Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: stithe2000 on August 26, 2005, 07:55:37 pm

Title: 3D weapons warm-up effects....
Post by: stithe2000 on August 26, 2005, 07:55:37 pm
OK! I know you guys have a billion and 1 thing you look at and consider... However, would it possible to add a code entry to allow a small entry in the weapons.tbl where we can assign either regular ani effects, or a simple 3d simple mesh with ani effect on it... Reason why I am asking is TBP project nearly has all the Vorlon ships completed as well s the victory class destroyer complete... However, the main weapons are lacking.... Thx for your time in advance!
Title: 3D weapons warm-up effects....
Post by: Carl on August 26, 2005, 09:59:03 pm
I guess it's possible, but a 3D mesh with an .ani effect on it would look worse than a regular .ani.
Title: 3D weapons warm-up effects....
Post by: Trivial Psychic on August 26, 2005, 10:38:23 pm
There are 2 other ways to simulate this.  1, place turrets on the tips of each boom, with the normals aimed towards the centerpoint.  Then, use a (proposed SCP) modification of the fire-beam sexp, which allows the weapon to be simply fired, but not at a target.  The weapon is fired directly down its normal.  Then, create a weapon with the desired effect, but a range so it terminates at the focal point and timed by mission events to fire just before the main gun fires.  The problem there is that it restricts the firing of that weapon to be event trigger only.  The 2nd is a bit trickier. It would use either a co-ordinate system in the weapon tables, or the turret info in the ships table (which would be better).  It would render a certain weapon effect (visual only, no dammage) originating from the designated point co-ordinate (requires trial and error to get accurately) and terminating at the turret fire-point.  There would need to be figures to indicate how soon prior to the main turret firing (or perhaps before the main beam-glow starts), the effect should begin.  You'd also need to designate a mini beam-glow for each focusing weapon effect.
Title: 3D weapons warm-up effects....
Post by: stithe2000 on August 27, 2005, 01:39:43 am
Well... If the simple mesh is done right it should not look bad... Think of the warp effect in that regards... However, the turret cross effect would look a bit better in many regards... Still though have to wait and see what can be done....

The simple mesh though, you can custumize to some models if you wish it to... Which in some cases, is ideal.... Plus it is simple rather than spend hours staring at the computer trying to get the timing all knocked out... You can get burnt out after awhile... Anyways, we will just have to wait and see if it is possible, and which the SCP guys decide to go with... :p