Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: deep_eyes on July 27, 2005, 08:12:16 pm

Title: Music Issue...
Post by: deep_eyes on July 27, 2005, 08:12:16 pm
This is a wierd error. it just started happening once i added more than 10 entries for the soundtracks in the music.tbl...

heres the tbl, maybe i messed something up...


the error:  Error: Unable to parse music.tbll!  Code = 1.

File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Gamesnd\EventMusic.cpp
Line: 1261

Call stack:
------------------------------------------------------------------
    fred2_open_3_6_5.exe 00426abf()
    fred2_open_3_6_5.exe 0066d009()
    fred2_open_3_6_5.exe 0066bfed()
    fred2_open_3_6_5.exe 0066c1f5()
    USER32.dll 77d48734()
    USER32.dll 77d4d05b()
    USER32.dll 77d4b4c0()
    USER32.dll 77d4fd29()
    ntdll.dll 7c90eae3()
    USER32.dll 77d501f7()
    USER32.dll 77d50291()
    fred2_open_3_6_5.exe 0066c702()
    fred2_open_3_6_5.exe 0066c78a()
    fred2_open_3_6_5.exe 00681647()
    fred2_open_3_6_5.exe 00681694()
------------------------------------------------------------------



HERES THE TBL!


;
; music.tbl
;
; Battlestar Galactica - Reimagined Official Music.TBL
; All the lovely OST music for the Miniseries is here. I hope you guys enjoy the added feeling they bring
; to the overall gameplay! Special thanks to the Musical genious - Richard Gibbs who made a phenomenol
; sound track!
;
; Specifies which .wav files to use for the different sections of event-driven sound-tracks
;
; format:  $Name:  filename.wav  num_measures (samples_per_measure)
;
#SoundTrack Start                        ; SoundTrack 0
$Soundtrack Name: 1: Genesis
$Name:   FS2_Amb_A01.wav            25.0   105840   ; * Ambience
$Name:   FS2_AArv_A01.wav         1.8   105840   ; * Allied Arrival during Normal
$Name:   FS2_Arv_B01.wav            3.8   81415   ; * Enemy Arrival during Normal
$Name:   FS2_Btl_A01.wav            25.8   66150   ; * Battle 1
$Name:   FS2_Btl_A02.wav            27.8   81415   ; * Battle 2
$Name:   FS2_Btl_A03.wav            39.8   81415   ; * Battle 3
$Name:   FS2_AArv_A01.wav         1.8   105840   ; * Allied Arrival during Battle
$Name:   FS2_Arv_B02.wav            3.8   81415   ; * Enemy Arrival during Battle
$Name:   FS2_Vict_A01.wav         2.8   52920   ; * Victory 1 ( goal completed )
$Name:   FS2_Vict_A02.wav         30.8   52920   ; * Victory 2   ( all enemies dead, goals completed )
$Name:   FS2_Dth_A01.wav            23.8   132300   ; * Goal Failed
$Name:   FS2_Dth_A01.wav            23.8   132300   ; * Player dies
#SoundTrack End                     ; End Soundtrack 0
;                  ; End SoundTrack 6
;
;
;Begin Battlestar Galactica Music Soudtracks
;
;
#SoundTrack Start                        ; SoundTrack 7
$Soundtrack Name: 8: The End
$Name:   BSG_Amb_A01.wav            25.0   105840   ; * Ambience - Silica Pathways
$Name:   none.wav            1.8   105840   ; * Allied Arrival during Normal
$Name:   BSG_Arv_B01.wav            3.8   81415   ; * Enemy Arrival during Normal - Inbound
$Name:   BSG_Btl_A01.wav            25.8   66150   ; * Battle 1 - Launch Vipers Middle
$Name:   BSG_Btl_A02.wav            27.8   81415   ; * Battle 2 - Launch Vipers Mid-End
$Name:   BSG_Btl_A03.wav            39.8   81415   ; * Battle 3 - Launch Vipers Mid-Base Line
$Name:   none.wav            1.8   105840   ; * Allied Arrival during Battle
$Name:   BSG_Arv_B01.wav            3.8   81415   ; * Enemy Arrival during Battle
$Name:   FS2_Vict_A01.wav         2.8   52920   ; * Victory 1 ( goal completed )
$Name:   FS2_Vict_A02.wav         30.8   52920   ; * Victory 2   ( all enemies dead, goals completed )
$Name:   bsg_brief_06.wav         23.8   132300   ; * Goal Failed
$Name:   bsg_brief_03.wav         23.8   132300   ; * Player dies
#SoundTrack End                     ; End Soundtrack 7
;
#SoundTrack Start                        ; SoundTrack 8
$Soundtrack Name: 8: The Shape of Things to come
$Name:   BSG_Amb_A02.wav            25.0   105840   ; * Ambience - Kobols Last Gleaming
$Name:   none.wav            1.8   105840   ; * Allied Arrival during Normal
$Name:   BSG_Arv_B02.wav            3.8   81415   ; * Enemy Arrival during Normal - Inbound
$Name:   BSG_Btl_801.wav            25.8   66150   ; * Battle 1 - Starbuck takes 8 Begining
$Name:   BSG_Btl_802.wav            27.8   81415   ; * Battle 2 - Starbuck takes 8 mid
$Name:   BSG_Btl_803.wav            39.8   81415   ; * Battle 3 - Starbuck takes 8 end
$Name:   none.wav            1.8   105840   ; * Allied Arrival during Battle
$Name:   BSG_Arv_B02.wav            3.8   81415   ; * Enemy Arrival during Battle
$Name:   BSG_victory01.wav         2.8   52920   ; * Victory 1 ( goal completed )
