Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Getter Robo G on August 06, 2005, 01:53:27 am

Title: Pimpage of Gundam possibility
Post by: Getter Robo G on August 06, 2005, 01:53:27 am
My never ending quest for all things anime has turned up yet some more things I have converted (with permissions).


The Second generation White Base:

(http://i22.photobucket.com/albums/b321/Star-Dragon/whitebase.jpg)



Gundam Gp-01 Main body minus head and right arm:

(http://i22.photobucket.com/albums/b321/Star-Dragon/gp01.jpg)



Lastly the Core Fighter (and me screwing around with textures):

(http://i22.photobucket.com/albums/b321/Star-Dragon/corefighter.jpg)

The dream made flesh (or in this case, polygons)...
Title: Pimpage of Gundam possibility
Post by: NGTM-1R on August 06, 2005, 02:26:59 am
You get me a working ingame OZ-11SMS Taurus from Wing and I'll pay you.
Title: Pimpage of Gundam possibility
Post by: SadisticSid on August 06, 2005, 07:32:01 am
Oooh. Any chance of modelling the Neue Ziel, seeing as you're making models from 0080? It's my absolute favourite MS/MA from any series :)
Title: Pimpage of Gundam possibility
Post by: Getter Robo G on August 06, 2005, 11:08:13 am
Sorry guys, I contacted the makers of the HW2 mod and though there is a tiny language barrier, I got permission to convert their works to fs2.

For the moment there are ony a few meshes in release 1. Now all the Zaku's are in the second installment that hasn't been released yet. I got 3 more cap ships, and 3 more suits to convert but the placement of head, and right arms is off in the conversion process. Last titme I tried to do it myself it turned out, BAD.

Go Search relic forums for more info on what has been worked on so far.

I got an idea to make the head and shield arms turrets with no weapons (or zero damage speical) so they rotate to face the enemy . That way with certain limits in FOV you can see them look at something they are fighting and move arms to intercept with shields. Thus give them more "life"...

Truly I am the sub genius...
Title: Re: Pimpage of Gundam possibility
Post by: Cobra on August 06, 2005, 03:39:56 pm
Quote
Originally posted by Getter Robo G
The Second generation White Base:

(http://i22.photobucket.com/albums/b321/Star-Dragon/whitebase.jpg)


OMG! The Archangel from Gundam Seed! Awesome!
Title: Pimpage of Gundam possibility
Post by: Getter Robo G on August 06, 2005, 04:04:43 pm
Ummm, no   More like the Albion. Archangel was more advanced and had rounded mechbay launchers... There are about 5 generations of "white base" Archangel is 4th and Minerva is 5th... If I remember my Gundam lore correctly
Title: old idea
Post by: Getter Robo G on August 07, 2005, 07:53:21 pm
OK now that I am in the mood I'm gonna comtemplate ressurecting an old concept for Gundam.

I had a prototype remote bi tin game (with horrible textures), but it worked liek in the show. They were mini mobile weapons that attacked the enemy and only advanced gundams had them.

Now instead fo making them a reinforcement unit like they were previously, can I use the counter measures to turn them into bits off the ships table?

More importantly can I enable enemy ships to have this capability also? Otherwise I will have to rememebr which enemy units in game have them and fred those missions extensively with reinforcement units.(sexp will be protect that unit).

Any ideas?
Title: Re: Pimpage of Gundam possibility
Post by: Getter Robo G on January 13, 2007, 11:00:56 am
Yeah it's that time again, but luckily some activity has occurred since then.

I need to fix an issue with extraction of HW2 G3.0 to get the newest content and some ships have unknown mesh errors crashing FRED, but all in all the suits are mostly fine.

I figured out .pk3 is a zip file and extracted a few Quake meshes I stumbled across for testing. I liked the result and emailed the author(s). Lets hope the responses are positive!

BTW Shadow0000 made that remote bit (see that little idea came true)  :p

Alpha test: (I changed the first screenie for my Humor post on Spacebattles.com)  :lol:

(http://i22.photobucket.com/albums/b321/Star-Dragon/zeongeico.jpg)


(http://i22.photobucket.com/albums/b321/Star-Dragon/Char1.jpg)


Death to ZEON!    :lol:
Title: Re: Pimpage of Gundam possibility
Post by: Getter Robo G on January 14, 2007, 12:57:27 am
No particular place to put this so....

