Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: starbug on August 01, 2005, 01:59:21 pm

Title: Problems with OpenGl
Post by: starbug on August 01, 2005, 01:59:21 pm
i am having problems with Open GL, my problem is that when i play the game in open GL, i get very poor framerates whenever alot of ships start building up. I also get alot of green screens flashing whenever i click to exit or go to the techroom, but the main problem is when anything bigger than a corvette appears the game freezes and then CTD's and i get a message saying my graphics card is not responding and has to reset. The build i am using at the moment is Goober5000's 20050722. In fact it does it on almost every build i use, but i don't get these problems in D3D, infact it runs very smooth minus the shinemaps.

Oh yeah my system specs are
Athlon2600xp +
Service pack 2
512DDr ram
Ati Radeon 9700 128mb with catalyst 5.6

Can anyone help?
Title: Problems with OpenGl
Post by: Trivial Psychic on August 01, 2005, 02:04:52 pm
Have you A, updated your drivers to 5.7, and B, tried Goober's 07-28 build?
Title: Problems with OpenGl
Post by: starbug on August 01, 2005, 05:33:29 pm
Ahh i will give that a try and see if it works.
Title: Problems with OpenGl
Post by: starbug on August 03, 2005, 03:56:02 pm
Ok i tried wot trivial psychic said, and i still get the same errors, now it does it when cruisers appear i.e an Aten. The game will freeze, and the Graphics card will stop responding and will rest, crashing the game. It seems to do it on every build i try, which leads me to believe it mite be my Graphics card. i have a 128MB Ati Radeon 9700 with 5.7 drivers, does anyone else have this problem?
Title: Problems with OpenGl
Post by: karajorma on August 03, 2005, 04:08:03 pm
Run a debug build and this time go to Dev in the laucher options and tick run in a window. Make sure you can see the debug spew while the game is running (even if you have to play in 640x480 :) )

If/when FS2 locks up try just closing the window or running task manager now.

Report what the debug spew says last whether that works or not.
Title: Problems with OpenGl
Post by: starbug on August 03, 2005, 04:27:15 pm
this is what i got when the game crashes as i tried to view the hecate in the techroom, i wasn't sure wot to post so i copy the whole thing, sorry if most of it isn't needed.

Edit, Sorry my graphics card on this machine is the 9500, the other one has the 9700, but the errors are the same on both.

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Setting language to English
soundcard = EAX
** MAX_CHANNELS set to 17.  DS reported 17.
Failed to init speech
GR_CPU: Family 6, MMX=Yes
Initializing opengl graphics device...
Res:640x480x32
OPENGL INITED!

