Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: WeatherOp on July 29, 2005, 06:10:25 pm
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Has anyone ever modeled that Vasudan Carrier from the concept art? I know Setekh said Apothess started on one, but never finished it.
It's to nice a ship to be left unmoddeled.
(http://www.geocities.com/alpha_quadrant_project/conceptpics/Vas_Super_Carrier.jpg)
Well..............
I just started too.
(http://www.geocities.com/weather_op/Vasbattleship.jpg)
(http://www.geocities.com/weather_op/Vasbattleship2.jpg)
Still have a whole lot too do. Before, I even think about texturing it. I also hope to include a fully modeled Fighter bay.
On the tech side of things, I have decided to call it a Vasudan Battleship, cause I hate Super Carrier. I plan to arm it's front beam cannon with a BFVas, now before I get flamed let me say this will not be a Juggernaut killer, in fact the Sathanas will fry it. Instead it will be for support only, as it will have a very slow speed and much weaker capship beams along the rest of it's hull.
But, it will live up to it's name, with a huge hangar and very tough anti fighter defense. I plan on it's size to be around 3 km long or so.
Comments,flames, threats are all welcome.;7
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I think that's a nice idea. :yes:
The rear should be more 'fat'. ;)
And you should come up with a new idea for the texture. The concept art looks pretty boring and not very vasudan.
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Nice. But I would say that it looks more like a Vasudan/Shivan hybrid ;7.
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Very cool. I toyed with the idea of making this for a while, but wussed out 'cos it frightened me. :shaking:
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Originally posted by DaBrain
I think that's a nice idea. :yes:
The rear should be more 'fat'. ;)
Ohh it is a little more fat, I just got a bad angle on the screen.
Here is a better angle, but still needs some tweaking.
(http://www.geocities.com/weather_op/Vasbattleship3.jpg)
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Definately make it rounder! I wanted to make this one, too, but could never figure out how to begin.
If you leave it square like this, I'll take your mesh and fix it myself afterwards. ;)
EDIT: Also, not 3 km, please. 2.5 at the most. IMO
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Yeah, the back really needs to be rounder.
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Neat :) Lol, the concept looks a lot like a cross between a revolver and a Zentraidi cruiser :-D
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Originally posted by Unknown Target
Neat :) Lol, the concept looks a lot like a cross between a revolver and a Zentraidi cruiser :-D
And some kind of dragon-thing. (fantasy, not shivan)
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Got me a name.:D
the Atum
Atum - A primordial god that was represented in the form of a human and a serpent ;) . He was the supreme god in the Heliopolitan Ennead (group of nine gods) and formed with Re to create Re-Atum.
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Less naming. More modelling!
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On the concept art it looks loaded with flak or plasma guns
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Last update of the nite, added alot of smoothing on the back, but still needs some on the front and still a little on the very back.
(http://www.geocities.com/weather_op/Vasbattleship4.jpg)
Originally posted by FireCrack
On the concept art it looks loaded with flak or plasma guns
And that is basicly what it's gonna be, a Fortress.:D
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Wheres the fighterbay BTW?
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Originally posted by WeatherOp
(http://www.geocities.com/weather_op/Vasbattleship3.jpg)
OMG PENIS WTF
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Originally posted by FireCrack
Wheres the fighterbay BTW?
AS of now there is not one, but I plan to put it here.
(http://www.geocities.com/weather_op/ts-compilation2.jpg)
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......good luck man.
Looks tough to make.
Great progress so far though.
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Originally posted by FireCrack
Wheres the fighterbay BTW?
In keeping with the Hat's tube-style fighterbay entrances, I'm going for the tube extrusion little more than halfway back on the underside (which appears omitted from WeatherOp's current incarnation). This could in fact be 2 tubes, but one is in front of the other. Failing that, I'd put it at the back of the "head", between those whisker spikes. Of course... I'm not the one modling it.
