Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: ZmaN on August 02, 2005, 12:52:19 pm
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What is the best Campaign that follows what happens after the destruction of the capella star? Opinions plz!
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Do you mean in terms of continuing the story or just campaigns that just happen to be set after Capella?
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well...............both. I mean preferably I want one that follows the story, but one that sets after capella is cool too. But plz gimme one that follows the story!
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Well, I suppose I should...
:welcome:
As for the topic, this has been discussed several times...
Like here (http://www.hard-light.net/forums/index.php/topic,33618.0.html), and here (http://fs2.kissifrot.com/), and here (http://www.hard-light.net/forums/index.php/topic,34130.0.html), and... well, you get the idea. You're new, so I won't get mad or anything, but it is advisable to use the "Search" button.
Anyway, welcome to the boards! If you're looking into getting into user-made campaigns, you might also want to check out the Freespace Campaigns forum a little further down.
As for the story, there isn't really a set campaign that specifically "follows the story", as none of us know what the story is. If you want good post-Capella campaigns, try (rereleased) Derelict, Inferno, Warzone, or any one of the available campaigns hosted here (scroll down even further). If you want some other good ones, try Deus Ex Machina for a good laugh (and Just Another Day, though you'll have to have Freespace_Open for that; check the SCP forums), Sync and Transcend for pure spooky atmospheres, or Homesick and Sol: A History simply for their compelling storylines.
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I think everyone knows the answer to that one hopefully.
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Go Here (http://fs2.kissifrot.com) to see nearly all the campaign ever made for FreeSpace 2.
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There's nothing that follows the story but campaigns like Transcend don't even attempt to follow it and instead simply tell a completely seperate story in the FS2 universe.
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Ehhhhh......I was under the impression a lot of the campaigns followed the story after Capella nova'd. Like Derelict.
Unless you mean to tell me FS2 wasn't a sequel to FS1 :wtf:
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I meant follows the story in the way Nuclear1 was using to describe it.
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(pretty much) Every campaign continues the story in some way, even if just by adding context to the universe.
Even CoW (imperfect as it is) had something to do with what happened post Capella.
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I know but there is a huge difference between the "We will explain everything" style campaigns and the "here are some cool missions to play" campaigns.
Neither is better than the other but if you're playing Transcend or DEM to find out what happened to Bosch or why the Shivans blew up Capella you're kinda wasting your time.
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Well, I kind of take the position that some things are impossible to find out in a normal way, but if you make other events tie together in the right way, the player can figure it out for themselves. Y'know, deduction rather than exposition.
Like... Lost Souls isn't written to directly follow on from Capella, but what happens in it still fills in some of the jigsaws through implication. Although I'm not doing some Half Life 2 thing we're you get told precisely **** all and are told 'that's ok, it's atmospheric and realistic' that you're more in the dark than a Gary Glitter 'bring your own glowstick' concert.
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Exactly. I tend to find (good) campaigns carrying on the story of Freespace 2 (i.e. Derelict; bad ones include "Special Operations Command" and "Second Great War Part II"). Still, campaigns that just tell a story aside from this are good too, as long as they fit within some sort of reason (ex: Transcend and Sync are fine by my standards; "Jake Wars" and "Pirates of Delta Serpentis" are not).
I honestly find the idea of being able to play around with canon enough to tell a good story could be acceptable. Both of my currenty campaigns do this, one involving a much longer 2335 GTI Rebellion, the other involving NTF Operations beyond Regulus, though only slightly. Some campaigns have done this and succeeded, the biggest one I can think of being Derelict, with the jumping jump node that the Nyarlathotep was able to carry along with it.
There's artistic license, and then there's nonsense. Artistic license is being able to tell a story, though slightly stretches of canon may be evident, as long as the story is still of high quality and doesn't completely contradict Freespace 2. Nonsense is doing something without explanation and/or unacceptably contradicting Freespace 2. I look at Neo-Terra Victorious, for example, and accept it, as it gives decent reasons why the NTF would defeat the GTVA, though I still question it since Bosch had probably intended the NTF to be only a diversion while we worked on ETAK and opened the Knossos.
Then you've got stuff like the Jake Wars (*shudders*) that make a completely alternate universe using Freespace 2 ships and classes while doing completely absurd missions and storylines. Those I can't stand.
