Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Raven2001 on July 21, 2005, 04:52:50 pm
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Still in very early stages...
http://i5.photobucket.com/albums/y188/sb38R2/Ravana1.jpg
http://i5.photobucket.com/albums/y188/sb38R2/Ravana2.jpg
http://i5.photobucket.com/albums/y188/sb38R2/Ravana3.jpg
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Nice. :) It took me a while to find out which part of the Ravana that is. ^^
You're really doing a great job here. :yes:
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I really can't see any resemblance to the Ravana from that pic. I thought it was a Demon at first.
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Originally posted by kietotheworld
I really can't see any resemblance to the Ravana from that pic. I thought it was a Demon at first.
Same here. But look at it for awhile and it starts to take shape.
EDIT: Damn, cant believe I forgot to put this in! Great work, it looks really good. Keep it up :yes:
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Use the concept art as well, mind; it's likely the model was compromised to keep it useable in-game.
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Yeah, the concept art one looked kickass!
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Early days, but great stuff. :nod:
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Argh. It's like we're back at the beginning. Here's hoping you make it totally badass.
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Originally posted by kietotheworld
I really can't see any resemblance to the Ravana from that pic. I thought it was a Demon at first.
Ravana, no head, no neck, no ventral spike.
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(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/RavanaConcept.jpg)
I'd advise against following the one in the concept actually. It's just barely reminicent of the ravana at all. :\
You've got a decent start there, couple of things tho: 1) Kill the smoothing, please! It adds weird detail where there is none and hides it where there is. We want to see her facets! (same goes for the hecate for that matter :p)
2) You've got it mirrored along the Y axis - probably why people had trouble spotting which part they were looking at.
3) Go for the sharp-crab-armour-over-soft-internals look - since that's the impression the original model gives. It's a bit of a shell sandwich. ;) You do appear to have started in this direction, which is awesome. Keep it up! :D
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that reminds me more of the Rakshasa (the concept pic that is)
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It may be a very early stage, but it's a very good looking very early stage. :)
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You know, I was just thinking of making a better Demon when this poppoed up.. LOL
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:jaw:
Now had it been that Ravana coming out and wasting the Lysander...
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"This is Actium. We're engaging the self-destruct..."
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Originally posted by nuclear1
:jaw:
Now had it been that Ravana coming out and wasting the Lysander...
"We may have died gruesomely, the lucky few vaporized by beam cannons, the rest torn to shreds by explosive decompression, but at least we got shot by a cool ship!"
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well, it's the ravana's rear engine assembly as far as i can see.
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I always thought the Ravana looked bigger...
But then again, I haven't seen that many other than the one in Slaying Ravana.
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Some more:
http://i5.photobucket.com/albums/y188/sb38R2/Ravana4.jpg
http://i5.photobucket.com/albums/y188/sb38R2/Ravana5.jpg
http://i5.photobucket.com/albums/y188/sb38R2/Ravana6.jpg
@ Vasudan admiral:
1) Sure thing :)
2) I'll mirror it in the end, must've been a conversion prob...
3) That's the idea...
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Nice:):yes: 'Bout time the Shivans got an HTL update.
glances in Nicos direction, wondering if he'll ever release his Shivan craft...
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Good work on it:nod: :yes:
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So how many polys is that now?
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I like what you've done with the upper head claws. Are you gonna do something like this, though less prominent, with the rear dorsal turret spkes?
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you know I think you should do something to those horns, thinking make them sort of hollow like that thing on the back of the demon.
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I'm loving the front end on that beast.
Keep up the good work :yes:
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Originally posted by TrashMan
So how many polys is that now?
About 2600...
you know I think you should do something to those horns, thinking make them sort of hollow like that thing on the back of the demon.
Which ones?? The Ravana is full of them...
I like what you've done with the upper head claws. Are you gonna do something like this, though less prominent, with the rear dorsal turret spkes?