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Are you going to include the little rotating thingamabob at Ventral Aft? Also, this should be a monument of how close a ship should get to looking like a giant Reproductive Organ...:p
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Just out of interest what is the big round rotatey thing for anyway? Vasudans can't don't wear clothes so it can't be for the laundry :D
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It's for the fun deck. Vasudans like spinning.
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:lol:
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Originally posted by karajorma
Just out of interest what is the big round rotatey thing for anyway? Vasudans can't don't wear clothes so it can't be for the laundry :D
They use it for cleaning the fighters.
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Originally posted by Trivial Psychic
In keeping with the Hat's tube-style fighterbay entrances, I'm going for the tube extrusion little more than halfway back on the underside (which appears omitted from WeatherOp's current incarnation). This could in fact be 2 tubes, but one is in front of the other. Failing that, I'd put it at the back of the "head", between those whisker spikes. Of course... I'm not the one modling it.
I don't know, I kind of dislike the tube like fighterbays, also the fact that it would be kind of anoying to model in a fully detailed one.
Originally posted by Mefustae
Are you going to include the little rotating thingamabob at Ventral Aft? Also, this should be a monument of how close a ship should get to looking like a giant Reproductive Organ...:p
Yeah, it's allready there, and it's gonna rotate, gonna stick as close to the concept art no matter what.:p
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That.... object reminds me of, among other things, something aldo did....
(http://i7.photobucket.com/albums/y270/Salawat/dread.jpg)
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Morning update, I've added more smoothing, and a few more things.
(http://www.geocities.com/weather_op/Vasbattleship5.jpg)
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Originally posted by karajorma
Just out of interest what is the big round rotatey thing for anyway? Vasudans can't don't wear clothes so it can't be for the laundry :D
'Tis the brewery for Terran transfers.
As for the model, great work so far, WO! Can't wait to see it finished. :) The front sort of reminds me of a Lucifer head, though the forward cannons are closer together.
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Excellent so far. Now don't screw it up! Or I'll come after you!
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You guys have so much talent and you should get paid for it. Ever think about freelancing your services to some of the gaming companies? They will on occassion hire outside for project specific content. Just a thought(my business mind works 24/7);)
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Wow looking good, i'm glad someone finally has made this model, i remember making that when i was known as Apothess, i passed the model on to Thunder as he was known back then, it was for the Small victories campaign i think it was called? but was never finished, think i mite still have a copy of my original on a cd somewhere.
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Originally posted by karajorma
Just out of interest what is the big round rotatey thing for anyway? Vasudans can't don't wear clothes so it can't be for the laundry :D
It could be a meson core like the Golgotha has ;)
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Originally posted by WeatherOp
Morning update, I've added more smoothing, and a few more things.
(http://www.geocities.com/weather_op/Vasbattleship5.jpg)
You also added the... tube thing, on the belly. Also, I just realized what the front of this design reminds me of... the Graboids from the "Temors" movies/series.
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Are those Z artifacts on that tubular thing? If so, you might want to fix that.
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Originally posted by starbug
Wow looking good, i'm glad someone finally has made this model, i remember making that when i was known as Apothess, i passed the model on to Thunder as he was known back then, it was for the Small victories campaign i think it was called? but was never finished, think i mite still have a copy of my original on a cd somewhere.
Ahhh, so you are Apothess, Awesome.:D
Originally posted by Scuddie
Are those Z artifacts on that tubular thing? If so, you might want to fix that.
I really don't know what your talking about.:lol:
Thanks for all the comments, now where am I gonna put the fighterbay.:nervous:
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The Vasudans get all the best ships! :D
Since you don't know what the cylinder is for, and you don't know where to put your fighterbay, why not do the obvious and declare the rotate-y thing some kind of super Vasudan launching technology? They usually launch through those tube things anyway... so this would be practical on a ship of this size... or ... something. :) It's unlikely it's anything else like a missile launcher, since Vasudans never seemed to be into that sort of thing.