  Vendor     : ATI Technologies Inc.
  Renderer   : RADEON 9500 x86/MMX/3DNow!/SSE
  Version    : 2.0.5147 WinXP Release
  Extensions :
      GL_ARB_multitexture
      GL_EXT_texture_env_add
      GL_EXT_compiled_vertex_array
      GL_S3_s3tc
      GL_ARB_depth_texture
      GL_ARB_fragment_program
      GL_ARB_fragment_program_shadow
      GL_ARB_fragment_shader
      GL_ARB_multisample
      GL_ARB_occlusion_query
      GL_ARB_point_parameters
      GL_ARB_point_sprite
      GL_ARB_shader_objects
      GL_ARB_shading_language_100
      GL_ARB_shadow
      GL_ARB_shadow_ambient
      GL_ARB_texture_border_clamp
      GL_ARB_texture_compression
      GL_ARB_texture_cube_map
      GL_ARB_texture_env_add
      GL_ARB_texture_env_combine
      GL_ARB_texture_env_crossbar
      GL_ARB_texture_env_dot3
      GL_ARB_texture_mirrored_repeat
      GL_ARB_transpose_matrix
      GL_ARB_vertex_blend
      GL_ARB_vertex_buffer_object
      GL_ARB_vertex_program
      GL_ARB_vertex_shader
      GL_ARB_window_pos
      GL_ATI_draw_buffers
      GL_ATI_element_array
      GL_ATI_envmap_bumpmap
      GL_ATI_fragment_shader
      GL_ATI_map_object_buffer
      GL_ATI_separate_stencil
      GL_ATI_texture_env_combine3
      GL_ATI_texture_float
      GL_ATI_texture_mirror_once
      GL_ATI_vertex_array_object
      GL_ATI_vertex_attrib_array_object
      GL_ATI_vertex_streams
      GL_ATIX_texture_env_combine3
      GL_ATIX_texture_env_route
      GL_ATIX_vertex_shader_output_point_size
      GL_EXT_abgr
      GL_EXT_bgra
      GL_EXT_blend_color
      GL_EXT_blend_func_separate
      GL_EXT_blend_minmax
      GL_EXT_blend_subtract
      GL_EXT_clip_volume_hint
      GL_EXT_draw_range_elements
      GL_EXT_fog_coord
      GL_EXT_multi_draw_arrays
      GL_EXT_packed_pixels
      GL_EXT_point_parameters
      GL_EXT_rescale_normal
      GL_EXT_secondary_color
      GL_EXT_separate_specular_color
      GL_EXT_shadow_funcs
      GL_EXT_stencil_wrap
      GL_EXT_texgen_reflection
      GL_EXT_texture3D
      GL_EXT_texture_compression_s3tc
      GL_EXT_texture_cube_map
      GL_EXT_texture_edge_clamp
      GL_EXT_texture_env_combine
      GL_EXT_texture_env_dot3
      GL_EXT_texture_filter_anisotropic
      GL_EXT_texture_lod_bias
      GL_EXT_texture_mirror_clamp
      GL_EXT_texture_object
      GL_EXT_texture_rectangle
      GL_EXT_vertex_array
      GL_EXT_vertex_shader
      GL_HP_occlusion_test
      GL_NV_blend_square
      GL_NV_occlusion_query
      GL_NV_texgen_reflection
      GL_SGI_color_matrix
      GL_SGIS_generate_mipmap
      GL_SGIS_multitexture
      GL_SGIS_texture_border_clamp
      GL_SGIS_texture_edge_clamp
      GL_SGIS_texture_lod
      GL_SUN_multi_draw_arrays
      GL_WIN_swap_hint
      WGL_EXT_extensions_string
      WGL_EXT_swap_control

  Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()".
  Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()".
  Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()".
  Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()".
  Found extension "GL_ARB_texture_env_add".
  Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()".
  Found extension "GL_EXT_texture_compression_s3tc".
  Found extension "GL_EXT_texture_filter_anisotropic".
  Unable to find extension "GL_NV_fog_distance".
  Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()".
  Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()".
  Found extension "GL_ARB_texture_env_combine".
  Found extension "GL_EXT_texture_env_combine".
  Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()".
  Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()".
  Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()".
  Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()".
  Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()".
  Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()".
  Found extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()".
  Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()".
  Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()".
  Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()".

  Max texture units: 8
  Max elements vertices: 2147483647
  Max elements indices: 65535
  Max texture size: 2048x2048
  Texture compression enabled: YES

Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI radar1 with size 106x106 (17.2% wasted)
ML Freespace Multi Log - Opened Wed, Aug 03, 2005  at 10:24PM
----
----
----


Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
couldn't find particle pcx for Akheton SDG
found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps
couldn't find particle pcx for Morning Star
found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps
couldn't find particle pcx for MorningStar D
found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps
couldn't find particle pcx for Maxim
found ani Maxim_Particle for Maxim, with 21 frames and 10 fps
couldn't find particle pcx for Maxim D
found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps
couldn't find particle pcx for UD-8 Kayser
ANI Kayser_Particle with size 80x80 (37.5% wasted)
found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps
couldn't find particle pcx for UD-D Kayser
found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps
couldn't find pcx for Circe
found ani Circe_Bitmap for Circe, with 20 frames and 15 fps
couldn't find particle pcx for Lamprey
ANI Lamprey_Particle with size 86x86 (32.8% wasted)
found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps
couldn't find particle pcx for Shivan Heavy Laser
found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps
couldn't find particle pcx for Shivan Mega Laser
found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka!  Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'!  Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka!  Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl!  Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 08/03 22:24:36~   psnet_init() detected no connection
ML 08/03 22:24:36~   psnet_get_ip() reports IP : 0.0.0.0

