Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Boomer on July 22, 2005, 01:25:48 pm
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Does anyone know where one could get a .max converter from? I don't care what it converts to, I can eventually convert every other file format to something usable for me except .max:hopping:
I recently recieved a whole ****load of .max files and its f****** driving me crazy because I can't do **** with them!:hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping:
[edit] sorry, I took my anger out on the mouse.[\edit]
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http://www.righthemisphere.com/products/dexp/
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I don't have max though, that's the problem.
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I have LOTS of file format converters etc. and I have NEVER found anything that successfully converted, or even claimed to convert files of .max type to anything else without access to Max itself. I don't believe there is any such out there.
I would go back to whoever gave you them and ask them to convert the things over to 3DS.
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Check out the 3D Exploration link in my downloads section. With it you can convert to whichever format you want to.
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Kara, man, you ARE the Freespace Oracle, man. It works it bloody works.
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Interesting.... so when I got Deep Exploration... it was actually LESS useful in this respect than the older version... ain't that wierd!
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3D exploration is shareware. You have to buy Deep Exploration IIRC.
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The later versions were 'expiring' shareware. That was the main reason I upgraded. Deep Exploration does a much better job of file onversion generally, and produces a lot fewer 'issues' with UV mapping. To open .max files with it, though, you actually need a fully functioning version of Max. It uses it to open and display the objects.
From what I remember, 3D Explorer would open objects, but could not handle the more complex elements. Multipart objects tended to end up all jumbled together
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That wouldn't surprise me. Convertion programs are merely a stop gap for if you don't have something that can handle the file natively