The ventral beam is such a Vasudan-y thing. AAAfs on the tips of the head antenna! You know it makes sense! :)
N00bish: can you give us an idea of scale? I imagine it's in the 2km+ zone, but how much larger than typical destroyers is it?
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^he already showed where he planned to put the fighterbay, and vasudans ARE into missiles, vasudan cap ships have em, terran ones do not.
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Table entry for the Hapshepsut includes at least four fusion mortars...
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Originally posted by Pnakotus
The Vasudans get all the best ships! :D
Since you don't know what the cylinder is for, and you don't know where to put your fighterbay, why not do the obvious and declare the rotate-y thing some kind of super Vasudan launching technology? They usually launch through those tube things anyway... so this would be practical on a ship of this size... or ... something. :) It's unlikely it's anything else like a missile launcher, since Vasudans never seemed to be into that sort of thing.
The ventral beam is such a Vasudan-y thing. AAAfs on the tips of the head antenna! You know it makes sense! :)
N00bish: can you give us an idea of scale? I imagine it's in the 2km+ zone, but how much larger than typical destroyers is it?
I've decided to put the fighter bay farther up front than I first posted, so I could get the huge size I wanted.
About the spinning thing, I'll make it a shield generator or something.:D
Size is gonna be from 2.5 to 3 kilos.
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How about a stealth array instead of shields? The thing has to be balanced after all....
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Originally posted by Boomer
How about a stealth array instead of shields? The thing has to be balanced after all....
I was thinking more of just turret shields.
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Or just a giant shield, like a contact lense in shaoe, to guard the fighterbay...?
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Would putting fighter models in the fighter bay be going overboard?
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[chant] Do it! Do it![/chant]
Sounds like a good idea, and it adds some good depth to it. :nod:
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If it's LODed correctly, with the new code, then no.......... not necessarily.
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Originally posted by ngtm1r
Table entry for the Hapshepsut includes at least four fusion mortars...
Really? Shows how much *I* know! :)
I'm not getting how rotating links to shield generation. Then again, aren't rotate-y things in FS usually sensors, jammers, etc?
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Or reactors...
think about that... :p
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The cyllinder could be an externally mounted subspace drive motivator. Most ships have their's inside, but the hull design didn't include alot of space for the proper cooling equipment, so it is externally mounted to compensate for this. Also, having it external, leaves more space for fighter compliments and fleet co ordination systems to support its fleet command carrier role.
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Originally posted by WeatherOp
Would putting fighter models in the fighter bay be going overboard?
Yes. Put dock points instead and then we can multi-dock whatever the hell we like there. If you model in fighters they can never launch and never change.
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Originally posted by Boomer
That.... object reminds me of, among other things, something aldo did....
(http://i7.photobucket.com/albums/y270/Salawat/dread.jpg)
Eeep. Burn it! Burn it!
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Originally posted by Trivial Psychic
The cyllinder could be an externally mounted subspace drive motivator. Most ships have their's inside, but the hull design didn't include alot of space for the proper cooling equipment, so it is externally mounted to compensate for this. Also, having it external, leaves more space for fighter compliments and fleet co ordination systems to support its fleet command carrier role.
I like that idea.
Originally posted by karajorma
If you model in fighters they can never launch and never change.
I will only put in a few fighters, and it will have lots of dock points also, just it would look nice with some damaged fighters in there as well.
By the way, how many dock points are suported?
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How many you got? ;)
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None just yet, cause I'm trying to think of what a Vasudan docking point would look like.
But, it would be nice to have over 20.:nod:
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The docking point would look like the main hall while you're aboard the Psamtik.
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Can anyone get a screenshot? I don't want to play thru the entire campaign right now.
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(http://www.shatteredstar.org/ssx/groups/freespace/freakspace/freakspace12.jpg)
Um, no. At least, not via google imagesearch.