ML 08/03 22:24:36~   Receive buffer set to 4096

ML 08/03 22:24:36~   Send buffer set to 4096

ML 08/03 22:24:36~   Error on IPX startup 10047

ML 08/03 22:24:36~   Network
ML 08/03 22:24:36~   Found no RAS connections
BMPMAN: Found EFF (ExpMissilehit1.eff) with 29 frames at 22 fps.
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 32
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
Someone passed an extension to bm_load for file '103rd.pcx'
ANI mainwalk.ani with size 297x297 (42.0% wasted)
ANI mainflyby.ani with size 116x116 (9.4% wasted)
ANI maincrane.ani with size 73x73 (43.0% wasted)
ANI mainexit.ani with size 110x110 (14.1% wasted)
ANI mainbarracks.ani with size 105x105 (18.0% wasted)
ANI mainreadyroom.ani with size 86x86 (32.8% wasted)
ANI mainoptions.ani with size 131x131 (48.8% wasted)
ANI maincampaign.ani with size 124x124 (3.1% wasted)
Frame  0 too long!!: frametime = 0.573 (0.573)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1396079649 -- "fighter01.pof"
For "fighter01.pof" I couldn't find Fighter01-01c.ani but I did find Fighter01-01c.dds.
For "fighter01.pof" I couldn't find Fighter01-01c-glow.ani but I did find Fighter01-01c-glow.pcx.
For "fighter01.pof" I couldn't find thruster01-glow.ani or thruster01-glow.pcx.
For "fighter01.pof" I couldn't find thruster01-shine.pcx
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.dds.
For "fighter01.pof" I couldn't find Fighter01-01a-glow.ani but I did find Fighter01-01a-glow.pcx.
For "fighter01.pof" I couldn't find Fighter01-01b.ani but I did find Fighter01-01b.dds.
For "fighter01.pof" I couldn't find Fighter01-01b-glow.ani but I did find Fighter01-01b-glow.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.dds.
For "fighter01.pof" I couldn't find Fighter01-01a-glow.ani but I did find Fighter01-01a-glow.pcx.
Frame  0 too long!!: frametime = 0.553 (0.553)
TECH ROOM: Dumping excess ship textures...
Loading model 'capital2t-01.pof'
IBX: Found a good IBX to read for 'capital2t-01.pof'.
IBX-DEBUG => POF checksum: 3519849874, IBX checksum: 4057752862 -- "capital2t-01.pof"
For "capital2t-01.pof" I couldn't find lights.ani but I did find lights.dds.
For "capital2t-01.pof" I couldn't find lights-glow.ani but I did find lights-glow.pcx.
For "capital2t-01.pof" I couldn't find capital6.ani but I did find capital6.dds.
For "capital2t-01.pof" I couldn't find capital6-glow.ani or capital6-glow.pcx.
For "capital2t-01.pof" I couldn't find capital3.ani but I did find capital3.dds.
For "capital2t-01.pof" I couldn't find capital3-glow.ani or capital3-glow.pcx.
For "capital2t-01.pof" I couldn't find capital7.ani but I did find capital7.dds.
For "capital2t-01.pof" I couldn't find capital7-glow.ani or capital7-glow.pcx.
For "capital2t-01.pof" I couldn't find capital4.ani but I did find capital4.dds.
For "capital2t-01.pof" I couldn't find capital4-glow.ani or capital4-glow.pcx.
For "capital2t-01.pof" I couldn't find capital3.ani but I did find capital3.dds.
For "capital2t-01.pof" I couldn't find capital3-glow.ani or capital3-glow.pcx.
For "capital2t-01.pof" I couldn't find lights.ani but I did find lights.dds.
For "capital2t-01.pof" I couldn't find lights-glow.ani but I did find lights-glow.pcx.
For "capital2t-01.pof" I couldn't find invisible-glow.ani or invisible-glow.pcx.
For "capital2t-01.pof" I couldn't find invisible-shine.pcx
For "capital2t-01.pof" I couldn't find tbodyA.ani but I did find tbodyA.dds.
For "capital2t-01.pof" I couldn't find tbodyA-glow.ani or tbodyA-glow.pcx.
For "capital2t-01.pof" I couldn't find ctile5.ani but I did find ctile5.dds.
For "capital2t-01.pof" I couldn't find ctile5-glow.ani or ctile5-glow.pcx.
For "capital2t-01.pof" I couldn't find ctile4A.ani but I did find ctile4A.dds.
For "capital2t-01.pof" I couldn't find ctile4A-glow.ani or ctile4A-glow.pcx.
For "capital2t-01.pof" I couldn't find ctile1.ani but I did find ctile1.dds.