Maybe
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do something similar to the lower head claws.
and I meant most/all the horns, at least the major ones
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That is totally awesome. Suggestion for when you're done: seeing as how you're doing really good at making models(even if you let other people texture for you =P), wouldn't making this Ravana be good practice for making other shivan ships? Such as..oh..say..the Sathanas? I'd cream my pants if you made one of those.
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Excellent. Keep it up. :)
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Originally posted by Ghost
That is totally awesome. Suggestion for when you're done: seeing as how you're doing really good at making models(even if you let other people texture for you =P), wouldn't making this Ravana be good practice for making other shivan ships? Such as..oh..say..the Sathanas? I'd cream my pants if you made one of those.
Maybe, we'll see :D
I'm finding it pretty hard to HTL shivan ships... they really are screwed in their designs
Often times I am sitting in the computer just thinking "what the hell am I gonna do to it now??" :D
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Update, i is 3250 polys as it is:
http://i5.photobucket.com/albums/y188/sb38R2/Ravana9.jpg
http://i5.photobucket.com/albums/y188/sb38R2/Ravana8.jpg
http://i5.photobucket.com/albums/y188/sb38R2/Ravana7.jpg
do something similar to the lower head claws.
I will, but those will be the turret sub-objects :nod:
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Very good! :yes: I've always liked the Ravana, it seems evil in a diseased, lopsided kind of way.
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Pure bada$s :yes:
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it looks evil
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*subscribes and monitors progress*
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Hmmm, I've allways imagined Shivan ships as half machine, and the other half as a rotting flesh skin like substance. Kind of like a bio-engineared monster.
Make the neck like that, and really make it look evil.:devil:
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Following suit with my comment regarding the Hecate:
Are you gonna give it more substantial fighterbays?
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This looks really good in an evil sort of way.......
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The neck looks ...strange..allmost as if it's only a thing metal tube with big armor pads slapped onto it...
looks a bit too hollow..fragile in my oppinion.
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... thats why the armour plates are there maybe?
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try looking at insect carapaces.
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Originally posted by Trivial Psychic
Following suit with my comment regarding the Hecate:
Are you gonna give it more substantial fighterbays?
Yep, I just got to figure out how to do it...
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Give it parking spaces for fighters. :p
And maybe docking points :p
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Very, very nice. :) My only "request" would be to add a few more polies to the cable sections so that they look more natural and less jagged. Other than that, keep up the good work.
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I'd make the fighterbays by just carving a few odd triangular shapes into each "cup", kinda like the gun and missile tubes on shivan ships, scalene traingles.
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Update, its around the 4000 polys
http://i5.photobucket.com/albums/y188/sb38R2/Ravana10.jpg
http://i5.photobucket.com/albums/y188/sb38R2/Ravana11.jpg
http://i5.photobucket.com/albums/y188/sb38R2/Ravana9.jpg
As you can see, I added a more substantial fighterbay
Oh, btw, I'm running out of ideas here... Shivan ships are a pain...
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now that.....that..............
that is evil
and its going to be even more evil when it's textured O_o
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Holy awesome. Somebody texture this.
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Ph34r t3h R4v4n4!! :nervous:
The ship looks really fantastic
It looks even more evil than the Sathanas o_O
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Ahhhhhh!
Its Godzilla!
Oh, wait no. That's his mother in law...
Kickass model man. Truly kickass.
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That's even better than your Hecate
:yes2::D:yes:
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Hell yeah. Marvellous. :yes:
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I don't know whether to piss my pants in joy or in fear.
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Love the raised plaits over the midsection, fantastic modeling Raven :)
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Originally posted by Ghost
Holy awesome. Somebody texture this.
Not yet, I will still figure something to do next with it...
Also, sice the Ravana will end with a much lower poly count than the Hecate, I will texture it myself, with the original :V: tiles in Truespace
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just poking my head in a bit
(ive been off doing other stuff a while, but i lurk around here too)
its all awesome, the hecate, this but theres one thing that could suffer a small break from canon
could you make those tubes running from the back to the front a little more evil looking? like more like the concept art thingy, that seems a little more shivan to me, not just 2 pipes running from one side of the ship to the back
just my opinion.
