Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: originalglenn on August 08, 2005, 07:19:30 am

Title: music
Post by: originalglenn on August 08, 2005, 07:19:30 am
What format does fs like music files?
wav?ogg? mp3?
if i wanted to share some music whats the best way to do it?
Title: music
Post by: Rott3 on August 08, 2005, 08:00:39 am
Wav and ogg if i remember correctly. If you want to share your music you probably should upload it somewhere.
Title: music
Post by: Cobra on August 08, 2005, 02:42:58 pm
i think they were in mp3 at one point, too.
Title: music
Post by: DaBrain on August 08, 2005, 02:47:31 pm
Quote
Originally posted by Rott3
Wav and ogg if i remember correctly. If you want to share your music you probably should upload it somewhere.


Wave an Ogg, correct.

I think it has to be a special wav format. Something like APCM (?)... well something with an "A". ;)
Title: music
Post by: Kie99 on August 08, 2005, 03:28:00 pm
MP3 has some legal issues.  Something to do with putting the copyrighted codec into the game being illegal without permission.

If you want to share your music get a P2P File Sharing Client.  I personally use Morpheus (http://morpheus.com) to share my completely legal, uncopyrighted music.  Be careful about downloading any .exe s though, I'm told they have lots of viruses and spyware.
Title: music
Post by: Rott3 on August 08, 2005, 04:11:19 pm
Wait a minute. You can use P2P for something else than downloading MP3s an other crap. Aghhh *faints*

Seriously though,the thing with the 'A' - it probaly is APCM. Or APDCM. Those are the things related to wav files that i found on Google. I also found some strange Canadian websites, sites about adhesives, epoxys and the Association of Physically Challenged Ministers of The United Methodist Church (APCM)
Title: music
Post by: karajorma on August 08, 2005, 04:29:08 pm
The ADPCM codec is used by FS2 to compress wavs. IIRC FS2 can play uncompressed wavs too though. I certainly don't remember compressing any of the voice acting files I ever made.
Title: music
Post by: taylor on August 08, 2005, 06:16:41 pm
Currently supports (for everything, be it sound effects or voices):
and that's it.  Other PCM formats like 24 or 32-bit or floating point aren't supported.  All formats have to be in little-endian byte order.  The streaming audio code for voices and music does support uncompressed PCM (if 8 or 16-bit) just fine but you mostly find these files compressed with MS-ADPCM to save disk space.  Ogg Vorbis gives better compression ratios and much better sound quality than ADPCM does.
Title: music
Post by: Martinus on August 08, 2005, 08:22:04 pm
[color=66ff00]Ogg has a far better quality to size ration with none of the legal baggage of Mp3.

If it were a perfect world ogg would now be the most used format but I guess the RIAA etc. wouldn't exist either.
[/color]
Title: music
Post by: WMCoolmon on August 21, 2005, 05:04:39 am
Use OGG, if it's reliable right now. ADPCM has horrible, horrible quality and uncompressed WAVs are massive.