Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: BlackFish on August 01, 2005, 03:47:11 pm

Title: Independence war 2...
Post by: BlackFish on August 01, 2005, 03:47:11 pm
Has anybody managed to play it? I got the game and I relize it's some kid and the controls are bloody confusing. I'm threatning to rip if off my HD.

I dunno if I should give it another chance once I get my joystick back to work. Anybody else played this game? I only tried it so I can play another game that's a space sim, which sadly there aren't too many. :(
Title: Independence war 2...
Post by: Unknown Target on August 01, 2005, 03:52:13 pm
It's really a fun game, once you get used to it. You have to get used to the Boom and Zoom gameplay though.

There actually used to be an IWar2 forum here, but the community died out, so it closed down.
Title: Independence war 2...
Post by: Fineus on August 01, 2005, 04:04:51 pm
It has great potential, but the trick is getting the hang of the control and physics, as well as being prepared to put the time in to get the decent tech etc. It does take a little while to get up to speed.
Title: Independence war 2...
Post by: aldo_14 on August 01, 2005, 04:22:11 pm
It takes time to get used to.  circle strafe is your friend.

Keep playing; it gets better once you get the hang of it.  Not as good as FS2 IMO, but still good.
Title: Independence war 2...
Post by: CP5670 on August 01, 2005, 04:29:04 pm
I liked IW2 a lot, although FS2 was overall better. The interface is no good though and you need to persist with the game for a while to get the hang of it. Note that the keys can be remapped (first thing I did when I got the game), although it's cumbersome to do it.
Title: Independence war 2...
Post by: Lynx on August 01, 2005, 04:29:56 pm
That's one great game; qualitywise it surpasses pretty much every other space-sim in existance; the graphics are still great by todays standards. However, the story isn't too ingenious and the characters are extremely stereotypical, the predecessor was much more exciting on that part.

If you need to get used to the controls try out the instant action. It's a bit hard for starters, but once you get the hang of it you wouldn't want it to have it any other way.
Title: Independence war 2...
Post by: phreak on August 01, 2005, 04:41:23 pm
hi i've play IW2 alot, even made a few mods for it.  The hardest part is getting used to the controls, but if you can figure out how to edit them to your standards, then it should make life a whole lot easier.  I can make it up to Trouble With Gunstars (mission 6, iirc) without getting killed.  that mission is a pain though :p

Using keyboard i use w,a,s,d for throttle and u,h,j,k for pitch and yaw.  t is target, r is target closest hostile, y is subtarget, i is LDSi quickfire, space is fire current weapon, o is undock, [ is next weapon, ] is next secondary, enter is next primary, backspace is next secondary.

As for the story, the first few missions (when youre a kid) are just there to familiarize yourself with the basic controls, autopilot, and combat.  you progress on as an adult for the rest of the game.  The story is pretty good, but the ending is rushed thanks to publisher deadlines,  there is a mod that lets you continue in free-form mode once the story ends and gives you access anywhere.  The best place to look for mods is http://www.i-war2.com
Title: Independence war 2...
Post by: karajorma on August 01, 2005, 04:57:07 pm
Game really needs a time compression option though. By the last few missions it takes bloody ages to get anywhere.
Title: Independence war 2...
Post by: Jetmech Jr. on August 01, 2005, 05:03:26 pm
You people...

I had the controls fully memorized and mastered by the second hour of the game.

And you only play as a kid for, what, the first 30 minutes?
Title: Independence war 2...
Post by: Kamikaze on August 01, 2005, 05:17:54 pm
I just beat the game a couple of weeks back. Funny thing is how I got the game a couple of years ago, but didn't get very far because of the difficulty. The game gets much more fun after you get decent weapons and ships though.

I love my heavy corvette. :D
Title: Independence war 2...
Post by: Fineus on August 01, 2005, 05:39:26 pm
No way, the Adv. Corvette is the way forward, fast and it's possible to tool it up to the gills with heavy weapons once you get access to them.

Plus those mining lasers pack a real punch ;)
Title: Independence war 2...
Post by: phreak on August 01, 2005, 06:33:46 pm
Patcom + 5x Gatlings + Deadshots = ownage
Patcom + 5x Rapid Fire PBC + Deadshots = ownage
Patcom + 5x Heavy PBC + Deadshots = ownage
Patcom + 3x Neutron PBCs + 2x Cutting Beams  + Deadshots = ownage
basically:
Patcom + weaponary = ownage.


anyway the game starts getting alot easier by the time you get the T-Fighters (mission 4), by then you have the controls down and some decent equipment.

my mods:
Repair Ship Mod (http://www.penguinbomb.com/phreak/RepairShipMod.zip)
Cargo Splode Mod (http://www.penguinbomb.com/phreak/cargosplode.zip)

you'll need the latest patch (14.6) and the Multimod mod found here: http://www.i-war2.com/downloads/multimod.zip
Title: Independence war 2...
Post by: Cobra on August 01, 2005, 08:06:45 pm
Quote
Originally posted by Jetmech Jr.
You people...

I had the controls fully memorized and mastered by the second hour of the game.

And you only play as a kid for, what, the first 30 minutes?