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You may be right... I'll give it a shot :)
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Amazing work. Keep it up.
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About time, I say. Won't make my judgement until you get closer to finishing... or textured. :nervous:
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Update: It's coming along, although a bit slower than I expected, and it's nothing worth showing in pics...
Also, keep in mind that you won't see any updates before August 18th. I'll be out untill that period
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Last update, 6000 polys:
http://i5.photobucket.com/albums/y188/sb38R2/HTLRavana4.jpg
http://i5.photobucket.com/albums/y188/sb38R2/HTLRavana3.jpg
http://i5.photobucket.com/albums/y188/sb38R2/HTLRavana2.jpg
http://i5.photobucket.com/albums/y188/sb38R2/HTLRavana1.jpg
The model is all done, ready for texturing. If anyone is willing and with time, send me a PM.
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While it looks amazing, it doesn't capture enough fear. It looks to much machine, and not enough BIO stuff, like bones and flesh.
However with textures, it might change my mind.;)
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Damn fine work Raven, now what's your next project?
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Angry Lookin I like
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Originally posted by WeatherOp
While it looks amazing, it doesn't capture enough fear. It looks to much machine, and not enough BIO stuff, like bones and flesh.
However with textures, it might change my mind.;)
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when both the ravana and the lucifer gets done......its going to be one hell of a fear show
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It'd look better if some of the more obvious polygons were smoothed IMHO.
That being said, I like what you've done with the small side tubes.
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Looking at that model, I just realized what an ugly-a** ship the Ravana is. You really can't tell so much in the nebula, but it's got a very...ad-hoc, slapped-together-out-of-spare-parts look.
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i don't recognize it anymore. :nervous:
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Originally posted by CaptJosh
Looking at that model, I just realized what an ugly-a** ship the Ravana is. You really can't tell so much in the nebula, but it's got a very...ad-hoc, slapped-together-out-of-spare-parts look.
Damn, that's what it reminds me of...Reavers! Especially that ship in the pilot ep of Firefly.
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This looks very good in general, but the bottom part of the claw thing in the front has too much of a Terran, industrial look to it. Make the pointy ends sharper there. I think the two pipes would look better if rounded out a lot more, although I like the idea of having spikes on them.
I can't wait to see a textured version of this. The Ravana was one my favorite ships in FS2.
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:jaw: Very impressive! It would look so much better smoothed, though...
*must finish Hecate*
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What's woth those spiky ends at the bottom? Why do they have hte gridery look?
IMHO, I don't like it when people change the basic desing too much. Adding detail is one thing, and evn adding a few small changes here and there - but the ship must be as close to the original as possible.
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i agreed with trashman here
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I disagree. I think there's a certain degree of artistic license that can be taken, using concept art and the overall ship aesthetic. I don't mind some mechanical looking bits, particularly as there's a metal plate-like modeling and texturing around the entrances to the fighterbay and engines, etc.
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I also think there should be a certain amount of artistic leeway here. However, the grid-type modelling really just doesn't fit with the shivans. Their ships look like shells to a crab, not bulkheads to a ship. The plates on the center section and where it connects to the dorsal main body (too hard to describe. Resorted to fish terms) are a prime example of how shivan ships should have armor.
So overall, very cool but it needs to lose the cross-beams in favor of more shivan-ish armor plating.
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There's no problem with artistic license as long as it adds to the original effect of the ship.
Of course, that being entirely subjective (both the effect, and whether the changes add to it), it can be hard to tell whether there's a problem or not. :p
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Originally posted by Liquid Fire
I also think there should be a certain amount of artistic leeway here. However, the grid-type modelling really just doesn't fit with the shivans. Their ships look like shells to a crab, not bulkheads to a ship. The plates on the center section and where it connects to the dorsal main body (too hard to describe. Resorted to fish terms) are a prime example of how shivan ships should have armor.
