Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Charismatic on August 05, 2005, 07:53:22 pm

Title: Muliplayer Question ~ALL READ~
Post by: Charismatic on August 05, 2005, 07:53:22 pm
I PM'ed Kara about this first so to avoid you all dislikeing another question topic, but your respected wise kara suggested to make a topic so i will. So please discuss this, and maby FLY MP more.. hehe. Enjoy..

Re: Multi player question

quote:
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Charismatic wrote on 08-05-2005 04:03 PM:
I was going to make a topic and ask this but i figured to PM instead.

Its about MulitPlayer. Its lacking as you know, not many people on there. My question is, if so many forum members love FS2 why dont they get on MP. If so many people work to getting better MP and graphics, why dont those who use it play MP. Why dont HLP play MP alot. If that happened it would make MP such a big sucess, and it could reinspire people to play FS2, for the MP and graphics, cause it would look as active as when Squadwar was up (i wasent around at that time *cries*). MP would be so active, instead of lacking.

Why dose barely no one play MulitPlayer. EVO dose and a few other squads at random times, but we play it regualrly. So many noobs love FS2 and find out how to get SCP and MP but they dont fly Mulit. What is the problem, and how can we get people on MP.

IF HLP loved FS2 they should be flying MP. FS2 is slow now a days. We need to get HLP's blood flowing again. MP is exactly what will do it. Competition. Atleast a international HLP MP Flying night or day. Even that would be a good start.

Opinions? Thoughts?

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Should have made it a topic as it's a good question. Basically it's a vicious circle. I don't play cause it's a pain in the neck to find other people who are playing. Other people don't play for the same reason. The Game Warden tournament is a step in the right direction especially if we make sure that newbies know that they won't be simply logging on to be killed continuously for hours.

Apart from that we need some new missions. I'm working to remedy
Title: Muliplayer Question ~ALL READ~
Post by: Fenrir on August 05, 2005, 08:09:53 pm
The only thing keeping me from multiplayer is the fact that I don't know how to go about doing it (the only step I've taken so far is to register at FS2NetD). That can easily be rectified, but I just have to sit down and do it.
Title: Muliplayer Question ~ALL READ~
Post by: Taristin on August 05, 2005, 09:16:57 pm
I don't play because I grow tired of it quicker than most others, and always wind up being 'that loser who leaves after 3 games'. So there. :p
Title: Muliplayer Question ~ALL READ~
Post by: MatthewPapa on August 05, 2005, 09:45:00 pm
Setting up multiplayer is actually very easy to do. Follow the guide here: http://www.game-warden.com/forum/showthread.php?t=267

Just FYI, as a current member of the SCP team, me with the help of another guy will be working on the original PXO code. It is very broken (as I happened to find out) in many many different ways. Hopefully we will be able to get that working soon and use the original FS2 multiplayer code (with slight modifications of course) instead of the FS2NETD generously written by Kazan. The advantages of using the original PXO code will be that everyone will be able to play with the original FS2 .exe with few stability issues and the lobby will be back! Expect more on this soon!
Title: Muliplayer Question ~ALL READ~
Post by: Cabbie on August 06, 2005, 05:53:51 am
Quote
Originally posted by MatthewPapa
Setting up multiplayer is actually very easy to do. Follow the guide here: http://www.game-warden.com/forum/showthread.php?t=267

Just FYI, as a current member of the SCP team, me with the help of another guy will be working on the original PXO code. It is very broken (as I happened to find out) in many many different ways. Hopefully we will be able to get that working soon and use the original FS2 multiplayer code (with slight modifications of course) instead of the FS2NETD generously written by Kazan. The advantages of using the original PXO code will be that everyone will be able to play with the original FS2 .exe with few stability issues and the lobby will be back! Expect more on this soon!


