Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Grey Wolf on July 28, 2001, 01:27:00 am
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Oh!!! A modified Ursa (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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hmmm somehow i don't think the top one will fit in Freespace2.
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A ST wannabe ship, a tank, and a fish. Interesting fleet this is... What's the spiky one in the background?
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Nevertheless they're pretty cool. I especially like the Modified Ursa bomber, a vast improvement over the original.
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Did he draw that?? Nice designs. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Some of you guys are rude... those are some pretty nice looking ships there that deserve compliments! Although, true, the top one looks to be an overdose of polys...
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I never said I didn't like 'em, I waxs just commenting on the variety. I really do like bottom right one, and I think I would like the bottom lef one alot, too if I could see it throught all the wireframes. The top one's pretty cool, but the huge cannon on it really doesn't work.
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Originally posted by Stryke 9:
I never said I didn't like 'em,
Did I say you did or something?
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Hey Stryke 9, if you want to see what they are like then check out my thread about models on the GTD Wolf forum.
The fighter at the top was designed to be the first modular fighter. Right now it has a beam weapon pod on it, it could also have an extra engine pod for reconnisance missions or a missile/bomb bay for bombing missions.
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Highly cool, good job (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Cool. I always thought fighter beam cannons were a good idea, and I really can see this thing swooping in at a capship firing BC now...
[This message has been edited by Stryke 9 (edited 08-02-2001).]
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yeah, maybe, but what is the poly count of that model?
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Originally posted by Maeglamor:
Hey Stryke 9, if you want to see what they are like then check out my thread about models on the GTD Wolf forum.
The fighter at the top was designed to be the first modular fighter. Right now it has a beam weapon pod on it, it could also have an extra engine pod for reconnisance missions or a missile/bomb bay for bombing missions.
Ahh, but it can't be truly modular now can it. Given the way FS works.
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No, but you could duplicate the effect relatively easily. Just make the base model, and have a number of different versions available. Beam ver, high speed ver, heavy bomb ver, etc.
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yeah, but you can't change during mission... imagine if it was possible to dock/undock with the modules, that would be neat (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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The only way I can think of doing it in-mission is to give it zero ammo in the loadout and allow it to rearm at a specific point in game.
Anyways it was supposed to be one seperate model for each type, I hadn't really intended it to change mid mission. It was just a concept I didn't think anyone else had taken advantage of.
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Originally posted by Maeglamor:
The only way I can think of doing it in-mission is to give it zero ammo in the loadout and allow it to rearm at a specific point in game.
Anyways it was supposed to be one seperate model for each type, I hadn't really intended it to change mid mission. It was just a concept I didn't think anyone else had taken advantage of.
There was the same concept for a capship discussed some months ago, but I don't remeber how it turned.
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The ship in the back is the SD Cernunnos (rendered in Modelview, then edited in Irfanview), and clockwise from top is the GTXF Morrigan, the GTMf [insert name here] (modified from the Ursa model, 200m long mounting anticap torpedo launchers), and the GTXD Mars (all rendered in 3DSMax, edited in Irfanview). The reason the Morrigan looks like it has a poly overload and the GTMf looks so cool is I just got 3DSMax and I was experimenting with the smooth feature.
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