So overall, very cool but it needs to lose the cross-beams in favor of more shivan-ish armor plating.
I actually vehemently disagree with that statement. There are Shivan ships that do (the Mara, Rakshasa, and Sathanas) but many more that actually have very obvious hull plating in what we actually often associate with being a Terran style (Demon, Lucifer, Moloch, Lilith, the FS1-era fighters, Ravana). I think they sort of fit (though they should be sharper) the way Raven's modeled them, pending how they are textured. They aren't straight-up grids, which helps out considerably.
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Take all I say with a grain of salt.
Meh... the Ravana is my favorite capship in FS2 easy, and this one is looking great! However, there's just something about it that doesn't seem quite right. I think it's the "grid" stuff that people are referring to? I've circled the things that aren't sitting quite right with me in red:
(http://www.fileh.com/Ulala/HTLRavana1.jpg)
And the large spikes on the top seem a little short? Circled in blue.
(http://www.fileh.com/Ulala/HTLRavana3.jpg)
Anyway, once textured, the grid things certainly won't stand out quite as much, so I won't make any real suggestions until I see a textured version. Excellent work, Raven!
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I see there's a wee bit of controversy about the "grid" thingies...
Here's the catch: if you look at the lucifer, cain\lilith and nephilim, what do you see?? Lots of triangles. I thought it would look cool if the ravana would have a feature like that, and the only way I found of doing it without breaking the model was this...
The idea will be to have some sort of windows or "flesh" visible beneath the hull. And I guess that seeing those triangles glow in the dark will be cool to see
As for those claws, remember they still need the turrets to be spiky :)
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Originally posted by Galemp
*must finish Hecate*
Yeah, you do that... this one's next :D
Originally posted by Getter Robo G
Damn fine work Raven, now what's your next project?
Do you really want to know???
Ok, its the uhm... welll.... its the Sa... I mean the Sath.... DAMN WHY CAN'T I SPELL SATHANAS ?!?!?!?!?!?
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Originally posted by Raven2001
I see there's a wee bit of controversy about the "grid" thingies...
Here's the catch: if you look at the lucifer, cain\lilith and nephilim, what do you see?? Lots of triangles. I thought it would look cool if the ravana would have a feature like that, and the only way I found of doing it without breaking the model was this...
The idea will be to have some sort of windows or "flesh" visible beneath the hull. And I guess that seeing those triangles glow in the dark will be cool to see
As for those claws, remember they still need the turrets to be spiky :)
I understand the reasoning, but I'm not sure regularity of structure is particularly Shivan, even if regularity of texture sometimes is. If I were you, I'd actually take some of those triangles, divide an edge in half, and then add a kink or skew to it so it looks 'warped' (for lack of a better term)
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OMG, just Woauw !!!
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i like the grids
textured, they will look great
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If I were you, I'd actually take some of those triangles, divide an edge in half, and then add a kink or skew to it so it looks 'warped' (for lack of a better term)
Agreed. They'd look much better as broken-up triangles with crooked lines, possibly even with some Y-shaped lines.
And the flesh idea sounds good too.
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Personally I think the grids make it look much more like a spaceship and less like a model. Perhaps it wouldn't be a bad idea to introduce some irregularity there, though; compare the patterns on the Sath black armor to those on the Deimos or Hatshepsut, and you get the idea.
On the other hand the whole structure that it's framing is pretty irregular and alien, and the triangles are acute enough that it's working out pretty well. I'd like to see that more mechanical aesthetic used on some other Shivan ships, a throwback to the obviously structured but nonetheless alien Manticore, Scorpion and Basilisk.
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I don't mind the grid thingies. I mean, really, what difference does it make? All in all, excellent work. I look forward to seeing what you do with the good old Sath...
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Hmm... about the grid thingies, i think if you took them and made the parst that are currently sunk in stick out instead it would look much more shivan (to me)
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Originally posted by Raven2001
Ok, its the uhm... welll.... its the Sa... I mean the Sath.... DAMN WHY CAN'T I SPELL SATHANAS ?!?!?!?!?!?