Wow that's fantastic news!
Title: MP
Post by: Getter Robo G on August 06, 2005, 10:52:22 am
I am registered long ago, but afte set up it still crashes on me, and I refuse to try newer builds as my projects are beign constructed with old 3.5 and 3.6 files... MP is a small sacrifice while they are under development...
Title: Muliplayer Question ~ALL READ~
Post by: karajorma on August 06, 2005, 03:01:26 pm
That's rather silly. You could stick the 3.6.6 VP files and everything you might need in a single folder and simply use the -mod option to run them without ever altering the files for your project in the slightest.
Title: Muliplayer Question ~ALL READ~
Post by: Fenrir on August 06, 2005, 03:39:03 pm
And wouldn't it be best to construct your projects with all the newest things in mind? The whole point of the SCP is to keep moving forward with this game, not reach a certain point and say "well, this is good enough!"
Title: Muliplayer Question ~ALL READ~
Post by: MicroPsycho on August 06, 2005, 04:53:19 pm
Coincidently I was recently thinking the same thing as Charismatic, I think there should be sheduled MP days or something, be it weekly, monthly or whatever.
Title: Muliplayer Question ~ALL READ~
Post by: Charismatic on August 06, 2005, 09:23:03 pm
God yes! Support! Wo0t! Tho many posters in this thread claim to not Fly or are able to Fly (long:P) i think, and hope, many others would.
I say we plan like a HLP Flying Friday. We get some time slots set up. Like 3 different 'periods' of flying, to acomadate most time zones.
So a flying group for a while, then a break and then start again.

And to all reading, we need more people to post their opinoin about this, so please, pimp this thread. Show your HLP friends please.
Title: Muliplayer Question ~ALL READ~
Post by: Ghost on August 06, 2005, 11:47:15 pm
Quote
Originally posted by MatthewPapa
Just FYI, as a current member of the SCP team, me with the help of another guy will be working on the original PXO code. It is very broken (as I happened to find out) in many many different ways. Hopefully we will be able to get that working soon and use the original FS2 multiplayer code (with slight modifications of course) instead of the FS2NETD generously written by Kazan. The advantages of using the original PXO code will be that everyone will be able to play with the original FS2 .exe with few stability issues and the lobby will be back! Expect more on this soon!


Effing Christ yay.
Title: Muliplayer Question ~ALL READ~
Post by: kv1at3485 on August 07, 2005, 02:04:11 am
If there is to be a serious effort to revitalize multiplayer, perhaps it would be advantagous to have a seperate forum where players could organize games and such?

Mind you, there would need to be a significant number of individuals and a steady interest to make such a thing viable.
Title: Muliplayer Question ~ALL READ~
Post by: karajorma on August 07, 2005, 02:09:36 am
There already is. It's over on Game-Warden.

Not that I'd object to one over here :)
Title: Muliplayer Question ~ALL READ~
Post by: Japong on August 07, 2005, 02:19:13 am
Yes! I tried to find games on FS2netD for a while, and got into the lobby and such, but there were never any games I was able to join, and at most I ran into two people in the lobby who were away from their PCs...  it would be great to know when there would be games available to play.
Title: Muliplayer Question ~ALL READ~
Post by: Roanoke on August 07, 2005, 06:29:04 am
Quote
Originally posted by Fenrir
The only thing keeping me from multiplayer is the fact that I don't know how to go about doing it (the only step I've taken so far is to register at FS2NetD). That can easily be rectified, but I just have to sit down and do it.


Quote
Originally posted by Raa
I don't play because I grow tired of it quicker than most others, and always wind up being 'that loser who leaves after 3 games'. So there.
Title: Muliplayer Question ~ALL READ~
Post by: Charismatic on August 07, 2005, 01:36:31 pm
Why do you leave ater 3 games Raa? What aspect of MP or FS2 do you gorw tired of quickly? And how can we avoid you getting tired of it?

I think a Lobby would be Great, and i think That alone will get many players back on FS2 Mulit.. but untill then i think we need a HLP FS2 Muliplayer forum, and we need people to regularly secduel and host games, or atleast standalone servers.
Title: Muliplayer Question ~ALL READ~
Post by: karajorma on August 07, 2005, 05:12:19 pm
No aspect of multi. I tend to do the same thing. I do it with singleplayer too.
Title: Muliplayer Question ~ALL READ~
Post by: Charismatic on August 07, 2005, 11:15:40 pm
I dont get it, kara. You and raa are very good with the happenings of freespace, and you FRED alot and love fs2, so why do you not like to play it much.. i dont get it?
Title: Muliplayer Question ~ALL READ~
Post by: karajorma on August 08, 2005, 02:11:59 am
Short attention span I guess. I tend to play FS2 in short bursts. I'll play 3-4 missions and then go off an do something else before coming back to it later in the day.

