Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: DarthWang on July 26, 2005, 08:50:49 pm

Title: Help with Beam Cannons
Post by: DarthWang on July 26, 2005, 08:50:49 pm
I have a mission where there are 5 Shivan Remote Beam Cannons (I used Rahu's and gave them BFReds), however, I can't get them to do enough damage to the allied destroyer once it warps in. I tried pointing them to where it comes to rest instead of where it first emerges, giving beam - fire orders with a repeat count, giving ai-chase orders, and even giving them 3 beam cannons instead of one, but still they don't fire often enough to destroy it.

Any suggestions?
Title: Help with Beam Cannons
Post by: Nuclear1 on July 26, 2005, 08:52:53 pm
I ran into this problem when I was working on revising and helping Gai with Deep Blood. Rahu's simply are made for firing beam cannons, I think.

I don't really know how else to help, except say that you should use a different ship. Maybe someone else would know more than me.
Title: Help with Beam Cannons
Post by: pyro-manic on July 26, 2005, 09:04:02 pm
BFReds, and they're not killing the destroyer? :eek: Are they firing at all? BFReds fire every 7 seconds or so, so a destroyer should't last very long at all...

Try using a different ship - change them to Cains, perhaps, with a BFRed in the nose turret and nothing else.

One thing I will say - you don't want to give capships chase orders. Position them well, and use waypoints instead.
Title: Help with Beam Cannons
Post by: Goober5000 on July 27, 2005, 10:53:50 am
If you're using beam-free, then use beam-fire.

If you're using beam-fire, then simply put two duplicate beam-fire sexps on the same event.  Like this:

Code: [Select]
when
--whatever
--beam-fire
----SSG Rahu 1
----turret01
----GTD Hecate 1
--beam-fire
----SSG Rahu 1
----turret01
----GTD Hecate 1


It will fire two beams from the same turret at the same time. ;)

However I would recommend against this, as it loses quite a bit of realism.  A better strategy would be to have the destroyer arrive with less than 100% hull.
Title: Help with Beam Cannons
Post by: TopAce on July 27, 2005, 11:06:50 am
And there is the 'Special Hits' feature.
Title: Help with Beam Cannons
Post by: WMCoolmon on July 27, 2005, 04:31:30 pm
Use beam-fire and make the ship self-destruct when it gets hit (ie hull drops below a certain percent)
Title: Help with Beam Cannons
Post by: Roanoke on July 28, 2005, 03:04:41 pm
You could always have the Destroyer damged before it arrives. I used to put in Random damage on most ships anyway, just to mix things up a little.
Title: Help with Beam Cannons
Post by: DarthWang on July 29, 2005, 05:32:39 pm
I switched the Rahus to Mephistos and now it works fine.

Weird.