Can't wait!
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Actualy to tell the truth, there are only a few places where the triangles bug me, and that is wherte they are either equalatoral or iscosoles. Shivans should alwasy be distorted and contorted, scalene trinagles work best...
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Originally posted by aldo_14
I understand the reasoning, but I'm not sure regularity of structure is particularly Shivan, even if regularity of texture sometimes is. If I were you, I'd actually take some of those triangles, divide an edge in half, and then add a kink or skew to it so it looks 'warped' (for lack of a better term)
I'm not sure what you mean, could you be more specific, or say post a pic of something like it??
Originally posted by aldo_14
Actualy to tell the truth, there are only a few places where the triangles bug me, and that is wherte they are either equalatoral or iscosoles. Shivans should alwasy be distorted and contorted, scalene trinagles work best...
You may be right... I'll give it a shot :)
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hurry up, man! we want galemp to work his magic on the Ravana! :D
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Gotta polish off the Hecate first. No rush. :D
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*rushes Galemp*
:D
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Yeah, no rush... also, I have a job now, so I haven't got all the time I would like to work on modelling...
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I'm not a fan I'm afraid. You've taken a classic Shivan Techno Organic design and ripped out all the organic.
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No I didn't, not as much as you sound, at least... Look at the "abdomen shell" or at the neck... that's clearly organic.
Now of course, if you say that I intensified the techno portion, I totally agree with you :)
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I really like the shell and neck - they're organic yet still a bit geometric in shape, very in keeping with both the original ravana and shivan design ethos, along with a number of other parts. Kudos for those sections. :)
The girders just completely stick out though - they immediately strike me as way too geometric and regularly shaped to fit in well. Some sort of vaguely geometric skeletal/crab-like form would probably work much better here. As they are they just look out of place.
My biggest gripe is with the pipey/tubey things though. They look like hinged metal rods with spikes on them now - with not even a vague idea of purpose to them the tubing had. :\
Even if you leave the girders as they are, I'd really, really recommend bringing the piping/tubular look back to those parts. They're a very prominent feature of the ravana, and would go a long way to restoring propper balance of technology and organics the shell and neck have.
Overall though, it's very well modeled. :yes: The only other thing I'd suggest is what Galemp said - to smooth off a couple of jagged poly edges (such as the outlines of the spines and such).
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Originally posted by Raven2001
I'm not sure what you mean, could you be more specific, or say post a pic of something like it??
Whoops, missed this.
Um, this is the best I can do with paint (attached). IT's not a particularly good example :(, but the general idea is so that rather than have a regulated and perfectly straight type arrangement (which often makes it become obvious that it's created by modeller rather than, say, alien subspace death bringers; i.e. you can say 'he's took that face, bevelled it, and then indented it'), you have a slightly more organic and twisted series of shapes, less rigid and mechanical in appearance. i.e. it looks wrong because it's not quite straight or perfect, but that's the look you want for the Shivans, really. :)
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Oh, got it... I'll give it a shot... when I have some time :)
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[color=66ff00]I have to agree, the model is fantastic but the triangle panels just don't feel right.
Still, as someone else pointed out texturing can make something weird look fantastic. :nod:
[/color]
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Originally posted by WeatherOp
While it looks amazing, it doesn't capture enough fear. It looks to much machine, and not enough BIO stuff, like bones and flesh.
However with textures, it might change my mind.;)
I disagree. The Shivans to me have always been the essence of everything mechanical, inhuman, and oppressive. The FS1 Shivan ships in particular were clearly machines made of metal (even the Vasudan ships were clearly metallic).
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Big bump, but big content.
Following up on the success of the Hecate, Raven's given me his Ravana to texture up. It's about 60-70% done.
The triangle panels/beams/girders aren't necessarily finished, but I don't have any definite ideas as to how to map them.
[attachment deleted by admin]
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I had three issues with Raven's original model, and I've proposed alternatives.
