Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Col. Fishguts on July 28, 2005, 04:57:49 am
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Just a couple of questions:
- Is it normal that missiles are rendered in full brightness, no shading/spec, or are my eyes playing tricks on me ?
I could understand that specular mapping would be a waste of resources, but at least standard shading would be nice.
- Would it be possible to have ship-specific engine glows for missiles, with the "$Thruster Bitmap : someglow" flag ? I tried it, but the parser refused to accept it.
- Is the starting point for the missile trails hard-coded ? It seems they begin in the model pivot, while I think the engine glow would be a better point.
EDIT: rephrased 2nd question, and a 3rd question.
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Originally posted by Col. Fishguts
- Is the starting point for the missile trails hard-coded ? It seems they begin in the model pivot, while I think the engine glow would be a better point.
Yes. Why else would all the missile POFs be strangely pivoted about their back engines? It should be fixed, I agree, but you're not imagining their behavior.