For "capital2t-01.pof" I couldn't find ctile1-glow.ani or ctile1-glow.pcx.
For "capital2t-01.pof" I couldn't find ctile3.ani but I did find ctile3.dds.
For "capital2t-01.pof" I couldn't find ctile3-glow.ani or ctile3-glow.pcx.
For "capital2t-01.pof" I couldn't find ctile2.ani but I did find ctile2.dds.
For "capital2t-01.pof" I couldn't find ctile2-glow.ani or ctile2-glow.pcx.
For "capital2t-01.pof" I couldn't find ctile5.ani but I did find ctile5.dds.
For "capital2t-01.pof" I couldn't find ctile5-glow.ani or ctile5-glow.pcx.
For "capital2t-01.pof" I couldn't find ctile4A.ani but I did find ctile4A.dds.
For "capital2t-01.pof" I couldn't find ctile4A-glow.ani or ctile4A-glow.pcx.
For "capital2t-01.pof" I couldn't find tbody2.ani but I did find tbody2.dds.
For "capital2t-01.pof" I couldn't find tbody2-glow.ani or tbody2-glow.pcx.
For "capital2t-01.pof" I couldn't find tbody2.ani but I did find tbody2.dds.
For "capital2t-01.pof" I couldn't find tbody2-glow.ani or tbody2-glow.pcx.
For "capital2t-01.pof" I couldn't find SoupTurrets.ani but I did find SoupTurrets.pcx.
For "capital2t-01.pof" I couldn't find SoupTurrets-glow.ani or SoupTurrets-glow.pcx.
For "capital2t-01.pof" I couldn't find TSoupTile02a.ani but I did find TSoupTile02a.dds.
For "capital2t-01.pof" I couldn't find TSoupTile02a-glow.ani or TSoupTile02a-glow.pcx.
For "capital2t-01.pof" I couldn't find damage.ani but I did find damage.dds.
For "capital2t-01.pof" I couldn't find damage-glow.ani or damage-glow.pcx.
For "capital2t-01.pof" I couldn't find lights.ani but I did find lights.dds.
For "capital2t-01.pof" I couldn't find lights-glow.ani but I did find lights-glow.pcx.
For "capital2t-01.pof" I couldn't find capital6.ani but I did find capital6.dds.
For "capital2t-01.pof" I couldn't find capital6-glow.ani or capital6-glow.pcx.
For "capital2t-01.pof" I couldn't find capital3.ani but I did find capital3.dds.
For "capital2t-01.pof" I couldn't find capital3-glow.ani or capital3-glow.pcx.
For "capital2t-01.pof" I couldn't find capital7b.ani but I did find capital7b.dds.
For "capital2t-01.pof" I couldn't find capital7b-glow.ani or capital7b-glow.pcx.
For "capital2t-01.pof" I couldn't find capital4b.ani but I did find capital4b.dds.
For "capital2t-01.pof" I couldn't find capital4b-glow.ani or capital4b-glow.pcx.
For "capital2t-01.pof" I couldn't find lightsc.ani but I did find lightsc.dds.
For "capital2t-01.pof" I couldn't find lightsc-glow.ani but I did find lightsc-glow.pcx.
For "capital2t-01.pof" I couldn't find capital6c.ani but I did find capital6c.dds.
For "capital2t-01.pof" I couldn't find capital6c-glow.ani or capital6c-glow.pcx.
For "capital2t-01.pof" I couldn't find capital3c.ani but I did find capital3c.dds.
For "capital2t-01.pof" I couldn't find capital3c-glow.ani or capital3c-glow.pcx.
For "capital2t-01.pof" I couldn't find capital7c.ani but I did find capital7c.dds.
For "capital2t-01.pof" I couldn't find capital7c-glow.ani or capital7c-glow.pcx.
For "capital2t-01.pof" I couldn't find capital4c.ani but I did find capital4c.dds.
For "capital2t-01.pof" I couldn't find capital4c-glow.ani or capital4c-glow.pcx.
For "capital2t-01.pof" I couldn't find damage.ani but I did find damage.dds.
For "capital2t-01.pof" I couldn't find damage-glow.ani or damage-glow.pcx.
Unknown special object type $path45 while reading model capital2t-01.pof
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital2t-01.pof
opengl_minimize
Frame  0 too long!!: frametime = 15.684 (15.684)
opengl_minimize
opengl_minimize
Title: Problems with OpenGl
Post by: starbug on August 12, 2005, 01:18:34 pm
I don't supose anyone has viewed the debug i posted here to help me with the problems i am having in OpenGL? I would like to play the game in OpenGl without having to buy new graphics card.
Title: Problems with OpenGl
Post by: Kazan on August 12, 2005, 01:24:56 pm
it gaurantee it's not a problem with your graphics card