  Some sort of program for taking a high poly model and making maps (includign baked?) into normal maps for lower poly models...

Might be if interest to someone who even understands what that means (I don't).  :nervous:

anyway: http://santy.xnormal.net/santyweb/Projects.aspx

Title: Re: Pimpage of Gundam possibility
Post by: Vengence on January 14, 2007, 08:30:03 am
Truly I am the sub genius...

I would say so myself but one problem... I don't recall seeing that FS2 has z-axis limits. The turret and sub systems, as far as I know, rotate based off that fov cone system meaning that they will always rotate 360 degrees. Imagine the MSs heads are backwards and the shield arms merging with the body. I have no idea if FS2 does indeed have limits on rotation but if it is supported then that means implementing mechs into my own mod will become possible!
Title: Re: Pimpage of Gundam possibility
Post by: Getter Robo G on January 14, 2007, 03:00:14 pm
I'm just one deranged voice... But I'm sure if other people spoke up and asked for possible code changes to implement such editable limits, then it might occur in future Release Candidates.

  Especially since you explained it so well  :D (and in fact it totally didn't occur to me that the idea was flawed to begin with, he he)...
Title: Re: Pimpage of Gundam possibility
Post by: Agent_Koopa on January 14, 2007, 05:24:19 pm
Well, how do small turrets stop from moving through the body of a capship? How do fan-made creations with large guns stop that from happening?

(I have no idea, but why won't it work with these Gundams?
Title: Re: Pimpage of Gundam possibility
Post by: Vengence on January 14, 2007, 06:58:50 pm
I recall that HW2 gundam mod had their shields and stuff move. I modded HW2 before and it supports rotational limits which allowed the team to limit the movement of the mechs. As far as I know FS2 does not support this. Indeed we CAN ask for this feature for future canidates but for now, this cannot work unless we find some kind of huge loophole in the turret logic.

Now AK, as far as I know, this cannot be fixed yet. I have made a ship with large turrets mounted on extruded platforms from the side of the craft and... screw this! If any of you played Homeworld 1, my ships turrets are like the Taidani Heavy Cruiser's side mounted "Up-Down" mounted turrets on the sides. Because of this configuration, FS2 will have trouble because the turrets will shoot through the hull.
Title: Re: Pimpage of Gundam possibility
Post by: Unknown Target on January 14, 2007, 10:02:12 pm
Getter Robo G: Why not just use Bob's animation code?

Agent_Koopa: there's a special flag or something you do with the model to fix that.

Vengence: The side-mounted turret issue was fixed just a few weeks ago.
Title: Re: Pimpage of Gundam possibility
Post by: Getter Robo G on January 14, 2007, 11:11:12 pm
UT: I have no understanding how it works, why, or how to implement it...

IF there is a "for dummies" tutorial on the net that teaches relevant parts of code from day 1 to noobs (complete with explanations of all the terms used so you understand what they are). Then I'd consider trying to learn it :D

However at this point in my life if I still haven't learn to model in 3-4 years then I doubt I will be very successful with coding. That's what teams are for.

Till then I'm just one guy with a lot of ideas and little skill making do with the resources at my disposal.

(yeah fixed side mounted stuff is fine BUT for that shoot through ship thing...)


I totally screwed up the Yamato turret's upgrade from FS2ish "Boxes of Doom"(tm)  to better WWII type turrets:
http://i22.photobucket.com/albums/b321/Star-Dragon/newgunsforyamato.jpg
Now I'm afraid to screw with all the side mounted AA guns to up grade them.

If I can't even do a simple axis right, it's a wonder I'm allowed to play with matches...  :nervous:

Title: Re: Pimpage of Gundam possibility
Post by: Vengence on January 15, 2007, 10:06:27 am
Getter Robo G: Why not just use Bob's animation code?

Agent_Koopa: there's a special flag or something you do with the model to fix that.

Vengence: The side-mounted turret issue was fixed just a few weeks ago.

*Sigh. Have you even saw the Taidani Heavy Cruiser? If you did you would know what I was talking about. I guess I have to show you visual reference then:

Look, these side turretes will merge through and shoot through the hull because of the no limits thing. I know what the side turret build is but as you can see NO SIDE TURRETS on my ship. The Taidan ship has the same thing my ship does as well as side turrets.

