Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Remo on August 18, 2005, 03:27:50 am

Title: Tutorials? Programs?
Post by: Remo on August 18, 2005, 03:27:50 am
Can anybody give me a link (or a few links) to tutorials about ship moddeling in freespace 2? and maybe also which programs I have to use?

I already have truespace 3.2 is that good?


(still, the tutorials are #1 priority :P )
Title: Tutorials? Programs?
Post by: Bobboau on August 18, 2005, 03:45:49 am
sig

 |
V
Title: Tutorials? Programs?
Post by: IPAndrews on August 18, 2005, 04:27:38 am
Karajorma has some in his sig too I believe.
Title: Tutorials? Programs?
Post by: TopAce on August 18, 2005, 04:45:23 am
TrueSpace is good, but more professional modellers don't normally use TS. For a start, TrueSpace is favourable because it's easy to learn.
Title: Tutorials? Programs?
Post by: Black Wolf on August 18, 2005, 06:21:02 am
Grab GMax (or 3ds max if you have money (or bandwidth) to spare. The net is crawling with general Max tuts, and it's really easy to pick up. Moreover, I'd say it probably has a (slim) majority among the modellers in the community, so there'll be plenty of assistance from around here if you run into trouble.

There are very few restrictions to getting ships ingame with FSO, so specific FS2 tuts aren't really required until the poffing stage.
Title: Tutorials? Programs?
Post by: TopAce on August 18, 2005, 06:22:03 am
But he will need TS anyway to build the hierarchy, will he not?
Title: Tutorials? Programs?
Post by: Black Wolf on August 18, 2005, 07:44:20 am
Not with the Max exporter plugin. It's a tad easier, probably, to follow Kara's Trueview tut - that's what I do - but just because one may be, at some point, forced to use TS, does not mean it should neccesarily be reccomended as a modeller.
Title: Tutorials? Programs?
Post by: aldo_14 on August 18, 2005, 07:56:11 am
Plus the max exporter is probably better to use than TS and a convertor IMO, because you don't need to go through 2 stages to change a model.  Also - and this IMO the major benefit - max supports the full range smoothing angles whereas current cob tools only do 0 or 90 degrees.
Title: Tutorials? Programs?
Post by: Col. Fishguts on August 18, 2005, 08:24:46 am
Quote
Originally posted by aldo_14
...max supports the full range smoothing angles whereas current cob tools only do 0 or 90 degrees.


Not that I like TS (frankly it's turd), but to fair I have to point out that TS' smoothing controls are a tad better than you think.

It supports autofacet angles from 0 - 180, which can either be applied on a per-texture basis, or alternatively you can apply a seperate angle to each polygon. You just have to use the PCS version which supports autofacet to see the effect ingame.

3DSMax' smooth groups are still far superior, but TS is more versatile than some people might think.
Title: Tutorials? Programs?
Post by: aldo_14 on August 18, 2005, 08:28:58 am
In my experience PCS autofacet only does straight fixed-angle (might be 180 rather than the 90 degrees I said).  

I know people have done some stuff with breaking up polys and texture faces or similar, but it's simply not as easy or straightforward as max.
Title: Tutorials? Programs?
Post by: Col. Fishguts on August 18, 2005, 08:45:11 am
Quote
Originally posted by aldo_14
In my experience PCS autofacet only does straight fixed-angle (might be 180 rather than the 90 degrees I said).  

I know people have done some stuff with breaking up polys and texture faces or similar, but it's simply not as easy or straightforward as max.