First, I really disliked the launch tubes and spikes on his fighterbay. They felt really 'tacked on' to the original panel, and might be too small to launch some of the larger Shivan bombers. My version fits better with the more mechanical feel of the fighterbay's geometry and that of the rectangular panels around them.
[attachment deleted by admin]
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Image (http://www.hard-light.net/forums/index.php?action=dlattach;topic=34010.0;id=293;image)
Is that bumpmapping on the middle black section, or just highpolying?
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Second, Raven re-imagined the tubes linking the front and back segments as hard-edged, boxy, spiky girders. Obviously the original 'lava' texture map wouldn't be a proper fit. Since these tubes are such an iconic part of the Ravana, I've taken the old ones, smoothed and bulged them a bit as a more conventional alternative.
Finally, there were two large fins underneath the 'chin' of the monster. Although they look nice, there's a particular issue with them that merits discussion. In the Bosch cutscene with the Ravana chasing the Iceni, the camera zooms right through these fins. If we ever re-render any cutscenes, this won't work quite as well. I think these big fins also interrupt the profile enough that they should be scaled down.
[attachment deleted by admin]
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I think the pipes look better.
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Impressive. I've just played the mission where you destroy the Ravana; it's VERY hard.
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Raven and Galemp sitting in a tree... M O D D E L I N G!
Okay, that didn't rhyme, but god damn, that kicks ass.
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Why can't HLP have the :fap: smiley from SA? Because this deserves it.
Hooray for awesomeness!
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OH THANK GOD. I like your fighterbays that look like fighterbays. I also think that although cool, the spikey girders don't match the ravana. The lava tubes are just such a huge feature of the ship. It's like taking the fins off the hecate.
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I'd vote for Galemp's fighterbay :yes:
About the pipes/girders: I'd go with the organic look, but I like the spikes on the 'joints' of the girders
(http://www.hard-light.net/forums/index.php?action=dlattach;topic=34010.0;id=301;image)
If your still open for suggestions, what about round/smoothed pipes, which are a bit thicker where Raven put the 'joints', and add the spikes.
But make it look organic, sortof like a branch or a spider leg.
Click here for illustration (http://www.chrysis.net/photo/gallery/bw/ramo01_b.jpg)
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Because it's what non-modellers like me do, I figured I'd throw in my two cents: I like Raven's spiky versions of the Ravana's tubes. I'm not opposed to the idea of tubes in general, but the original model's, as well as the smooth versions here, just don't look like tubes. They look too lumpy and angular.
I actually always thought the tubes on the original Ravana looked sort of like an afterthought. Like, "there's some space we need to fill up here, but we can't use too many polygons". While I don't think the tubes should be removed, I feel that Raven's spiky version is a more appropriate structure. Except maybe maybe for the octagonal joints. Those don't strike me as terribly Shivan.
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I sort of like the spiky joints, but Galemp's 100% right about the texturing issues involved with the way Raven did them. A hybrid could be really cool, but the straight-up angular connections just won't work.
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Another bumpdate! Texturing is now completely done. Next up is turreting, LODs, debris, and... something else, if I can get it working properly. ;7
[attachment deleted by admin]
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evil
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sexy
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progress? :D
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Looks really evil! :eek2:
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The magnitude of improvement is amazing. That's at last 100 times better than the original model... :)
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My guess is that the "somthing else" involves one of the following
*Animation code
*Beamz
*John Kerry's Pancake House™
*Supernovas
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Lets take that baby out for a spin...... ;7
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My guess is that the "somthing else" involves one of the following
*Animation code
*Beamz
*John Kerry's Pancake House™
*Supernovas
Destroyable subobjects with submodel debris.
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^the sathans needs that, imagine playing barirbaiting, and one of the beams is destroyed, and then an explosion knocks the whole end of the claw off, and it falls off, directly into the sathans's path. And then the sathans just flies into it breakign it in half.
That would be awesome, but coolness exists here too.
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I was thinking of with the pipes (as non-targettable) and the spikes as you suggested.