(http://img441.imageshack.us/img441/4962/turretat4.jpg)
(http://shipyards.relicnews.com/taiidan/images/heavy_cruiser1.jpg)
Title: Re: Pimpage of Gundam possibility
Post by: Getter Robo G on January 18, 2007, 09:43:14 am
Sorry, I never used the side turret build so you're talking to someone who only uses FIXED guns for sides.

Anyhoo, having way too much fun for my own good...  :drevil:


"...When vulcans shoot from my head and rockets from my hips!"
(http://i22.photobucket.com/albums/b321/Star-Dragon/ghinu1.jpg)
Title: Re: Pimpage of Gundam possibility
Post by: Vengence on January 18, 2007, 01:45:44 pm
Although I like those models.
Title: Re: Pimpage of Gundam possibility
Post by: Snail on January 18, 2007, 02:15:47 pm
What about Gundam Wing? It holds a special place in my heart. :(
Title: Re: Pimpage of Gundam possibility
Post by: Dysko on January 18, 2007, 02:21:46 pm
Oh, yeah! I'd love to take part in the final battle between the Lybra and the... uhm... well, I don't remember how was called the other ship :nervous:
Title: Re: Pimpage of Gundam possibility
Post by: Getter Robo G on January 18, 2007, 04:56:48 pm
Shudder...  :shaking:

Let's just say some aspects of Wing are ok, but overall it was a horrible experience for me!
Libra would be cool...

(It practically made me feel that Gundam-X was a masterpiece)

I JUST got a hold of ZETA and really confused. Axis was destroyed in Char's counter Attack (split in two and in Earth orbit). But in Zeta it is moved from it;s original position to ram the TITAN's fortress???

I prefer Char, but it seems the timeline is split as both "Axis" cannot be the same and Char is Amuro's ally in the future where Axis still exists??? Which one is the "official" one and which one is the alternate universe one?

Incidentally I have F-91, but it only has Chinese subtitles. Too damn confusing. :D Follows the formula though, Feddies act like a-holes, threaten kids, one of them gets in a Gundam and all hell breaks loose...  :lol: Mecha and ships look GOOD!
Title: Re: Pimpage of Gundam possibility
Post by: NGTM-1R on January 18, 2007, 06:27:12 pm
Oh, yeah! I'd love to take part in the final battle between the Lybra and the... uhm... well, I don't remember how was called the other ship :nervous:

Peacemillion.

If you've seen my sig on GameWarden you know where I stand on the subject.

"Will assassinate world leaders for working-ingame fighter mode OZ-11SMS Taurus."
Title: Re: Pimpage of Gundam possibility
Post by: bizzybody on January 19, 2007, 03:45:27 am
I don't care what you guys do with Gundam, just as long as you don't make an "SD Gundam" mod for Freespace! ;) Horrible, HORRIBLE show that is. And the 3D modeling is bad too, with pieces of things going through each other.

"Hey cool! My helmet can occupy the same physical space as my shoulder!"
Title: Re: Pimpage of Gundam possibility
Post by: Getter Robo G on January 19, 2007, 07:22:22 am
Please report to the Robotech forum for your TROUT FLOGGING!

How DARE you mention that blasphemy that is SD Gundam...

Sorry to burst any kiddies bubbles, but war is not *Cute* it's about tragedy and horror and loss of sanity. (on second thought, that's exactly the effect it has on me when I see the FUBARED little guy...)  :P
Title: Re: Pimpage of Gundam possibility
Post by: brandx0 on January 19, 2007, 04:38:13 pm
I JUST got a hold of ZETA and really confused. Axis was destroyed in Char's counter Attack (split in two and in Earth orbit). But in Zeta it is moved from it;s original position to ram the TITAN's fortress???

I prefer Char, but it seems the timeline is split as both "Axis" cannot be the same and Char is Amuro's ally in the future where Axis still exists??? Which one is the "official" one and which one is the alternate universe one?

Char's Counterattack (UC 0093) happens six years after Zeta (US 0087).  That solves all your continuity problems, there is no alternate universe in this case.
Title: Re: Pimpage of Gundam possibility
Post by: Vengence on January 19, 2007, 04:49:25 pm
Goodness, I have no idea what your talking about. I only saw the so called "bad" gundam shows.