I've tested it once with a sphere with different autofacet angles for different groups of polys, and everything worked as expected.
Title: Tutorials? Programs?
Post by: Remo on August 18, 2005, 10:08:31 am
is 3D Studio Max 7.0 any good?
Title: Tutorials? Programs?
Post by: BlackDove on August 18, 2005, 10:41:20 am
The best currently.
Title: Tutorials? Programs?
Post by: Remo on August 18, 2005, 11:14:11 am
ok I'll get myself that progam as well then... just finished my very first fighter... damn, it looked like flying spacejunk but I'm proud of it... its my first model... *cries*
Title: Tutorials? Programs?
Post by: MicroPsycho on August 18, 2005, 11:18:43 am
I find Modo very easy to work with, its (seems) good for UV mapping too.
Title: Tutorials? Programs?
Post by: Roanoke on August 18, 2005, 12:06:12 pm
Quote
Originally posted by TopAce
TrueSpace is favourable because it's easy to learn.


I would disagree there. Plus switching from TS to Max is harder than starting from scratch in Max, IMHO.
Also, as someone round here pointed out (aldo ?) TS is something of an oddball in the wider Rendering community.
Title: Tutorials? Programs?
Post by: TopAce on August 18, 2005, 12:17:34 pm
I found it easy to learn, so it's completely man-dependant.
For me, GMax is awkward. I don't doubt that I would be able to make better models than in TS, I simply don't WANT to learn GMax.
Title: Tutorials? Programs?
Post by: karajorma on August 18, 2005, 12:39:47 pm
Quote
Originally posted by IPAndrews
Karajorma has some in his sig too I believe.


Yep. I'll have even more once I get some time to work on the FAQ. Till then the modding page of it has links to just about every modding tutorial I've seen in the community.
Title: Tutorials? Programs?
Post by: Roanoke on August 18, 2005, 01:09:28 pm
Quote
Originally posted by TopAce
I found it easy to learn, so it's completely man-dependant.
For me, GMax is awkward. I don't doubt that I would be able to make better models than in TS, I simply don't WANT to learn GMax.


Indeed. I will say this though, Max is far superior than TS for unwrapping and uv editing (and I'll brook no argument on that one)
Title: Tutorials? Programs?
Post by: WeatherOp on August 18, 2005, 03:23:01 pm
Quote
Originally posted by karajorma


Yep. I'll have even more once I get some time to work on the FAQ. Till then the modding page of it has links to just about every modding tutorial I've seen in the community.


Yep, just about every one.;) But, mine, *points to sig.
I really need to start on the advanced Tutorial.:nervous:
Title: Tutorials? Programs?
Post by: aldo_14 on August 18, 2005, 03:32:41 pm
Quote
Originally posted by TopAce
I found it easy to learn, so it's completely man-dependant.
For me, GMax is awkward. I don't doubt that I would be able to make better models than in TS, I simply don't WANT to learn GMax.


IMO you will make better models, much better.  The first model I made in max, for example, was 10 times better than my best Blender model.  With regards to TS, the modifier stack in max and uv manipulation tools will allow much better mapping.
Title: Tutorials? Programs?
Post by: TopAce on August 18, 2005, 03:58:13 pm
Quote
Originally posted by Roanoke
Indeed. I will say this though, Max is far superior than TS for unwrapping and uv editing (and I'll brook no argument on that one)


I don't know Max, but I also think TS's main fault was a lack of UV editing.
Title: Tutorials? Programs?
Post by: Roanoke on August 18, 2005, 04:06:39 pm
Quote
Originally posted by aldo_14


IMO you will make better models, much better.  The first model I made in max, for example, was 10 times better than my best Blender model.  With regards to TS, the modifier stack in max and uv manipulation tools will allow much better mapping.


The stack system is ace for high poly, subdivison modeling too.
Title: Tutorials? Programs?
Post by: karajorma on August 18, 2005, 04:09:10 pm
Quote
Originally posted by WeatherOp
Yep, just about every one.;) But, mine, *points to sig.
I really need to start on the advanced Tutorial.:nervous:


Already on the list for addition :)
Title: Tutorials? Programs?
Post by: Remo on August 22, 2005, 08:47:00 am
Sorry to bump this old topic but can someone give me a link or something to a good Max tutorial for FS2 moddeling? because every tutorial I've seen here so far is designed for truespace....
Title: Tutorials? Programs?
Post by: Boomer on August 22, 2005, 09:38:43 am
Quote
Originally posted by aldo_14


IMO you will make better models, much better.  The first model I made in max, for example, was 10 times better than my best Blender model.  With regards to TS, the modifier stack in max and uv manipulation tools will allow much better mapping.


