Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: aldo_14 on August 07, 2001, 02:26:00 pm
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Ok, so I've made a very nice model, and I load it in TS5.0... chick the normals, all fine (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) . There's a few wee missing bits, but triangulating will fix those.
So I triangulate.......
Now look at the wonder of Ts boys and girls.
(http://homepage.ntlworld.com/g.white19/eek2.jpeg)
Fine here before i triangulate - although some nearby faces are a tiny bit dodgy.
(http://homepage.ntlworld.com/g.white19/eek1.jpeg)
And BOOM!!! TS promptly draws a line across the face.... and decides to leave this hole here. chamring, eh? so now the best model i have ever made, the one that's taken 20 hours up to this point is wrecked. And I can't seem to select the face to try and flip the normals. (In fact, I know know I can't even create a face by selecting the nearby vertices (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) )
Brilliant, eh?
[This message has been edited by aldo_14 (edited 08-07-2001).]
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send me the model in 3ds format, if you want. I can have a look in Max to see what's wrong. (or send me the untriangulated version, so I can do it in max)
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Originally posted by venom2506:
send me the model in 3ds format, if you want. I can have a look in Max to see what's wrong. (or send me the untriangulated version, so I can do it in max)
Ok... I've now found it happens somewhere else too (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Hey, Venom, what's your e-mail?
I have the untextured (UV mapped) models saved in 3ds.
[EDIT]
Well, now this is odd.... the mistake does not occur when triangulating with TS1... but with TS5. nice, eh?
Oh, and look... Lithunwrap, which is free - can triangulate it too!!! Whoop de-*****-do Caligari - you're the best ever (sarcasm)
(what a pile of **** (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif) )
[This message has been edited by aldo_14 (edited 08-07-2001).]
[This message has been edited by aldo_14 (edited 08-07-2001).]
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I could have told you about that. The only advice I can give is a link to the free demo for TS4/3/2.
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Originally posted by Stryke 9:
I could have told you about that. The only advice I can give is a link to the free demo for TS4/3/2.
Do they trinagulate things properly - or jst cut them into holes?
Sigh.
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my email is [email protected] , but now the model is working thanx to ts1, no?
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Originally posted by venom2506:
my email is [email protected] , but now the model is working thanx to ts1, no?
sort of.... I normally use the untriangulated hull as LOD2, and then triangulate and turret it.... but it looks like I can't do that now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif).
Maybe I'll forego LODs for this one or something....I have siome ides how to fix it, so I think I can bluff my way through.
Still, I hate Truespace. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Thanks for offering anyway, venom.
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Truespace sucks. I don't know- I just got 4 today and havren't used it yet.
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The first screwed up texture is just a bad UV map. Try mapping the face individually with a planar map and fix it like that.
As for the face, just select the segment and delete the vertices, that should get rid of it.
Hope this helps.
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Webmaster of Subspace Zero ("http://www.subspacezero.com")
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Originally posted by QXMX:
The first screwed up texture is just a bad UV map. Try mapping the face individually with a planar map and fix it like that.
As for the face, just select the segment and delete the vertices, that should get rid of it.
Hope this helps.
Well, I can't select the corrupted face atall (either inside or outside the model), so I've just triangulated it in TS1 and restarted the mapping.
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Damn, not at all. Hmmmm, that's really strange. When you moved your mouse over the face, what did it do?
Ifn' you've already started remapping, good luck, I know how TS 1 can be (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) The model you were doing looks pretty cool.
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.....File not found....please enter password
Webmaster of Subspace Zero ("http://www.subspacezero.com")
Co-Creator, GroundZero ("http://www.subspacezero.com/omega18.htm")
ICQ# 117983680
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Originally posted by QXMX:
Damn, not at all. Hmmmm, that's really strange. When you moved your mouse over the face, what did it do?
Ifn' you've already started remapping, good luck, I know how TS 1 can be (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) The model you were doing looks pretty cool.
I'm using ts5 for the mapping - i just triangulated with ts1. the holes appear fixed now, at least, and I have a superb job done fopr the model (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
I did try to triangualte face myself, by drawing an edge where the triangulation was creating, it but it never worked.
Not that it really matters - the new tex job is far, far better than the previous one (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)