Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Turambar on August 18, 2005, 07:19:16 am

Title: Since i'm getting back into things
Post by: Turambar on August 18, 2005, 07:19:16 am
When should I expect to be able to use shinemaps on my ATI card?
it'll be really useful when i'm say, making shinemaps, to be able to see what i'm doing, that and the game looks really flat and terrible without them.  please lemme know

teh new laptop specs
AMD64 3700+ Turion Mobile processor
128mb ATI Radeon X600 mobile <--- thats my issue
100gb HD
1024 mb RAM
Title: Since i'm getting back into things
Post by: Col. Fishguts on August 18, 2005, 08:27:31 am
Use OpenGL and you should have your shines.
Title: Since i'm getting back into things
Post by: Turambar on August 18, 2005, 09:25:11 am
ok, but now Env wont work
Title: Since i'm getting back into things
Post by: aldo_14 on August 18, 2005, 09:30:32 am
I didn't think Env officially worked anyways (?)

Or am I just out the loop again?
Title: Since i'm getting back into things
Post by: Sticks on August 18, 2005, 10:32:05 am
Env is not fully implemented, tested, or even working half the time anyhow, so I wouldn't count on using it until Bob gets a total implementation completed. The env stuff was more of a test to see if it would work at all in the engine.

As far as specmapping on ATI cards in D3D, don't hold your breath. It might be a little while yet till we can get it going. We were doing some very unorthodox things in doing specmaps, and ATI changed thier driver behavior so that it no longer really works. In short, it shouldn't have worked in the first place, so now we're going to have to use shaders to do it.
Title: Since i'm getting back into things
Post by: Flaser on August 21, 2005, 01:46:57 pm
Tad of catious correction:

AFAIK it will need the MATERIAL SYSTEM to work, but it won't need DX9 shaders (and DX9 cards).
Is that correct?
Title: Since i'm getting back into things
Post by: Turambar on August 21, 2005, 02:53:35 pm
though some DX9 optimizations would be nice
OGL is working fine, sure i get no envmaps, but i got  a steady 100+ FPS and everything (even DaB's shockwaves) works fine

shaders and the new rendering system will only make things smoother, more stable, and more easily accessible, and i am awaiting it  with great anticipation