Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: NGTM-1R on July 26, 2005, 11:15:29 pm
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My problem is very simple: send-message-list is not functioning properly. The messages are being played later then they should.
An example:
when
-time-elapsed
-0
--send-message-list
-Athens Station
High
Start Chatter 1
0
-#Alpha 1
High
Start Chatter 2
5000
-Alpha 4
High
Start Chatter 3
10000
So, the first message should show up at zero, the second at 5 seconds, and the third at 10 seconds. But it doesn't work that way. Instead...
(http://img.photobucket.com/albums/v307/ngtm1r/fs2_open_3_62005-07-2620-51-54-92.gif)
The first shows at zero, the second at 5, and the third at 16 seconds. And then this screws everything up because I've got a pair of training messages worked in with the dialogue that are showing up at their proper times (20 and 30 seconds).
So...wtf is going on here?
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IIRC, send-message-list starts counting down after a message is "finished".
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yup. Its a delay from the previous message, not from zero.
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But it hasn't always been that way, correct? Because there have been other times I have worked it to coordinate properly with other events, without this kind of problem.
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As far as I can remember its been like this........
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It's always been the delay between messages as far as I know.
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So it's basicly
--send-message-list
-Athens Station
High
Start Chatter 1
0 <-------- sent 0 sec after event is ture
-#Alpha 1
High
Start Chatter 2
5000 <------- sent 5 seconds after message Start Chatter1 begins
-Alpha 4
High
Start Chatter 3
10000 <----- start 10 seconds after start chatter 2 begins
So what you have to do it figre how long a message lasts
If Start Cahtter 1 is "Listen up guys..." then 2 seconds is more then enough to put under Start Chatter 2, as reading that text out loud doesn't take more then that.
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Change the 10,000 to 5,000.