$Name:   BSG_victory01.wav         30.8   52920   ; * Victory 2   ( all enemies dead, goals completed )
$Name:   bloodshed.wav            23.8   132300   ; * Goal Failed
$Name:   bloodshed.wav            23.8   132300   ; * Player dies
#SoundTrack End                     ; End Soundtrack 8
;
#SoundTrack Start                        ; SoundTrack 9
$Soundtrack Name: 9: Two Boomers
$Name:   BSG_Amb_A03.wav            25.0   105840   ; * Ambience - Two Boomers (Beginning-mid)
$Name:   none.wav            1.8   105840   ; * Allied Arrival during Normal
$Name:   BSG_Arv_B02.wav            3.8   81415   ; * Enemy Arrival during Normal - Inbound
$Name:   BSG_Btl_901.wav            25.8   66150   ; * Battle 1 - Two boomers (Mid-end)
$Name:   none.wav            27.8   81415   ; * Battle 2 - None
$Name:   none.wav            39.8   81415   ; * Battle 3 - None
$Name:   none.wav            1.8   105840   ; * Allied Arrival during Battle
$Name:   BSG_Arv_B02.wav            3.8   81415   ; * Enemy Arrival during Battle
$Name:   BSG_victory01.wav         2.8   52920   ; * Victory 1 ( goal completed )
$Name:   BSG_victory01.wav         30.8   52920   ; * Victory 2   ( all enemies dead, goals completed )
$Name:   bloodshed.wav            23.8   132300   ; * Goal Failed
$Name:   bloodshed.wav            23.8   132300   ; * Player dies
#SoundTrack End                     ; End Soundtrack 9
;
#SoundTrack Start                        ; SoundTrack 10
$Soundtrack Name: 10: The Hand of God
$Name:   BSG_Amb_A04.wav            25.0   105840   ; * Ambience - Two Boomers (Beginning-mid)
$Name:   BSG_Arv_HOG_A.wav         1.8   105840   ; * Allied Arrival during Normal
$Name:   BSG_Arv_HOG_E.wav         3.8   81415   ; * Enemy Arrival during Normal - Inbound
$Name:   BSG_Btl_1001.wav         25.8   66150   ; * Battle 1 - HOG Begining
$Name:   BSG_Btl_1002.wav         27.8   81415   ; * Battle 2 - Hog MID (Assault)
$Name:   BSG_Btl_1003.wav         39.8   81415   ; * Battle 3 - HOG END (KABOOM!)S
$Name:   BSG_Arv_HOG_A.wav         1.8   105840   ; * Allied Arrival during Battle
$Name:   BSG_Arv_HOG_E.wav         3.8   81415   ; * Enemy Arrival during Battle
$Name:   BSG_victory01.wav         2.8   52920   ; * Victory 1 ( goal completed )
$Name:   BSG_victory01.wav         30.8   52920   ; * Victory 2   ( all enemies dead, goals completed )
$Name:   bloodshed.wav            23.8   132300   ; * Goal Failed
$Name:   bloodshed.wav            23.8   132300   ; * Player dies
#SoundTrack End                     ; End Soundtrack 10
;
#SoundTrack Start   Destiny
$Name:   BSG_Amb_A05.wav            25.0   105840   ; * Ambience - Two Boomers (Beginning-mid)
$Name:   none.wav            1.8   105840   ; * Allied Arrival during Normal
$Name:   BSG_Arv_D_01.wav         3.8   81415   ; * Enemy Arrival during Normal - Inbound
$Name:   BSG_Btl_1101.wav         25.8   66150   ; * Battle 1 - Destiny Mid
$Name:   BSG_Btl_1102.wav         27.8   81415   ; * Battle 2 - Destiny Mid-End
$Name:   none.wav            39.8   81415   ; * None
$Name:   none.wav            1.8   105840   ; * Allied Arrival during Battle
$Name:   BSG_Arv_D_01.wav         3.8   81415   ; * Enemy Arrival during Battle
$Name:   BSG_victory01.wav         2.8   52920   ; * Victory 1 ( goal completed )
$Name:   BSG_victory01.wav         30.8   52920   ; * Victory 2   ( all enemies dead, goals completed )
$Name:   bloodshed.wav            23.8   132300   ; * Goal Failed
$Name:   bloodshed.wav            23.8   132300   ; * Player dies
#SoundTrack End                     ; End Soundtrack 11
;
;DO NOT CHANGE THE NAMES IN THE FIRST COLUMS!
;
#Menu Music Start
$Name:      Brief1            
$Filename:   bsg_brief_01.wav         ; briefing music 1 - A Call to Arms

$Name:      Brief2
$Filename:   FS2_Brief_02.wav         ; briefing music 2 - By Your Command

$Name:      Brief3
$Filename:   bsg_brief_03.wav         ; briefing music 3 - The Day Comes...

$Name:      Brief4
$Filename:   none.wav            ; briefing music 4 - N.A.

$Name:      Brief5
$Filename:   none.wav            ; briefing music 5 - N.A.

$Name:      Brief6
$Filename:   bsg_brief_06.wav         ; briefing music 6 - The Lottery Ticket

$Name:      Brief7
$Filename:   bsg_brief_07.wav         ; briefing music 7 - Counter-Attack

$Name:      Success
$Filename:   bsg_db_01.wav            ; debriefing success music - To kiss or not to kiss

$Name:      Average
$Filename:   bsg_db_02.wav            ; debriefing average music - Reunited

$Name:      Failure
$Filename:   bsg_db_03.wav            ; debriefing failure music - Seal the bulkheads

$Name:      Aquitaine
$Filename:   BSG.wav               ; Main menu music - BSG-75 US Theme

$Name:      Cinema
$Filename:   BSG_Cinema2.wav            ; credits music - The Storm and The Dead
#Menu Music End