try deleting all .ibx files
Title: Problems with OpenGl
Post by: taylor on August 12, 2005, 01:31:17 pm
If you are using Goober's newer builds then you can use the -noibx option rather than just deleting your IBX files.  If that fixes the problem then you can delete them and you should be ok after that.  If it doesn't then you won't have to waste any load times regenerating those IBX files again.

What does your errorlog.txt file have to say?
Title: Problems with OpenGl
Post by: starbug on August 12, 2005, 01:33:23 pm
i am afraid that didn't work :(  it just did same thing and i got the same message, my graphics card had to be reset because it had stopped responding to the driver commands.
Title: Problems with OpenGl
Post by: Kazan on August 12, 2005, 01:37:18 pm
do these errors only occur with fs2?
Title: Problems with OpenGl
Post by: starbug on August 12, 2005, 01:40:57 pm
As far as i know yes, the only other game  that had the same error was doom 3 but that was sorted when i installed the patch and expansion pack.
Title: Problems with OpenGl
Post by: Kazan on August 12, 2005, 01:45:08 pm
how big is the PSU in your computer and how well ventilated is it
Title: Problems with OpenGl
Post by: starbug on August 12, 2005, 01:46:45 pm
dumb Q, what is the PSU?
Title: Problems with OpenGl
Post by: Kazan on August 12, 2005, 01:50:49 pm
power supply unit

how many watts is it rated for
Title: Problems with OpenGl
Post by: starbug on August 12, 2005, 03:46:19 pm
oh rite, will nd to check that, as for ventilation, i think it has good ventilation, nothing seems to get to hot.
Title: Problems with OpenGl
Post by: starbug on August 13, 2005, 01:14:30 pm
it is rated for 230 watts and the machine is well ventilated
Title: Problems with OpenGl
Post by: Kazan on August 13, 2005, 06:26:16 pm
****ING A MAN!  That is your problem RIGHT THERE - you power supply unit cannot supply a stable voltage to your video card and motherboard - it's undervolting your bus and causing GPU resets.

Go buy a 450 or 500 watt power supply and swap it out!
Title: Problems with OpenGl
Post by: CP5670 on August 13, 2005, 06:58:00 pm
Is that power supply from one of the Shuttle SFF boxes? If that's the case then it should be good enough, but otherwise it's way too weak for a modern computer and probably for a somewhat older one as well. Then again, if you have an OEM built computer and it came with it, I would think it should be good enough unless you have upgraded something.

If you are getting a new one, make sure it's from a reputable brand (Antec, Enermax, FSP, Seasonic, OCZ and PCP&C all make good power supplies). There are a lot of no-name 500W units out there that really perform like 250-300W units and just burn up if the load goes any higher.
Title: Problems with OpenGl
Post by: starbug on August 14, 2005, 08:20:33 am
Bugger! oh if time hadn't gone bust i would of shouted at them for giving me a games machine without a good PSU GRRRR! oh well of to dabs.com then.
Title: Problems with OpenGl
Post by: Kazan on August 14, 2005, 11:03:37 am
pricewatch.com is your friend
Title: Problems with OpenGl
Post by: gevatter Lars on August 16, 2005, 09:46:35 am
I have also a problem with OGL. My problem is that I allways get the message that my ogl drivers are to old. I have allready installed the latest drivers for my gracard (somewhere in the discription its metionend that it supports ogl 2.0) but still I get this error message.

Is their a possibility to check what ogl version I got on my system like with dxdiag?

Got an older Geforce 5700
Title: Problems with OpenGl
Post by: Kazan on August 16, 2005, 10:04:34 am
if you have openGL 2.0 you need to make sure to run a more recent build - older builds [that we still occasionally run into people running /BONK] only checked the minor number and not both the minor and the major - so it's thinking you have OpenGL 1.0 not 2.0

all newer builds have this corrected

http://www.realtech-vr.com/glview/download.html <--- dxdiag for openGL
Title: Problems with OpenGl
Post by: gevatter Lars on August 16, 2005, 10:30:26 am
Ok I got the newest build an now the game starts, but I can't see a thing. All graphiks are weird and hard to recognize.

