Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on July 24, 2005, 07:33:15 am

Title: Random ideas
Post by: TrashMan on July 24, 2005, 07:33:15 am
1. Increase the squad logo limit. 64 is not enough...


2. How about adding the following feature in FRED:
If in the mission specifications field the mission is marked as single-player, all -D weapons (dogfight weapons) are automaticly unchecked.

If it's a multi mission than all normal weapons are automaticly unchecked.

It should be easy to code and it will make FREDing easier and team loadout mistakes less frequent.


3. something else..I forgot now..Oh well, it will come back to me..
Title: Random ideas
Post by: Pnakotus on July 24, 2005, 08:02:50 am
64 isn't enough NOW, after the squad-logo orgy you've been on.  ;)
Title: Re: Random ideas
Post by: Goober5000 on July 24, 2005, 08:14:50 am
Quote
Originally posted by TrashMan
It should be easy to code
Hey, excellent!  If you've already examined the code, analyzed the changes required to implement your feature, and calculated the easiness of implementing those changes, then you've already got this comfortably under control.  Good work.  Let me know when you've finished coding it and we'll add it to CVS.
Title: Random ideas
Post by: TrashMan on July 24, 2005, 08:19:05 am
Isn't it simple logic?

You just have to check the weapon names and any that ends with a big D should be unchecked.

Of course, I am no expert coder (alltough I do learn basic C++ programming), but it shouldn't be too hard to do.
Alltough I am assuming much, since I don't know how the check/uncheck part of the code would work.
Title: Random ideas
Post by: Goober5000 on July 24, 2005, 08:33:56 am
Sometimes there are auxilliary issues that must be resolved.  Off-by-one errors, sometimes.  Anyway, whether it's easy or hard, "This should be easy to code!!!1111" is one of the most annoying things one can say in a request thread.
Title: Random ideas
Post by: TrashMan on July 24, 2005, 04:54:14 pm
Would it be any differrent if a master programmer said that?

Yeah, I know iut's nothing special and that you can do things manually in FRED anyway, but I figure anything that cuts down campaign production time IS a good thing 8or at least worth considering)
Title: Random ideas
Post by: Axem on July 24, 2005, 05:04:33 pm
But the Kayser is a UD-D Kayser not a Kayser-D. So how could you tell if its a valid weapon or not?

Also sometimes there's a space after the weapon name (Harpoon D, Morning Star D) and sometimes there's not (Subach HL-D, Mekhu HL-7D).

EDIT: Also what if a mod uses a weapon called the "Hellfire-66D" and its not a multi-weapon?
Title: Random ideas
Post by: karajorma on July 24, 2005, 05:16:31 pm
Quote
Originally posted by TrashMan
Would it be any differrent if a master programmer said that?


If a master programmer did it the question would have to be why isn't he doing it himself if it's so easy?

You really need to learn some tact with these thing Trashman. The problem isn't the request. The problem is the way you're asking for it.

You're basically asking someone to give up their free time to do you a favour. Telling people that it's easy doesn't help your case and you've been around here long enough to know that this sort of thing really gets on peoples nerves.

When I ask for a feature I ask if it's easy (I'm not the expert so it's not my business to tell someone who knows more than me that it is). Often I ask the coder to put it in if it's not too much trouble for them (Cause I respect the fact that they're giving up their free time). I'll sometimes tell a coder after they've told me it's tricky that I don't want it enough to make them spend that much time on it.

And also I try to make sure that I at least use please and thank you if for some reason I don't do any of the above  (both of which are completely absent in any of your posts on this thread).

You've been warned about this sort of behaviour in the past. Next time I see a request thread with this sort of argumentative tone I'm locking it. You will treat the SCP coders with respect, especially when you're asking them to do something for you.
Title: Random ideas
Post by: TrashMan on July 24, 2005, 06:25:24 pm
My Bad.. I overlooked hte Keyser..
I started with the assumption that all dogfight weapons end with a D - and it that case it realyl would be easy.

