Music or Disable Sounds and Music Boxes are ticked, then untick them.
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Nope the guy is right. mv_music.vp and warble.vp are interfering with the z-pack and music playing in mission. I moved them and my music came back. SWEET!:D
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Are you and epmode the same person? :confused:
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Well, epmode said he'd already tried what RED DIAMOND did. But what RED DIAMOND's post had to do with hthe thread is a mystery to me.
EDIT: Awful looking typos that only became clear when my post was quoted.
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Originally posted by kietotheworld
Well, epmode said he'd already tried what RD did. But what RED DIAMOND's pos had to do wit hthe thread is a mystery to me.
Hmm, thought this part was clear. I too was having the no music in mission buggy as well after installing the z-pack, which includes all the music that is in music.vp and warble.vp. Moving those two files out of the main directory removed the conflict and the music returned in mission. See?:lol:
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If you move warble.vp back the music should still play.
I can see mv_music causing problems but there is no reason why warble should have to move.
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I'm pretty sure this is a bug in FSO. Someone identified the cause of it at one point and then I lost the thread. :(
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I have the same problem. Where exactly did you move the music.vp to?
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Originally posted by Ulala
I have the same problem. Where exactly did you move the music.vp to?
It is no longer needed(recycle bin):eek2:
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Originally posted by Goober5000
I'm pretty sure this is a bug in FSO. Someone identified the cause of it at one point and then I lost the thread. :(
Founded and fixed. Just a problem with the modular music tbm and the way it was set to init. If a tbm was there it would reset everything to "none.wav" when the tbm was processed. Simply moving that "none.wav" init from the parsing to the actual init function (so it only runs once) gets it fixed.
Of cource the tbm doesn't really need to be in mv_music.vp in the first place, but it should be handled properly either way.
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Ooh, cheers. :) :yes:
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Yeah, at one point a TBM was in there because I was going to go with modular tables. But that caused problems, so I later took it out and went with the .tbl so I wouldn't have a double-headache with any mtbl bugs.
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Hmm, ive never had music in mission because it caused my game to crash all the time, so i use the -nomusic thing. perhaps a fix on that will sort my problem too :)