Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: NGTM-1R on July 26, 2005, 11:15:29 pm

Title: Send-Message-List Strikes Again
Post by: NGTM-1R on July 26, 2005, 11:15:29 pm
My problem is very simple: send-message-list is not functioning properly. The messages are being played later then they should.

An example:

when
-time-elapsed
-0
--send-message-list
-Athens Station
High
Start Chatter 1
0
-#Alpha 1
High
Start Chatter 2
5000
-Alpha 4
High
Start Chatter 3
10000


So, the first message should show up at zero, the second at 5 seconds, and the third at 10 seconds. But it doesn't work that way. Instead...

(http://img.photobucket.com/albums/v307/ngtm1r/fs2_open_3_62005-07-2620-51-54-92.gif)

The first shows at zero, the second at 5, and the third at 16 seconds. And then this screws everything up because I've got a pair of training messages worked in with the dialogue that are showing up at their proper times (20 and 30 seconds).

So...wtf is going on here?
Title: Send-Message-List Strikes Again
Post by: WMCoolmon on July 26, 2005, 11:21:28 pm
IIRC, send-message-list starts counting down after a message is "finished".
Title: Send-Message-List Strikes Again
Post by: Singh on July 26, 2005, 11:24:16 pm
yup. Its a delay from the previous message, not from zero.
Title: Send-Message-List Strikes Again
Post by: NGTM-1R on July 26, 2005, 11:25:12 pm
But it hasn't always been that way, correct? Because there have been other times I have worked it to coordinate properly with other events, without this kind of problem.
Title: Send-Message-List Strikes Again
Post by: Singh on July 26, 2005, 11:40:01 pm
As far as I can remember its been like this........
Title: Send-Message-List Strikes Again
Post by: Akalabeth Angel on July 26, 2005, 11:46:47 pm
It's always been the delay between messages as far as I know.
Title: Send-Message-List Strikes Again
Post by: TrashMan on July 27, 2005, 05:39:59 am
So it's basicly

--send-message-list
-Athens Station
High
Start Chatter 1
0     <-------- sent 0 sec after event is ture

-#Alpha 1
High
Start Chatter 2
5000   <------- sent 5 seconds after message Start Chatter1 begins


-Alpha 4
High
Start Chatter 3
10000    <----- start 10 seconds after  start chatter 2 begins



So what you have to do it figre how long a message lasts

If Start Cahtter 1 is  "Listen up guys..." then 2 seconds is more then enough to put under Start Chatter 2, as reading that text out loud doesn't take more then that.
Title: Send-Message-List Strikes Again
Post by: DarthWang on July 28, 2005, 04:24:27 am
Change the 10,000 to 5,000.