*approaches menacingly with bludgeon*

You dare to belittle Blender?!  Heresy!  Pure Heresy!

It may not be released by a big ass corporation, but that doesn't mean it can't do about anything Max can.  I haven't used max, but I can tell you that Blender can import\export just about any model you could ever want and even exports in .COB format.  Not to mention it has a UV unwrapper built into the damn thing.  Now I'll admit that it doesn't hold on to texture data very well.  (import a textured model and it loses its texture)  But combine that with TS, and you can do just about anything max can do I'll bet.  For Free to.

However, I will admit that TS acts as mainly an intermediary for applying tyling and the such.  

*wipes off bludgeon*

:mad2: Never diss Blender again!:mad2:
Title: Tutorials? Programs?
Post by: Remo on August 22, 2005, 02:16:39 pm
right.... so, any good 3DS Max tutorials for FS2?
Title: Tutorials? Programs?
Post by: Roanoke on August 22, 2005, 03:12:46 pm
There aren't any Freespace specific tuts as far as I know. Try 3d total (http://www.3dtotal.com/) or 3d palace (http://3d-palace.com/). The Nemesis 2 at 3d-palace and the Joan of Arc at 3d-total are both excellent tutorials for max.

The one thing I frickin' hate about TS is the way is will spend about 20 minutes repeatedly lookin' through about about 3 directories for textures when I know they aren't there and no way to stop the bloody thing.
Title: Tutorials? Programs?
Post by: aldo_14 on August 22, 2005, 04:09:38 pm
Quote
Originally posted by Boomer


*approaches menacingly with bludgeon*

You dare to belittle Blender?!  Heresy!  Pure Heresy!

It may not be released by a big ass corporation, but that doesn't mean it can't do about anything Max can.  I haven't used max, but I can tell you that Blender can import\export just about any model you could ever want and even exports in .COB format.  Not to mention it has a UV unwrapper built into the damn thing.  Now I'll admit that it doesn't hold on to texture data very well.  (import a textured model and it loses its texture)  But combine that with TS, and you can do just about anything max can do I'll bet.  For Free to.

However, I will admit that TS acts as mainly an intermediary for applying tyling and the such.  

*wipes off bludgeon*

:mad2: Never diss Blender again!:mad2:


Max beats ten shades of ****e out of blender.  Sorry, but that's simply the way it is - and it's why people pay exorbitant sums of money to license it.

What would I gain by using an inferior tool, after all?
Title: Tutorials? Programs?
Post by: Roanoke on August 22, 2005, 04:33:53 pm
Quote
Originally posted by aldo_14


Max beats ten shades of ****e out of blender.  Sorry, but that's simply the way it is - and it's why people pay exorbitant sums of money to license it.


£90 on a Student Licence. Woohoo!

Plus £120 for a college course and you're laughin'.
Title: Tutorials? Programs?
Post by: Cobra on August 28, 2005, 08:08:59 pm
Quote
Originally posted by Boomer
*wipes off bludgeon*

:mad2: Never diss Blender again!:mad2:


i agree! i made an almost correct xwing with blender!!
Title: Tutorials? Programs?
Post by: bash on September 07, 2005, 01:51:26 pm
Since everyone is so curious about max around here I was wandering: has anyone ever tried Maya? I think its at least equally powerfull as max, and its free.
Title: Tutorials? Programs?
Post by: Roanoke on September 08, 2005, 12:57:45 pm
I've got the free version of xsi but I can't be arsed going through the hassle of learning a new interface.