Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: General Kazooie on July 19, 2005, 12:15:56 pm

Title: I´m a fool
Post by: General Kazooie on July 19, 2005, 12:15:56 pm
I spent the day UV mapping a model. Nothing bad in thatm could use the exercise anyway. I thought I could use the mapping instead of the automatic flattening done by max when you render to texture.

So I open the render to texture dialog, hit the unwrap only button, take a quick look at the messy UVs and load up my beautiful clean UV set :D

Only to find out that the baked texture is all messed up by the UVs... :mad:

Of course, the messy automatic UVs that waste 2/3 of the texture space for the color black render perfectly ;)
Title: I´m a fool
Post by: Taristin on July 19, 2005, 12:19:29 pm
Erm. if you already have the model UV mapped, disable the automatic unwrapping feature when you render to texture, and it should work, so long as the UV doesn't span several grids. IIRC.
Title: I´m a fool
Post by: General Kazooie on July 19, 2005, 12:28:19 pm
Sorry, I probably didn´t explain the situation too well. The thing is that I had a model that used several textures, and I was supposed to bake them all into one. I then remapped  the UVs. Render to texture serves this purpose wonderfully, except for the automatic unwrappings texture space waste. Too bad it doesn´t take well my custom UVs...
Title: I´m a fool
Post by: Ulala on July 19, 2005, 02:53:59 pm
*has no idea what has just transpired*
Title: I´m a fool
Post by: Rott3 on July 19, 2005, 03:01:40 pm
Quote
Originally posted by Ulala
*has no idea what has just transpired*


*seconds that*

Although i have used UV mapping, i haven't needed to use render to texture. Have to look into it :nod:
Title: I´m a fool
Post by: General Kazooie on July 22, 2005, 01:11:14 am
Ha! Stupidity beyond reason :D I just figured out what caused the problems..  Guess who detached the meshes already mapped, for the sake of ease(You can´t select detached polys)? I guess I can only laugh at myself now ;)
Title: I´m a fool
Post by: Roanoke on July 22, 2005, 07:28:38 am
Quote
Originally posted by Raa
Erm. if you already have the model UV mapped, disable the automatic unwrapping feature when you render to texture, and it should work, so long as the UV doesn't span several grids. IIRC.


Is that in Max ? I never found out how to have FS draw procedural maps. (or to convert from procedural to file)
Title: I´m a fool
Post by: General Kazooie on July 22, 2005, 12:02:40 pm
Yeah, in Max. If you want to have procedural maps as files, render to texture is the way to go.