Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Ace on July 27, 2005, 05:35:09 pm

Title: Tiny Rimscape update (new screenshot)
Post by: Ace on July 27, 2005, 05:35:09 pm
No, the game isn't quite dead yet though progress on coding the new interface has been slow due to other projects.

Here's a shot of how it's looking:
 http://www.savant-online.net/graphics/rs_images/mainscreen_sample.png

The various status bars can be set to be color coded if the player wishes.

Rimscape is a multiplatform 2d space combat and trading game. Players can choose from a wide variety of spacecraft, weaponry, and upgrades as they explore a generated galaxy.
Title: Tiny Rimscape update (new screenshot)
Post by: redsniper on July 27, 2005, 06:13:00 pm
*notices action/reaction thrusters*
'tis looking nice. :yes:
Title: Tiny Rimscape update (new screenshot)
Post by: aldo_14 on July 28, 2005, 04:28:37 am
What API are you using for the graphics?
Title: Tiny Rimscape update (new screenshot)
Post by: Ace on July 28, 2005, 05:42:20 am
OpenGL.
Title: Tiny Rimscape update (new screenshot)
Post by: aldo_14 on July 28, 2005, 05:44:45 am
Standard? (i.e. not via the wrapper Java3D API)
Title: Tiny Rimscape update (new screenshot)
Post by: Ace on July 28, 2005, 05:59:50 am
Standard, easier to port.
Title: Tiny Rimscape update (new screenshot)
Post by: aldo_14 on July 28, 2005, 06:01:55 am
Interesting.  I was working with Swing/AWT on a previous thing, but it's too damn slow.
Title: Tiny Rimscape update (new screenshot)
Post by: BlackDove on July 28, 2005, 06:26:47 am
Hmm.

Denise's Sister? :p

Looks good :yes:
Title: Tiny Rimscape update (new screenshot)
Post by: aldo_14 on July 28, 2005, 06:45:52 am
Quote
Originally posted by Ace
Standard, easier to port.


Actually; are you not using some form of binding like JOGL or GL4Java?
Title: Tiny Rimscape update (new screenshot)
Post by: Ace on July 28, 2005, 07:25:36 am
Quote
Originally posted by BlackDove
Hmm.

Denise's Sister? :p

Looks good :yes:


Different mesh and texture than the BWO head. :)

But both textures are based on the same photos.