Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kosh on July 27, 2005, 02:02:33 pm

Title: White squares of d00m
Post by: Kosh on July 27, 2005, 02:02:33 pm
Once in a while, I would notice that some white squares would sometimes appear, then disappear. I know for certain that other people are having this problem. I seems to happen in D3D. I first noticed it in Taylors 20050622 build. I tried Goobers 20050722 build and they were still there.


(http://web.engr.oregonstate.edu/~plankerj/screen0007.bmp)


(http://web.engr.oregonstate.edu/~plankerj/screen0006.bmp)


Any one have any ideas what is going on?
Title: White squares of d00m
Post by: wolfdog on July 27, 2005, 02:35:50 pm
Nope, But I can confirm it. it happens mostly when I look at a sun... weapon effects (primaries) also look weirdish.

AMD AthlonXP 2600+
1GB RAM
asus GFX 5700 TD 256mb (driver Forceware 71.81)
Win2k pro SP4


Running Taylors 20050626 build in D3D, 1024x768, 4x AA.

All MediaVP's xept for MV_music, command lines.

Ambient_factor 70 -timeout 120 -spec -glow -jpgtga -nomotiondebris -2d_poof -rlm -d3d_no_vsync -dualscanlines -ship_choice_3d -targetinfo -orbradar -mpnoreturn -fps -mod Transcend

Didn't do any further research on it since i didn't really care about it... (doesn't cause crashes, for me at least)

(realizes he shouldn't post this here but on mantis, but doesn't really dare doing that :nervous: )
Title: White squares of d00m
Post by: Goober5000 on July 27, 2005, 02:43:00 pm
Put it on Mantis.