[/rant] :nervous:
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seems to me that derelict is the choice of all pilots at Hard Light Productions! Im gunna try that!
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If you mean direct connections to the end of FS2, sure, there are several, but they tend to suffer for various reasons.
The one with the closest direct connection would be Technological Superiority, which is good, but was never finished. After that probably comes my own Cleaning Crew, which suffers from a case of semi-n00bishness. There are probably others, but none come to mind.
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inferno is the best. :D
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Derelict is definitely a good one. Just make sure to get Blaise's rerelease.
Whenever we over at the FSU ever get off our respective asses you'll have another campaign choice.
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Originally posted by Boomer
Derelict is definitely a good one. Just make sure to get Blaise's rerelease.
Whenever we over at the FSU ever get off our respective asses you'll have another campaign choice.
Whats FSU? and about inferno, is it supposed to change the starting screen into an SJ Sathanas?
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Yeah the screen is changed with inferno.
What's the deal with the Jake Wars? Why do you feel it is so bad?
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That be the Gargant, and yes.
Originally posted by ngtm1r
If you mean direct connections to the end of FS2, sure, there are several, but they tend to suffer for various reasons.
The one with the closest direct connection would be Technological Superiority, which is good, but was never finished. After that probably comes my own Cleaning Crew, which suffers from a case of semi-n00bishness. There are probably others, but none come to mind.
http://www.3dactionplanet.com/hlp/hosted/ce/ jotting your memory?
But I digress, it's not finished.
There's a demo though, and personally I think it kicks many campaign's asses.
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BWO is a quality Demo that is FULLY voice enhanced and has some VERY fun moments. Go get it!
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Originally posted by BlackDove
That be the Gargant, and yes.
http://www.3dactionplanet.com/hlp/hosted/ce/ jotting your memory?
But I digress, it's not finished.
There's a demo though, and personally I think it kicks many campaign's asses.
Ah, I see you failed to understand me. Direct connection=picking up quite literally where the main campaign left off. BWO does not do that.
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Originally posted by RED DIAMOND
What's the deal with the Jake Wars? Why do you feel it is so bad?
It's a rather 'poorly' designed campaign, the missions are too simple, and the storyline's too corny. that's why. :p
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Originally posted by RED DIAMOND
What's the deal with the Jake Wars? Why do you feel it is so bad?
Honestly, the Jake War campaigns simply seemed too simplistic at times and overwhelming at other times. For example, I wasn't very impressed when the first few missions landed me alone about 500 meters apart from a Manticore or a Nephilim, and the directives told me (alone) to guard a corvette against wave after wave of Nephilim bomber.
The weapons loadout was very poor too. Sometimes I found myself with weapons available that weren't compatible with my ship selection. Additionally, capital ships were literally set in wings (i.e. "Allied Forces 1", "Pirahna 1") and were able to be ordered around. Basically, I felt like I was in the middle of a sucky RTS game. There were no wave delays set, and the story frankly felt corny.
The whole thing felt like it was Alex Harris (the designer) saying "Watch me get better at FREDding!". The missions got better in terms of design as it went along, but it still never got very exciting or good. There were some inexcusable missions, including one involving destroying a Colossus, and another destroying literally the entire fighter complement of said Colossus. I like challenges when they make sense, but Jake Wars never seemed to do that.
I'll give it to Alex Harris that his other campaigns generally got better (SOC was ten times better designed than Jake Wars, but still fell short of a good campaign), but they are some of the lowest-quality campaigns that I've played ever.
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Mine.
It will be released soon, I'm almost done with mission 5.
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nuclear1, have you ever played Allied Forces? It's a remake of the Jake Wars. I found it a much better campaign. Another remake is currently in the works.
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I have actually played Allied Forces, and I agree with you. It is a much better play than Jake Wars. If he continues to update his campaigns, that's fine, and I'll play them/critique them so long as he's willing to make changes. :nod:
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Yeah, I get it now. I liked the update much better too truth be told.;)
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what is blaise's release? where can i find it?
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Originally posted by nuclear1
Well, I suppose I should...
:welcome:
THANKS for the welcome!
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Originally posted by ZmaN
what is blaise's release? where can i find it?
Campaigns forum.