Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: WMCoolmon on July 24, 2005, 12:54:02 am

Title: Shockwaves
Post by: WMCoolmon on July 24, 2005, 12:54:02 am
Made a couple commits to CVS:

1) Switched "$Shockwave_model:" to "$Shockwave model:" to go with the rest of the variables in ships.tbl and weapons.tbl

2) Finished support to use up to 8 different shockwave animations (including the default, so 7 additional ones) for ships and weapons. Use "$Shockwave Name:" , followed by the animation filename, to specify an anim for a specific ship or weapon. Untested, aside from me making sure that default shockwaves (3D and 2D) still work fine.
Title: Shockwaves
Post by: FireCrack on July 24, 2005, 01:02:19 am
Damn, how long did this take you? Just wondering because i was trying to fiddle with shockwaves a few days ago and got nowhere.
Title: Shockwaves
Post by: WMCoolmon on July 24, 2005, 01:12:36 am
1-2 hours...I followed taylor's instructions, although I made a couple of mistakes. ;)