Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TopAce on August 20, 2005, 01:31:01 pm

Title: Bumping the maximal number of asteroids from 256?
Post by: TopAce on August 20, 2005, 01:31:01 pm
It has certainly been discussed a long ago, but I ask the question again, now that our coders are more aware of what can or cannot be implemented.
So:
Is it possible to bump up the limit of 256 asteroids in the field?
I know that it can in theory be done in WordPad, but that makes the mission quite unstable. I am asking if this can be done in FRED, safely.
Title: Bumping the maximal number of asteroids from 256?
Post by: Starman01 on August 20, 2005, 01:39:11 pm
I think this will be rather "dangerous". I had some big problems with a few of our WCS-Missions, where suddenly shots gone through the enemy ships and made them invincible.

After many frustrating hours I found out, that I had to many objects in the mission area because of a asteroid-field that I made too big. After decreasing the number of the asteroids (by reducing the field size) the problem was fixed.

I guess, increasing the max numbers will be increasing the possibilty for this failure I guess, if there will be no raise to the max objects (subobjects ? ) per mission.

Unfortunately standard freespace asteroidsfields are good looking, but rather useless, since they do only very minor damage.
Since they aren't very dense even at 256 units (guess that's why you ask for it Topace), it would at least be better to give them much more damage potenial, and model a little bigger rocks.
Title: Bumping the maximal number of asteroids from 256?
Post by: TopAce on August 20, 2005, 01:41:35 pm
Yes, I know about this problem, I experienced it back in my FS1 days, that's the reason I asked 'safely'.

If something that causes more crashes than by default must not be implemented, whatever it should be.
Title: Bumping the maximal number of asteroids from 256?
Post by: Kazan on August 20, 2005, 02:37:45 pm
i believe the object-count has something to do with the max-collision-pairs - the number of colision pairs grows expontentially with the number of ships

IE adding one more ship to x ships creates x additionally collision pairs.
Title: Bumping the maximal number of asteroids from 256?
Post by: TopAce on August 20, 2005, 03:35:58 pm
Well... I must FRED the Battle of Endor inside an asteroid field, then.

It'd be the epitome of playability, I guess.