Oh and FRED still dosn't start...or lets better say I get the toolbar and thats it...but the program reports no crash or anything...just shows the toolbar.
Title: Problems with OpenGl
Post by: Kazan on August 16, 2005, 10:33:04 am
run the launcher and check your settings

[edit]
what exact video board?
Title: Problems with OpenGl
Post by: gevatter Lars on August 16, 2005, 10:39:07 am
Luncher should be ok.

Videoboard is a
Geforce Fx5700 with 256MB
PCI-card
Forceware 77.72

Goobers release fs2_open_G-20050728.exe

Edit:
I have also tried to reset everything in the Luncher and then restarted it...no effect.
Title: Problems with OpenGl
Post by: Kazan on August 16, 2005, 10:50:11 am
run a debug build and give us the output from the log
Title: Problems with OpenGl
Post by: gevatter Lars on August 16, 2005, 11:48:56 am
ok here is the log for

Code: [Select]

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
AutoLang: Language auto-detection successful...
Setting language to English
soundcard = DirectSound
** MAX_CHANNELS set to 32.  DS reported 32.
Failed to init speech
GR_CPU: Family 15, MMX=Yes
Initializing opengl graphics device...
Res:1024x768x32
OPENGL INITED!

  Vendor     : NVIDIA Corporation
  Renderer   : GeForce FX 5700/PCI/SSE2
  Version    : 2.0.0
  Extensions :
      GL_ARB_depth_texture
      GL_ARB_fragment_program
      GL_ARB_fragment_program_shadow
      GL_ARB_fragment_shader
      GL_ARB_half_float_pixel
      GL_ARB_imaging
      GL_ARB_multisample
      GL_ARB_multitexture
      GL_ARB_occlusion_query
      GL_ARB_point_parameters
      GL_ARB_point_sprite
      GL_ARB_shadow
      GL_ARB_shader_objects
      GL_ARB_shading_language_100
      GL_ARB_texture_border_clamp
      GL_ARB_texture_compression
      GL_ARB_texture_cube_map
      GL_ARB_texture_env_add
      GL_ARB_texture_env_combine
      GL_ARB_texture_env_dot3
      GL_ARB_texture_mirrored_repeat
      GL_ARB_texture_rectangle
      GL_ARB_transpose_matrix
      GL_ARB_vertex_buffer_object
      GL_ARB_vertex_program
      GL_ARB_vertex_shader
      GL_ARB_window_pos
      GL_S3_s3tc
      GL_EXT_texture_env_add
      GL_EXT_abgr
      GL_EXT_bgra
      GL_EXT_blend_color
      GL_EXT_blend_func_separate
      GL_EXT_blend_minmax
      GL_EXT_blend_subtract
      GL_EXT_compiled_vertex_array
      GL_EXT_Cg_shader
      GL_EXT_depth_bounds_test
      GL_EXT_draw_range_elements
      GL_EXT_fog_coord
      GL_EXT_framebuffer_object
      GL_EXT_multi_draw_arrays
      GL_EXT_packed_pixels
      GL_EXT_paletted_texture
      GL_EXT_pixel_buffer_object
      GL_EXT_point_parameters
      GL_EXT_rescale_normal
      GL_EXT_secondary_color
      GL_EXT_separate_specular_color
      GL_EXT_shadow_funcs
      GL_EXT_shared_texture_palette
      GL_EXT_stencil_two_side
      GL_EXT_stencil_wrap
      GL_EXT_texture3D
      GL_EXT_texture_compression_s3tc
      GL_EXT_texture_cube_map
      GL_EXT_texture_edge_clamp
      GL_EXT_texture_env_combine
      GL_EXT_texture_env_dot3
      GL_EXT_texture_filter_anisotropic
      GL_EXT_texture_lod
      GL_EXT_texture_lod_bias
      GL_EXT_texture_object
      GL_EXT_vertex_array
      GL_HP_occlusion_test
      GL_IBM_rasterpos_clip
      GL_IBM_texture_mirrored_repeat
      GL_KTX_buffer_region
      GL_NV_blend_square
      GL_NV_copy_depth_to_color
      GL_NV_depth_clamp
      GL_NV_fence
      GL_NV_float_buffer
      GL_NV_fog_distance
      GL_NV_fragment_program
      GL_NV_fragment_program_option
      GL_NV_half_float
      GL_NV_light_max_exponent
      GL_NV_multisample_filter_hint
      GL_NV_occlusion_query
      GL_NV_packed_depth_stencil
      GL_NV_pixel_data_range
      GL_NV_point_sprite
      GL_NV_primitive_restart
      GL_NV_register_combiners
      GL_NV_register_combiners2
      GL_NV_texgen_reflection
      GL_NV_texture_compression_vtc
      GL_NV_texture_env_combine4
      GL_NV_texture_expand_normal
      GL_NV_texture_rectangle
      GL_NV_texture_shader
      GL_NV_texture_shader2
      GL_NV_texture_shader3
      GL_NV_vertex_array_range
      GL_NV_vertex_array_range2
      GL_NV_vertex_program
      GL_NV_vertex_program1_1
      GL_NV_vertex_program2
      GL_NV_vertex_program2_option
      GL_SGIS_generate_mipmap
      GL_SGIS_texture_lod
      GL_SGIX_depth_texture
      GL_SGIX_shadow
      GL_SUN_slice_accum
      GL_WIN_swap_hint
      WGL_EXT_swap_control