Seconded. The interface is comfortably simple, and the gameplay is the closest to FS2 than any game i've ever played. :D

I prefer a patcom with Anti-matter and neutron pbc's. :D
Title: Independence war 2...
Post by: Jetmech Jr. on August 01, 2005, 08:36:17 pm
Quote
Originally posted by Cobra


Seconded. The interface is comfortably simple, and the gameplay is the closest to FS2 than any game i've ever played. :D

I prefer a patcom with Anti-matter and neutron pbc's. :D


There's only one manuever you really need to master to wtfpwn enemy ships, too: Sliding.

Honestly, I can't imagine where you guys get the idea that I-War 2's interface is difficult.
Title: Independence war 2...
Post by: phreak on August 01, 2005, 09:07:50 pm
the best maneuver is the LDS double-tap.  instant course correction.  just make sure not to leave it on for too long or else you get nailed by LDSi missiles.  its also somewhat useless near stations and l-points.
Title: Independence war 2...
Post by: CP5670 on August 01, 2005, 11:02:13 pm
Quote
Originally posted by Jetmech Jr.


There's only one manuever you really need to master to wtfpwn enemy ships, too: Sliding.

Honestly, I can't imagine where you guys get the idea that I-War 2's interface is difficult.


I was mainly referring to the HUD/command menus, which can be a pain to use and should have been in a separate window with mouse control, and the fact that you can only save the game at a base means that you end up wasting a lot of time going back and forth. Also, a few little things like the target list cycling back to the top when you reach the end of it would have been very convenient. The actual ship controls work quite well after everything is set up properly though.

The default key setup is weird, but then again, I have hardly ever seen a game that has a good default control scheme. I never play anything without first customizing the controls and other things to my liking anyway.

The combat is sort of like an FPS in slow motion actually, since circle strafing is what you do most of the time.
Title: Independence war 2...
Post by: Fury on August 01, 2005, 11:27:56 pm
IW2 is a great game, sadly I think I've only completed it once, twice at most. It really does not have any replay value. :(
Title: Independence war 2...
Post by: Cobra on August 02, 2005, 12:46:18 am
which is pure bull****. :p
Title: Independence war 2...
Post by: FireCrack on August 02, 2005, 02:53:16 am
The problem i had with EoC was that at the end i didnt have all the goodies like bolot on turrets and things, and alot of things seem to do nothing. Still a great game, except for that damned gunstar mission and the last one...
Title: Independence war 2...
Post by: aldo_14 on August 02, 2005, 04:41:59 am
A Heavy Corvette equipped with all beams can turn any large ship into scrap in seconds.  There isn't much unmodded replay value, to be fair; it's not a very dynamic economy, so you end up just collecting money and stuff for the sake of it - stuff like the fleet mod helps, though.

@Cobra: go wash your brain out with soap.
Title: Independence war 2...
Post by: IPAndrews on August 02, 2005, 05:49:02 am
Does anyone know if these I-War games are better or even as good as Warhead on the Amiga. I loved Warhead and I-War has been mentioned on various occasions as a sort of spiritual successor, but I've never played either version of I-War.
Title: Independence war 2...
Post by: phatosealpha on August 02, 2005, 06:36:03 am
Ah, c'mon, I-war 2 has some replay value.  It's fun to try skulking around millitary bases early on, looking for early heavy pbcs.  Then noticing how nonchalant they are about strange, armed ships formating with military convoys and ldsi-ing them after they're out of range of the base.  Nothing short of a pbc on the backside wakes those guys up.

As for time compression, I had my own solution.  Mod the LDS drives to super-duper fast.
Title: Independence war 2...
Post by: karajorma on August 02, 2005, 06:39:23 am
Quote
Originally posted by IPAndrews
Does anyone know if these I-War games are better or even as good as Warhead on the Amiga. I loved Warhead and I-War has been mentioned on various occasions as a sort of spiritual successor, but I've never played either version of I-War.


A fellow Warhead fan! :eek: I thought I was the only one left! :) From what I've read one of the people who wrote I-War was the same guy behind Warhead. I have no idea if he was connected with I-War II but I've heard lots of people say that they prefered the original to the sequel.

I've only played the second one which is very good but fairly different in style from Warhead (more of an emphasis on lasers and particle beams where as in Warhead everything was about missiles).

No Beserker in I-war either as far as I know :)
Title: Independence war 2...
Post by: karajorma on August 02, 2005, 06:41:00 am
Quote
Originally posted by phatosealpha
As for time compression, I had my own solution.  Mod the LDS drives to super-duper fast.


The problem wasn't LDS so much as the game taking a geological age to do capsule jumps unless you went to the trouble of doing them all manually.
Title: Independence war 2...
Post by: IPAndrews on August 02, 2005, 06:45:21 am
Quote
Originally posted by karajorma
No Beserker in I-war either as far as I know :)


That's good news. Even with instructions telling me how to get rid of that thing I wasn't ever able to do it.
Title: Independence war 2...
Post by: karajorma on August 02, 2005, 08:41:27 am
Really? I didn't find it that hard to beat him. In fact the second time I played I knew that the Beserker mission was the only mission during which you were given authorisation to go anywhere so I ended up taking quite a tour of the galaxy on that mission.