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Holy crap, that thing rules. It has a rather Luciy-ish look to it that just reeks of ebil Shivan-ness.
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My guess is that the "somthing else" involves one of the following
*Animation code
*Beamz
*John Kerry's Pancake House™
*Supernovas
Destroyable subobjects with submodel debris.
Maybe. On this model though, that would cause certain... complications.
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this model though, that would cause certain... complications.
Explain :confused:
Awesome texturing BTW GalEmp. Love the glowy red sections, they give it that real evil Shivan look/feel... ;7
As Colonel O'neill would say: "Holy C**P!" :eek2:
I'm not even going to try to type what Mal would say...
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this model though, that would cause certain... complications.
Explain :confused:
Awesome texturing BTW GalEmp. Love the glowy red sections, they give it that real evil Shivan look/feel... ;7
As Colonel O'neill would say: "Holy C**P!" :eek2:
I'm not even going to try to type what Mal would say...
Oh, you'll see.
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George Bush Jr. Think Tank®?
How about Bill Clintons... nevermind.
Big Shivan superweapon, one with actual protection.
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very evil, and it has this jumbled look, which i think is pretty shivan, because it looks like it was very purposefully jumbled, and is very fearsome
one thing i never liked was flying up next to a shivan capship and having a big, unbroken surface above me. this fixes that
im gonna love blowing it up
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In case the attachments aren't loading for you, like they aren't for me...
(http://web.njit.edu/~pjo3/htl/ravana4.jpg)
I may make a partial UV map for this consisting of the lavatube texture, a texture for the triangle girders, the turrets, engines, and some other problem areas, sorta like :v: did with the Typhon.
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One thing that would be an interesting texture for the lavatube things, would be a translating animated texture. The animated texture provided by Lightspeeds packs, merely does a pulsing of the texture, but would be realy neet is having the pattern appearing to originate on the main hull and then translate down the tube to the head section, almost like its some special power conduit, providing power for the forward main guns or something.
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My favorite vessel in FS2 and you've done a fine job. :yes:
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Translating would look raly wrong i'd say, though having a pulsating pattern that travels down the tube would be nice, I always pictured them kind of like blood vessels going to the Ravana's "head".
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That's astonishing. I really look forward to seeing it in-game.
Only thing that doesn't look right is the spikes on the tubes. I think they should either be a different, more appropriate texture, or removed entirely. It doesn't make sense to have spiky tubes, especially if they're "flowing".
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I'd very much like to see the slow translation. It'd be a nice difference from everything just flashing on and off. :rolleyes:
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When do I get to download it? ;7
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Wow - I'm surprised at how well those girder sections mesh in with the rest of the ship now it has textures. Looks great. :)
(give it propper debris though! don't loose hull mass! please?)
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^yes, i agree, for big ships having massive chunks disapear just loks plain wrong. I always find it so nice when a fenris/leviathan is destroyed and it breaks apart.
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I'd very much like to see the slow translation. It'd be a nice difference from everything just flashing on and off. :rolleyes:
That would look cool on the Moloch as well. ;)
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I'm UV mapping the girders with my custom texture. It will have both an ordinary low-mem glowmap and an animated one for 'flow' along the tubes rather than a pulse.
[attachment deleted by admin]
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Coming along very nicely :yes:
Triangles with glowing red stuff in them = win
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wow, this is going to be done pretty soon. Awesome. If we get this and the iceni, it'll be time for 3.6.8 Theta, no ?
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holy crap!
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holy crap!
^ what he said :cool:
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hi,
woah, really nice work, i cant wait to see that monster ingame :yes:
Mehrpack
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Well... long time i havent browsed these forums, now that im in another "retirement", and i stumble with THIS?!?!?!?!?
Galemp, as always im glad that you're the one texturing my babies, and now i wouldnt trust them to no-one else :D
Keep up the good work... I will return someday to save the galaxy :D
Looking forward to work together with you again :)
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Rather fricking gorgeous, that.