USING REFRESH_RATE OF: 0
USING REFRESH_RATE OF: 0
  Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()".
  Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()".
  Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()".
  Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()".
  Found extension "GL_ARB_texture_env_add".
  Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()".
  Found extension "GL_EXT_texture_compression_s3tc".
  Found extension "GL_EXT_texture_filter_anisotropic".
  Found extension "GL_NV_fog_distance".
  Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()".
  Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()".
  Found extension "GL_ARB_texture_env_combine".
  Found extension "GL_EXT_texture_env_combine".
  Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()".
  Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()".
  Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()".
  Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()".
  Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()".
  Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()".
  Found extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()".
  Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()".
  Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()".
  Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()".

  Max texture units: 4
  Max elements vertices: 4096
  Max elements indices: 4096
  Max texture size: 4096x4096
  Texture compression enabled: YES

Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Tue, Aug 16, 2005  at 06:49PM
----
----
----


Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
couldn't find particle pcx for Neutron
ANI Vapula_Particle with size 80x80 (37.5% wasted)
found ani Vapula_Particle for Neutron, with 7 frames and 30 fps
couldn't find particle pcx for Plasma
ANI Kayser_Particle with size 80x80 (37.5% wasted)
found ani Kayser_Particle for Plasma, with 7 frames and 30 fps
couldn't find particle pcx for Meson
ANI Vepar_Particle with size 80x80 (37.5% wasted)
found ani Vepar_Particle for Meson, with 7 frames and 32 fps
weapons.tbl(376):Error: Required token = [#End] or [$Name:], found [$Impact Explosion: ExpMissil]
in weapon: @Anti-Mater Turret.
opengl_minimize
opengl_minimize


The program crashes when running the debuger and runs without it....except for the graphikproblem.
Title: Problems with OpenGl
Post by: Kazan on August 16, 2005, 11:56:40 am
try this build.. tell me if it fixes it

http://ferrium.org/misc/fs2_open_r-kazan-20050814.zip
Title: Problems with OpenGl
Post by: gevatter Lars on August 16, 2005, 12:02:29 pm
Ok this is the result I got when running in OpenGL

(http://img310.imageshack.us/img310/4815/screen00002gm.jpg) (http://imageshack.us)

That is the login-screen.
Title: Problems with OpenGl
Post by: Kazan on August 16, 2005, 12:11:41 pm
looks like a driver issue to me
Title: Problems with OpenGl
Post by: ChronoReverse on August 19, 2005, 02:32:50 pm
Quote
Originally posted by Kazan
****ING A MAN!  That is your problem RIGHT THERE - you power supply unit cannot supply a stable voltage to your video card and motherboard - it's undervolting your bus and causing GPU resets.

Go buy a 450 or 500 watt power supply and swap it out!


Alternatively buy a good brand that supplies good current on the 12V rail.

A 350W Enermax is rated for 26A for 12V... which is more than a lot of 450W PSU