Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Turambar on August 18, 2005, 07:19:16 am
-
When should I expect to be able to use shinemaps on my ATI card?
it'll be really useful when i'm say, making shinemaps, to be able to see what i'm doing, that and the game looks really flat and terrible without them. please lemme know
teh new laptop specs
AMD64 3700+ Turion Mobile processor
128mb ATI Radeon X600 mobile <--- thats my issue
100gb HD
1024 mb RAM
-
Use OpenGL and you should have your shines.
-
ok, but now Env wont work
-
I didn't think Env officially worked anyways (?)
Or am I just out the loop again?
-
Env is not fully implemented, tested, or even working half the time anyhow, so I wouldn't count on using it until Bob gets a total implementation completed. The env stuff was more of a test to see if it would work at all in the engine.
As far as specmapping on ATI cards in D3D, don't hold your breath. It might be a little while yet till we can get it going. We were doing some very unorthodox things in doing specmaps, and ATI changed thier driver behavior so that it no longer really works. In short, it shouldn't have worked in the first place, so now we're going to have to use shaders to do it.
-
Tad of catious correction:
AFAIK it will need the MATERIAL SYSTEM to work, but it won't need DX9 shaders (and DX9 cards).
Is that correct?
-
though some DX9 optimizations would be nice
OGL is working fine, sure i get no envmaps, but i got a steady 100+ FPS and everything (even DaB's shockwaves) works fine
shaders and the new rendering system will only make things smoother, more stable, and more easily accessible, and i am awaiting it with great anticipation