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sweetness pimp
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Keep up the sweet job
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<bump>
Hmm... what happened to this topic...
How did something like this just die?
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i'm wondering that myself too, i just started playing through FS2 main again and i just ran into the ravana and i want to see this baby in action!
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Has anyone even seen Raven since... a while ago? Was last active April 24, 2006
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It's in Galemp's skillful hands now, so let him work his magic.
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What if he's dead? Shoud we all have clauses in our wills that asks that all unfinished FS2 work be uploaded to a webspace for download, and a message be sent to the community?
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It's in Galemp's skillful hands now, so let him work his magic.
I actually forgot about that. :nervous:
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What if he's dead? Shoud we all have clauses in our wills that asks that all unfinished FS2 work be uploaded to a webspace for download, and a message be sent to the community?
Sounds like a case of the Mondays.
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:bump:
One month later.... Been playing with low poly Ravanas. :no:
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Have you no respect for the dead :P
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LOL Galemp is always quiet during the summer, he'll show up again soon, don't worry ;)
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*skeptical glance*
{imitation Bones voice}
He's dead, Jim!
{/voice}
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The model still exists, it simply is not finished. Though I'll be honest, I haven't talked to Galemp in a while. Have faith, and don't be impatient. ;)
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my faith and patience ran out about 2 months ago. :nervous:
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Well grow some more. You'll never outgrow that perpetual noob title with an attitude like yours.
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I'm so glad I don't have a moderator / admin given title
Galemp can release it whenever he wants, as long as both sides have equal lighting when he's done.
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over 5 months
Any news?
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*Plays taps*
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Galemp has/had an extraordinarily busy semester. He'll be back.
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What if he's dead? Shoud we all have clauses in our wills that asks that all unfinished FS2 work be uploaded to a webspace for download, and a message be sent to the community?
Yes.
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L0w-p01y r4v4n4 1s Th3 sux0rs :no:
It's like were chimpanzees, and we all see this great tasty banana called "hi-poly ravana" behind a glass door that only galemp can open. And we're just waiting to eat it.
I want to eat the ravana.
MMM-mmmm-mmm-mmm-mm
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my faith and patience ran out about 2 months ago. :nervous:
Quick, chase after them!
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If he hasn't caught it in the last 5 months he never will.
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Come on man, all this thing needs is a texture and yet it's been sitting here forever. I remember looking at this topic back in the days of 3.6.7. I really want to see an HTL Ravana in FreeSpace.
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it's really too bad since it's so far along and everything. It would really be nice for Ravanas to be high poly.
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and people wonder why I post WIP pofs.
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Yeah, why doesn't anyone just as Galemp for the friggin' .pof and texture it themselves?
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Not that simple, I'm afraid. Galemp had something very special in mind for the Ravana that I'd really like to see done, but I don't know if he'll ever get back to it. At any rate, the current version is not really usable in its WIP form.
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the point is some could make it usable.
sure Galemp's idea might bring peace to the world and clean all peoples of there sins, but if he never returns it won't matter will it? someone should get the best looking wip and start working on it, if Galemp comes back and his model is better we'll use that one.
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A very good plan, too bad i don't texture or model. But something else here probably applies to those qualities.
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I'm just not sure he ever released a WIP. I was partial to some of his development WIP images that weren't publicly released, and I've never seen a copy of the mesh itself.
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Does anyone know how to contact Galemp and can maybe ask him about it? The Ravana is my favorite FS ship, and I also hate to see his hard work go to waste. :blah:
Sorry to semi-necro.
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He's on ICQ sometimes, but from what I've heard from him he's swamped with college work or something like that.
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It would really be nice to have a HTL version of this ship.
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sure Galemp's idea might bring peace to the world and clean all peoples of there sins, but if he never returns it won't matter will it?
First of all, you must understand that in the last days scoffers will come, scoffing and following their own evil desires. They will say, "Where is this 'HTL Ravana' he promised? Ever since he posted WIP pictures, everything goes on as it has since the beginning of college."