Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: madaboutgames on July 25, 2005, 11:25:22 am
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6 Missions available for download (works only with tbp3.2)
Download it here - http://www.b5heatemup.co.uk/57280.html
My email is [email protected] if you have any questions or feedback.
Enjoy:nod:
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single or multi? thx.
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I still have the R2.0 version of this on my HD.
I'll give this version a try soonish :)
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Very nice. New missions. :)
;7
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How do you win the mission "when night falls" The primis always kills everything?
Also one mission "Last Man Standing" is not showing on loading screen all others are.
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Delete the "2" from the file name so it is "...standing.fs2". It was a tough attrition mission.
I thought alien attack was tougher. Always take out beam weapons first, thats how you neutralize the primus.
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Really good missions, but i think they are to near at B5. The hyperspace gate must be away 14000 - 16000 from the station to get it realistic to the movie. and the station dont fire on the draal
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Thats right fodder. The easiest way is to take out the beam weapons and high energy plasma weapons. That way some of your forces will still survive.
I tried puting the gate to just over 10.000 ks like in the series, but the time it takes to get from the satation to the jumpgate and vise versa just isnt feesable for a game. The game emthasises space combat simulation with the b5 feel. A space combat game should more action than traveling the depths of space to get to another location. Most people will lose interest if thingfs dont move quick enough. I think it was a better attempt than seria had planned back in 98. But thats all a matter of personal preference.
Hope you enjoy the missions. The campaign should be complete next year and should be awesome
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Hmmm, i think you right
But it looks a little "unrealistic" to have so many large cruisers near babylon 5.
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Great missions really enjoyed alien attack. Good idea using voice samples from the episode voice in the wilderness, nice to fly with that madman Captain ellis pearce with his ill advised ultimatums
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Glad your enjoying them. I should be uploading 2 more missions at weekend all going well.
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awsome looking forward to them. Its amazing how much using FRED makes you appriecate just how much work goes into making a bug free mission and how much time people give up to provide missions.
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Any way to make shadow ships more aggressive?
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the best way ive found to make shadow battlecrabs more effective is to manualy fire its beam weapons. The beam is quite strong, but it takes along time to fire another of shot. Another tip is to assign 6 shadow fighters to guard the battle crab, makes it a bit more interesting
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I had a play on these missions last night and I have to say that I found them a lot of fun. I would recommend them to anyone who doesn't take their missions too seriously.