Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on August 11, 2005, 07:56:51 am
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(http://img361.imageshack.us/img361/7628/gs15ou.th.jpg) (http://img361.imageshack.us/my.php?image=gs15ou.jpg)
(http://img354.imageshack.us/img354/1584/gs21ym.th.jpg) (http://img354.imageshack.us/my.php?image=gs21ym.jpg)
(http://img354.imageshack.us/img354/3142/gs30uc.th.jpg) (http://img354.imageshack.us/my.php?image=gs30uc.jpg)
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Put it in front of the Sathanas.
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Nice:nod:
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Why everything had to be sooo dark >_<
Please make a render with a white background :)
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Do you have any idea how hard it is to get a white background in-game? :p
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Allright, he's a clean render:
(http://img296.imageshack.us/img296/3972/galaxyshow6jt.th.jpg) (http://img296.imageshack.us/my.php?image=galaxyshow6jt.jpg)
Green are the current 3 fighterbays.
The ship is all ready (LOd's, debis, pathed, turreted) to be compresed and uploaded to HC, but there is one thing I have to figure out first.
Should I add two more fighterbays where the bule circles are (turn those engine-like things into fighterbays)
I have added glows to only the main engine cluster and not the 2 possible (4) others. Should I?
ARGH!
Put it in front of the Sathanas.
This is a carrier, not a battleship. It would be waxed with it's first salvo (150000HP)
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Originally posted by TrashMan
This is a carrier, not a battleship. It would be waxed with it's first salvo (150000HP)
And who says Trashman's stuff is to overpowered
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Galaxy is a 3800m long carrier. It's firepower is ratehr weak (it can't take on even a Demon...Well... Maby if it's very lucky.)
It has 150000Hp which is not much considering that a Hatesputh has 135000 and it's smaller.
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It looks...........
WingCommander4ish........
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Trashman that was more of a compliment, If i was trying to be sacastic i would have used tags
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Those maps don't do it any favours.
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Thanks for the clean Render :)
Hm... I love the carrier. :D
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So?
Should I put two more fighterbays or should I release it now?
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I think you should but if you do you should pull the openings back away from the stern some more so the hangar bay doors are just a little farther away from the thrusters. Thats my opinion.
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Hm..that's one comment.. I need more to decide!
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Then here's another so you can get to work he he... Make the entrance to them angled slightly at first. Remember Stratcomm's Archangel? That fighter bay you entered like a 45 degree down angle then it straightened out into a normal bay, do that but make them long, the entire length of that current engine submodel. Also have lighted interior textures with the runway havign blinking in sequence lights for landing or taking off! How about one bay for entry another for exit!
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<- - - - heheh
In actuality it DOES look WCish but it is oriented for HW2, I think it's cause you got a HW2 desing in WC like textures. Still VERY COOL!
I only have one criticism, the Turret bases and barrels, if possible refine them. Anothe symptom of "Cool ship, but guns not up to snuff with the rest of the model"
The FS2 Turret look should be dead and buried on future models that detailed or advanced looking. GTD Cube would be more appropriate for those guns as is. Not meant in a harsh way, just my opinion
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I say take Getters idea one step further and connect all the fighter bays together thru the innards of the model. So you can fly in one and out the other