In fact the only problem I had with that mission is that I built up such a high velocity that I spent about a minute trying to slow myself down :)

If you've only ever gotten that far you're missing out on some seriously great missions.
Title: Independence war 2...
Post by: Cobra on August 02, 2005, 02:34:15 pm
Quote
Originally posted by phatosealpha
As for time compression, I had my own solution.  Mod the LDS drives to super-duper fast.


that was the coolest thing ever. modded my LDS' to way past the speed of light and i found myself in Santa Romera :eek:
Title: Independence war 2...
Post by: aldo_14 on August 02, 2005, 05:03:40 pm
Quote
Originally posted by PhReAk
Patcom + 5x Gatlings + Deadshots = ownage
Patcom + 5x Rapid Fire PBC + Deadshots = ownage
Patcom + 5x Heavy PBC + Deadshots = ownage
Patcom + 3x Neutron PBCs + 2x Cutting Beams  + Deadshots = ownage
basically:
Patcom + weaponary = ownage.


anyway the game starts getting alot easier by the time you get the T-Fighters (mission 4), by then you have the controls down and some decent equipment.

my mods:
Repair Ship Mod (http://www.penguinbomb.com/phreak/RepairShipMod.zip)
Cargo Splode Mod (http://www.penguinbomb.com/phreak/CargoSplode.zip)

you'll need the latest patch (14.6) and the Multimod mod found here: http://www.i-war2.com/downloads/multimod.zip



What's the cargo splode mod?  Don't think I've seen it before.
Title: Independence war 2...
Post by: phreak on August 02, 2005, 05:06:41 pm
i made it the other day when i started playing again.  basically, when you take antimatter out from your base as cargo, it would only make a dinky explosion.  this fixes that :)
Title: Independence war 2...
Post by: aldo_14 on August 02, 2005, 05:18:09 pm
WMDs, then?  Cool.  I'll give it a shot if I ever get round to reinstalling IW2 (truth be told I can't be arsed redoing some of the stealth missions, like the one in the command section)
Title: Independence war 2...
Post by: mikhael on August 05, 2005, 04:38:42 am
Quote
Originally posted by PhReAk
i made it the other day when i started playing again.  basically, when you take antimatter out from your base as cargo, it would only make a dinky explosion.  this fixes that :)

You're my hero.

Does it affect spawned antimatter cargo pods that you pick up from megafreighters and the like?

If so, choking te Lag just got more fun (though less profitable).
Title: Independence war 2...
Post by: Ace on August 05, 2005, 04:51:49 am
*Shudders from the memory of anti-matter in I-War 1*
Title: Independence war 2...
Post by: mikhael on August 05, 2005, 05:03:05 am
I have to say, this thread has me interested again. :D
Title: Independence war 2...
Post by: phreak on August 05, 2005, 10:18:58 am
Quote
Originally posted by mikhael

You're my hero.

Does it affect spawned antimatter cargo pods that you pick up from megafreighters and the like?

If so, choking te Lag just got more fun (though less profitable).


no.  it only runs once when you leave base.  It basically saves the time it takes to go AM-bowling.  Usually if i find AM, i'd just RTB and save.  Also useful if you find multiple AM pods on a convoy, since you can only use one - If you come back, the pods would have disappeared.
Title: Independence war 2...
Post by: Cobra on August 05, 2005, 01:32:30 pm
Quote
Originally posted by Ace
*Shudders from the memory of anti-matter in I-War 1*


*remembers how the Indies used the bomb* :shaking: i hated that mission.

[EDIT] Especially since i couldn't move the god damn thing. >_<
Title: Independence war 2...
Post by: mr.WHO on August 12, 2005, 05:46:25 pm
Can someone tell me how to change keyboard config??

I begun play with that one recently, how it's possible that FS2 and Frelancer mix come unoticed to me :D ??
Title: Independence war 2...
Post by: mr.WHO on August 13, 2005, 12:27:54 pm
Can someone tell me how launch a flare??
Title: Independence war 2...
Post by: mikhael on August 13, 2005, 12:58:39 pm
Probably one of the most common questions. You don't launch ECM. They're launched automatically. If you do want to launch a flare, you can load one of your regular 'packs with ECM/Decoys and select that as a weapon and fire it. There's also a mod that lets you assign a launch flares key, but its not really worthwhile.
Title: Independence war 2...
Post by: mr.WHO on August 14, 2005, 11:32:01 am
I need help with one of mission:

I'm after military base raid, I had to steal personal rifles for Stevenson. I stealed them(I'm not sure If stealed right crate but mission objectives said that I was right), towed to my base but I don't know what to do next. I have an objective to ask Jaff to do the trade (mission name :gun runner) but I don't know how to do that, I tried it from my base trade meny to it say that I can't satify that trade :(
help.

BTW where I can find some solution to I-war 2 ??

Edit: Solution found, problem solved by pathing the game.
Title: Independence war 2...
Post by: mikhael on August 14, 2005, 04:03:35 pm
You need to go to the trade screen like you did. Are you sure you have enough personal rifles?