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In the vasudan main hall ships rest in "trays" it seems, though that could be just a transport mechanism.
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Weatherop: vhall.pcx in sparky_fs2.vp :)
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Originally posted by pyro-manic
Weatherop: vhall.pcx in sparky_fs2.vp :)
Thanks :D
Here is the first hangar pics.;)
(http://www.geocities.com/weather_op/Vasbattleship7.jpg)
(http://www.geocities.com/weather_op/Vasbattleship6.jpg)
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Sanity and Moddeling is about the same, because you can lose control of both of them.
(http://www.geocities.com/weather_op/Vasbattleship8.jpg)
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Im loving the model, but i have to say the hanger looks mighty terran, especially with the square entrance, needs vasudanising, with all the swirling curvy lines of niceness.
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You.....
Put too much detail on the back and you segmented it.
Whole point of it is to be round. Is it possible to achieve a roundish shape at all?
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Thats been there since the first pics.:lol: I know about it, and will probley go back and fix all that,I Just wanna get the fighterbay over with.
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Make low-poly fighter stalls but add lots of random little greebles like robot arms and such.
It'll look better IMHO.
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WOW, iam liking! Way better than the one i did, mind you it was my very first model. is this going to be for a campaign or a general realease? Doing a Great job ;)
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Originally posted by WMCoolmon
Make low-poly fighter stalls but add lots of random little greebles like robot arms and such.
It'll look better IMHO.
That gave me the idea on how I'm gonna do the rest of the fighterbay.:cool:
Originally posted by starbug
WOW, iam liking! Way better than the one i did, mind you it was my very first model. is this going to be for a campaign or a general realease? Doing a Great job
It's gonna be a release.
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OK, BD, I fixed the back end, it's rounder now, you better like it I had to remake the entire back end.;)
(http://www.geocities.com/weather_op/Vasbattleship9.jpg)
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:jaw: my god man. that's beautiful!
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Sorry for the lack of updates, been working on something else lately. But, I may have pics of the updated Fighterbay by tommorow.;)
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Yep, that's almost exactly like concept.
:yes:
(strange I didn't notice this 10 days ago...must've been in hibernation or something)
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Awesome. Actually I think Woomeister showed me an early implementation of this concept a long while ago (was dropped I think) but it wasn't nearly as detailed as this is becoming. :nod:
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glad to see this is still alive, found my version i started when i was apothess,
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Note the edges on the rotating thing are too sharp. Consider smoothing.
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Does anyone have that pic of the Terran, Vasudan, and Shivan together?
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Here is some new pics of the hangar. Note the Skemet bombers at the end to scale.I still have alot to do, and this pic probley has some clipping issues. And I still need to make it more Vasudan looking.
And you will need an elevator pass to ride the ones at the very back.;) And I really need that pic, please.
(http://www.game-warden.com/forum/attachment.php?attachmentid=1405&stc=1)
Sorry if the pics went down
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Give them some time to load, the server is ass.
(http://descent-freespace.com/goodies/gallery/species/all0001.jpg)
(http://descent-freespace.com/goodies/gallery/species/ada0002.jpg)
(http://descent-freespace.com/goodies/gallery/species/ada0001.jpg)
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Thanks.:yes:
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Someone keeps an eye on the hangar.:p
(http://www.geocities.com/weather_op/hangar2.jpg)
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:lol:
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That's great! :lol: Especially the name :)
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Once again I raise this from the grave.;) I've put off working on the fighterbay for the moment, when I relized that the ship it's self needs detail to match the fighterbay.
Here is what I'm thinking, the left one is the old design for the front, and the right is the new on.
(http://www.geocities.com/weather_op/newVhead.jpg)
(http://www.geocities.com/weather_op/newVhead2.jpg)
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It's impossible to make it completely round?
It's sharper.
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I can try, take me some time tho.
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Are you planning to actually put this thing in game lol?
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Does a rakshasa fit in each little bay there?