Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: NeoStorm on August 24, 2005, 07:25:37 am
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My question is:
What graphics mode offers the best image quality?:confused:
And:
What files do I need to have to get the maximum quality out of the fsscp? Files like "GlowLTL-build12.0.zip" , "ShineLT-build20.0.zip" and "NaRR10_Nebulae.zip" are recommended to download?
Please, members of this project, specify a list of what I should download if I want the 100% that the fsscp has to offer (right now).
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For me OpenGL because I can play in 1280&1024. The game is very solid. That resolution gives me problems when using D3D.
Where did you get the 3 zipfiles you mention?
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D3D offers the best image quality ATM.
It allows the use of envirounment mapping.
As soon as this feature is implemented in OpenGL, they will be on par.
OpenGL runs a lot better for me though, so I prefer OpenGL for now.
AFIAK it's faster because it has more performance optimizations.
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As much as I hate to say it, OGL image quality and performance is much better at the moment. Many things on the d3d side need a major facelift. OGL doesn't have environment mapping, but then again, d3d only has a hacky unfinished test version of it.
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Tricky question.
I've got a Radeon card so OGL wins hands down every time because it's the only one that has shinemapping on ATI cards.
On the other hand TBP crashes on mission load every time I try to use it with OGL which results in me going back to D3D.
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Originally posted by karajorma
On the other hand TBP crashes on mission load every time I try to use it with OGL which results in me going back to D3D.
With what build? I thought that I had fixed all of the issues in recent builds but didn't know for sure. What does the errorlog.txt say (if one is produced)?
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Only D3D has the environmental mapping right now, but I still use OGL because the interface graphics and text are messed up in D3D in recent builds. They look about the same to me apart from those things. There doesn't seem to be a big difference in performance. At any rate they both max out the refresh rate I use at all times (with vertical sync on).
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OpenGL if you aren't particularly partial to environment-mapping, otherwise, D3D. OGL actually (IMHO) has better lighting than D3D.
As for files, download all the 3.6.6 mediaVP modules. I don't recognize the nebula pack, but they've got pretty much every other update up to a few months ago. The next set are mostly waiting on 3.6.7 to be released, and me to add the 3D shockwave.
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Originally posted by taylor
With what build? I thought that I had fixed all of the issues in recent builds but didn't know for sure. What does the errorlog.txt say (if one is produced)?
Haven't tried it for a few weeks so you might have fixed it. I'll take a look in a bit and get back to you if there is a crash.
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ok, thank you all for answering, I see that OpenGL has better quality, ill use it cause it won't make any problems to me and offers better image quality.
"GlowLTL-build12.0.zip" , "ShineLT-build20.0.zip" and "NaRR10_Nebulae.zip"
^^ these files are Lightspeed's stuff, do we need them? (is he still working on the project? are they going to be finished all of these animated glowmaps ?)
As I understand, its all in the 3.6.6 vp's, right?
I am not updated about this stuff because I am new here...
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Yes, assuming "NaRR10_Nebulae.zip" is the retail nebulas.
Those are in the mediaVPs, plus Lightspeed's extra nebulas that are used in some user-made campaigns can be found in a VP that I made (http://fs2source.warpcore.org/new365/ls_neb.exe).
AFAIK those are the only nebulae that he ever made.
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Originally posted by WMCoolmon
OpenGL if you aren't particularly partial to environment-mapping, otherwise, D3D. OGL actually (IMHO) has better lighting than D3D.
As for files, download all the 3.6.6 mediaVP modules. I don't recognize the nebula pack, but they've got pretty much every other update up to a few months ago. The next set are mostly waiting on 3.6.7 to be released, and me to add the 3D shockwave.
Don't forget the HTL models, along with VA's 4 ship release.
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For me, the only thing D3D has going for it is that the AA is working. AA does not work in OpenGL mode, even if you want to try it by forcing it within the driver.( on a 7800GTX( 77.77)). OpenGL is the best option right now, for me anyway.
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Is it possible to make a one mega-pack (that will update regularly), in which everything will be, just everything including the launcher, the vp's, the additional stuff, the latest build and so on... ?
It can very much help new users.
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there are installers with the releases in them already. We might in the future have a installer that downloads files such as the vps.
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there are installers with the releases in them already.
Where can I find them?
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For me, the only thing D3D has going for it is that the AA is working. AA does not work in OpenGL mode, even if you want to try it by forcing it within the driver.( on a 7800GTX( 77.77)). OpenGL is the best option right now, for me anyway.
oh right, there is also that issue. It doesn't bother me a whole lot since I don't use AA anyway (prefer turning up the resolution instead), but on a GTX it's something you would want at any resolution.
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scp.indiegame.us
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you mean:
scp.indiegames.us
You may want to update the site. Things such as Recent Builds in the download section or the Mantis login page link.
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For me, i prefer the OGL because it offer the best 3D graphic.
And with my ATI card i hate the Env-mapping effect.