Playing Trancend was the first time in over a year that I've spent over an hour in a row playing FS2 except for when I'm playtesting.
Title: Muliplayer Question ~ALL READ~
Post by: Getter Robo G on August 08, 2005, 05:32:00 am
Ask Matthew Papa, I DL'ed the same version in a seperate install and we tried for a half hour to get it to work after I got all the suggested DL's.

BTW if you dont like how the projects are constructed you don't have to help make them or even play them when they get to that stage. It's not like people are beating down my door to help as I constantly end up building bridges to other communities to compensate.
Title: Muliplayer Question ~ALL READ~
Post by: Kazan on August 09, 2005, 10:35:51 pm
yeah the release of the origional PXO code is why i discontinued support for fs2netd
Title: Muliplayer Question ~ALL READ~
Post by: Charismatic on August 10, 2005, 11:25:42 am
Why not support both?

So you are re developeing the PXO code? Why cant we make a lobby like they did without re constructing their ravished code?
Title: Muliplayer Question ~ALL READ~
Post by: StratComm on August 10, 2005, 11:33:16 am
Perhaps because PXO code worked and will continue to work was why support for the scratch-built version was dropped.  If the working code was released (that worked with the game, I might add), why continue to develop less-thuroughly tested and robust code?
Title: Muliplayer Question ~ALL READ~
Post by: BlackDove on August 10, 2005, 12:03:00 pm
Gah, Quiz didn't tell people to keep quiet.

In any case, HLP has a separate forum for multiplayer, it's just not visible. (I doubt it was deleted).

I'm guessing it will be re-opened if you people find the way to fix the code.
Title: Muliplayer Question ~ALL READ~
Post by: Charismatic on August 10, 2005, 12:07:03 pm
Quote
If the working code was released (that worked with the game, I might add), why continue to develop less-thuroughly tested and robust code?


What do you mean it worked with the game?
Well if it was released then yeah, drop the temp code, and take the working code.

But wouldent it be easier to develope the temp code instead of re figure out the old PXO code?

Anyone know the link to the MP forum? (never knew about that..)
Title: Muliplayer Question ~ALL READ~
Post by: Inquisitor on August 10, 2005, 01:21:08 pm
We're going to do the best we can with what we have. PXO is VERY broken, but there are a couple folks working VERY hard to try and make it less broken.

It will tkae a long while. Don't expect it anytime soon.

fs2netd, as it stands, is adequate to track games, and a good piece of work, and MP is doing a great job admining it (a helluva lot better than I did, that's why he's officially on the team).
Title: Muliplayer Question ~ALL READ~
Post by: Mongoose on August 12, 2005, 01:57:20 am
I've never once played multiplayer for FS1 or FS2, but I'd be happy to try it out if I get the chance. :)
Title: Muliplayer Question ~ALL READ~
Post by: Descenter on August 12, 2005, 02:43:05 am
I would like to get on multi, but like so many others, I don't know how to do it, even with the tutorials that come with the programs and other things I have tried.  Make the tutorials a little more in depth and there might be more people on.  It's just my thoughts, but it might help...
Title: Muliplayer Question ~ALL READ~
Post by: Singh on August 12, 2005, 02:57:26 am
I rarely play multi cause half the time I can't get the right .tbl files with which to run it, despite extracting the vanilla files into the directory. That, and I often edit my root .tbls :p
Title: Muliplayer Question ~ALL READ~
Post by: Charismatic on August 12, 2005, 10:42:16 am
Well i will work on a in depth how to get Toms FS2 Mulit to work, and when its done il post it here. May take alitle time but if you guys are willing to check up on this later, may benefit ya.

Singh, ya may want a seperate FS2 thats just vanilla, strictly always, to avoid problems, or edit your root tables less :P
Title: Muliplayer Question ~ALL READ~
Post by: karajorma on August 12, 2005, 11:34:30 am
Or use multimod more
Title: Muliplayer Question ~ALL READ~
Post by: Charismatic on August 12, 2005, 12:13:14 pm
lol yeah, or that.
Title: Muliplayer Question ~ALL READ~
Post by: Charismatic on August 17, 2005, 04:42:34 pm
Who is able to host a standalone server, or fly, every Friday or friday night? If we get enough people to 'sign up' here, we can have a HLP Flying Friday. We (EVO) already has a standalone server which is most always up. Anyone else interested?