Now I see I was a bit too hasty. With some weapons named differently, there's no way to tell and thus, no way to simply code this thing.

Take note that I meant no disrespect towards anyone - especialyl not the SCP crew, since tehy managed the impossible and gabe new life to my dearest of all games :D

I never specificly told "this ways easy" .. if you notice my sentances usually end up with a "?", meaning it's more likea question.
"I think it should be easy, shouldn't it?"

I'm no master programmer, alltough I do understand the basics, and I never presunme I know more about that subject that someone else.

anway, I see that my suggestion was a total dud. Lock this thread plase.
Title: Random ideas
Post by: karajorma on July 24, 2005, 06:34:16 pm
As I've said before it's not the suggestion that's the problem, it's the way you made it. It may be relatively easy to make the game look at the allowed p and s-Banks for the ships and only allow the weapons there to be selected by default.

Personally I quite like the idea of the game doing that as it makes it much easier to choose the team loadout (No possibility of you choosing weapons that none of the ships can use, team loadout becomes a matter of simply turning off any weapons which are too powerful).
Title: Random ideas
Post by: WMCoolmon on July 24, 2005, 06:52:17 pm
It wouldn't be too hard to do that for _all_ ships, but if you tried to narrow it down to loaded ones you'd start having problems - what if you added a ship later on, for instance?

However, a button for that wouldn't be all that hard to do, either.

All that assumes, of course, that you have a working Windows-compatible environment to compile and test FRED in. :sigh:
Title: Random ideas
Post by: Annorax on July 24, 2005, 10:05:43 pm
Quote
Originally posted by Axem
But the Kayser is a UD-D Kayser not a Kayser-D. So how could you tell if its a valid weapon or not?

Also sometimes there's a space after the weapon name (Harpoon D, Morning Star D) and sometimes there's not (Subach HL-D, Mekhu HL-7D).

EDIT: Also what if a mod uses a weapon called the "Hellfire-66D" and its not a multi-weapon?


Forgive me for this, I know I'm pretty much throwing all respect I may have earned out the window, but I'd like to know...

What's the difference between the regular version of a weapon and the D variant?
Title: Random ideas
Post by: Moonsword on July 24, 2005, 10:11:41 pm
The -D variants are rebalaced for use in multiplayer, I believe.  The "D" means dogfight, IIRC.
Title: Random ideas
Post by: Annorax on July 24, 2005, 10:13:42 pm
Quote
Originally posted by Moonsword
The -D variants are rebalaced for use in multiplayer, I believe.  The "D" means dogfight, IIRC.


So they basically do twice as much hull damage and the same shield damage then?
Title: Random ideas
Post by: Moonsword on July 24, 2005, 10:16:51 pm
*shakes head* No.  I just checked the tables to verify that answer, too.  The changes depend on the weapon.
Title: Random ideas
Post by: karajorma on July 25, 2005, 03:43:37 am
Quote
Originally posted by WMCoolmon
It wouldn't be too hard to do that for _all_ ships, but if you tried to narrow it down to loaded ones you'd start having problems - what if you added a ship later on, for instance?

However, a button for that wouldn't be all that hard to do, either.


Yep. That's what I'm basically thinking. You select the ships you want and then click a button and only the allowed weapons are left highlighted.

No idea how hard it would be to do that (or if it would be worth the trouble) but if it's easy it would be nice for people working with new tables for a campaign so that they didn't have to keep refering to the ships.tbl to learn what ship could arm what. For teams like TBP where some ships can only use one weapon I imagine that must have been a bit of a nightmare to playtest.
Title: Random ideas
Post by: Annorax on July 25, 2005, 03:49:53 am
Quote
Originally posted by Moonsword
*shakes head* No.  I just checked the tables to verify that answer, too.  The changes depend on the weapon.


I'd just like to take this opportunity to confirm once and for all that despite having played FS since FS1 was released, I'm still a total idiot when it comes to anything more than just blowing stuff up.